mod:goety
mod overview
Goety
vunknown (Minecraft version not detected)
Goety adds a bunch of new Mobs that can help or hinder players and a magic system that can provides a player a different way of combat!
by Polarice3 · MIT License
forge
1,253 Items
1,454 Recipes
399 Guidebook
645 Sound events
38 Systems modified
Modifies
This mod modifies 38 vanilla systems.
goety.mixins.json
net.minecraft.world.entity.projectile.AbstractArrownet.minecraft.world.level.storage.loot.functions.ApplyBonusCountnet.minecraft.world.item.ArrowItemnet.minecraft.world.level.block.BaseFireBlocknet.minecraft.world.item.context.BlockPlaceContext
Guidebook
Guidebook: Black Book
World › Bestiary (26)
Illager Hunters 26 pages
After killing a bunch of Illagers that have come to slay you for stealing their knowledge, you've managed to document the ones that you've never encountered before.
Most of these Illagers seemed to only go after those who had discovered or stolen their secrets as they aren't found stationed in Woodland Mansions or Outposts, and they seemed to only partake in Raids if those discoverers are within that village. What's certain is that these brand of Illagers are high ranking enough to bring even Ravagers in their pursuit.
Unrecognized page type: patchouli:entity
A powerful and well-read Evoker that seems to be using an odd Ruby Shard on their heads to power up their magics. Their Totem was either gifted or taken from others.
Unrecognized page type: patchouli:entity
Looks to be the result of an experiment between a Vex and a Vindicator, these beings remain invisible when they're not charging at their target.
Unrecognized page type: patchouli:entity
All round practitioners of the dark arts, these mages aren't specialized on one element like the other illager spellcasters, making them more unpredictable than the rest. Highly trained sorcerers tend to gild their robes with precious materials.
Unrecognized page type: patchouli:entity
Greater than the average Pillagers, lesser but more reaching than Vindicators, these disciplined foot-soldiers might've been inspired by the scrolls of the desert.
Unrecognized page type: patchouli:entity
Wolves and dogs tamed and bred by Illagers for the purpose of chasing down queries or mauling their enemies in advance of their troops. They can come in different sizes with different stats, and rarely have reinforcements appear nearby.
Unrecognized page type: patchouli:entity
Violent steeds of the Illagers, rumored to be made from the weakest of their kind or as a punishment, that charges at their targets with or without a rider.
Unrecognized page type: patchouli:entity
Blacksmiths and warriors, these Illagers tend to either be forging away from plain sight, or dispatch on certain areas. They say that some of their hammers are made to absorb and control the lightning itself.
Unrecognized page type: patchouli:entity
Some believe them to be former Geomancers or Wind Callers that decided to harness the power of lightning itself. They seek out the tallest sanctum to plunder its secrets.
Unrecognized page type: patchouli:entity
Kin to the Iceologers, these criers have more tricks up their sleeves than their mono-spelled cousins. The Illagers believe that they're crying out of admiration of the cold.
Unrecognized page type: patchouli:entity
Like Enchanters, Preachers are a rare type of Illager that work to support their brethren rather than fighting head on. These Illagers will follow and heal any nearby injured raider.
Unrecognized page type: patchouli:entity
Disease-ridden aristocrats that spread civilization-ending pestilence to foreigners. Fortunately, they prefer to shoot from afar than go into barbaric melee.
Unrecognized page type: patchouli:entity
An unexpected Illager trained to attack magic users as they're immune to their spells. They wield flaming swords and throw Harming Potions.
Heretics 3 pages
A cousin to Witches, these partisans shout unholy chants at their targets, summoning flame blasts beneath their feet, summon forth a creature of the Nether from a dying breath of a nearby creature.
patchouli:entity: They're resistant to magic much like their Witch cousins.
If a Villager sleeps near an active Nether Portal, they have a chance of transforming into a Heretic.
Crones 3 pages
Older and wiser, yet still malicious, Witches that have created and utilize far greater brews than their lesser kin. Their Hats are said to help make extra witch brews.
patchouli:entity: Deals damage when getting hit.
The hat of a Crone is a powerful object that when worn, gives a 25%% chance of not using up a Potion, and a 10%% chance of not using up a Brew. It also gives a chance of bottling, up to three extra brews if the wearer dons a Witch Robe, instead of two if the wearer had been don a regular Witch Hat instead.
Ministers 5 pages
Illagers higher in rank and prestige than Evokers. Indeed, they are most likely to be the leader of the Illager tribe they are a part of. Ministers are notorious for plundering civilizations and their oratory skills, which they use to empower other Illagers or to viciously mock their foes.
Unrecognized page type: patchouli:entity
It is said that the Staff they wield is either inspired by or plundered and modified from a nameless kingdom, with the staff's orb radiating great magic. Ministers are also good at blocking hits with their staff, though unfortunately for them, their staffs aren't as durable as a standard shield.
Perhaps there's a way to plunder the staff, or at the very least, its orb, without shattering it, though at least you can potentially remake it with the leftovers.
Crafting:
Ominous Orb
Ender Keeper 6 pages
A powerful entity of The End, called to guard the secrets of the dimension and the void.
Unrecognized page type: patchouli:entity
The being holds mastery over both swordsmanship and void magic, piercing their enormous blade through their foes and summoning orbs of void magic that shoots towards their targets. Their blade and attacks inflicts Void Touched.
It's best to stay clear of the Ender Keeper, through using mobility spells such as Launch or Grapple to move away. Be vigilant when calling upon Servants to face this foe, for one of its attacks will drag nearby creatures towards itself, absorbing their health, before letting loose an explosion of void.
When slain, the shrine from which they are called from will reveal its treasure, a mysterious blueprint... one that with the help of dark magic will reveal its contents.
The Keeper also drops some echoes of the very void itself, which can be used to create powerful spells and items.
… and 21 more
Reprobates 3 pages
Unlike Witches, these heathens throw an entire cask of potions that all mixed into an acidic pool. They are said to also deliver these potions to dark forces.
patchouli:entity: They're resistant to magic much like their Witch cousins.
If a Wandering Trader gets struck by lightning, they will transform into a Reprobate.
Haunted Armors 4 pages
The guardians and sentries of the Crypts, no doubt brought to life through Necroturgic magic. Due to their nature as unholy constructs, they are immune to almost all Debuffs and won't burn in flames. They will, however, still melt in lava and take more damage from Smite.
patchouli:entity: Their Shields can be disabled through Axe.
The blade held by the Haunted Armors have a special property where they have a chance of halving a creature's armor points. They can be repaired using Cursed Metal Ingots on an Anvil
The armor seems to be more or less an ornate Cursed Metal version of regular Iron Armor, with two exceptions. One, it provides small amount of toughness. Two, wearing the full set of armor gives an additional 4 armor points.
Reapers 3 pages
Hooded apparitions that are proficient at wielding scythes with a hunger for souls.
Unrecognized page type: patchouli:entity
Reapers have a chance of dropping Grave Dusts, which are useful for crafting certain necromantic objects.
Endersent 4 pages
These entities' strength surpasses most creatures you have encountered, as their hammer like arms are not to be trifled with.
Unrecognized page type: patchouli:entity
Most recounting of them seems to have them guard something, whether it be an object or an area. It appears they gain strength and abilities when bonded with an Eye of Ender.
Not only will an Enchanted Endersent drop its eye, but will also drop a Void Shard, which can be used on a Void Shrine.
Zombie Variants 3 pages
More types of zombies have been sighted lately, with some appearing on certain areas or conditions.
Unrecognized page type: patchouli:entity
These burnt corpses appeared to be remains of those struck by lightning, whose attacks leave their victims in fits of Spasms. They seem to appear only in thunderstorms, exposed to the skies, or when a Zombie is hit by a lightning bolt. They also take half the damage amount from shock or lightning attacks.
Apostles of the Nether 12 pages
The closest followers of the first Nether Cultist, Apollyon, these terrific beings spread the word of the Great Flame alongside their master when they walked the Overworld. Some Apostles used to be Kings, Lords or Nobles, while others range from normal Villagers to the most ill-witted Nitwits. When the emissary appears, the water around them boils, and the sky darkens.
Unrecognized page type: patchouli:entity
An Apostle doesn't deign to use their true power when confronted with a violent heathen. They would shoot arrows upon them, while occasionally shooting a Hell Blast or summoning fiendish servants to defend themselves. The fiend would teleport, leaving a cloud of smoke, when hit after a number of times or after casting a spell.
When lowered to half of their maximum health, the Apostle will regenerate their health and reveal their true might. When fought in the Overworld or dimensions similar to it, a storm will rain upon the world once they reveal themselves in their horrid form. Meteors will fall around them and the true battle begins. The Apostle will try to teleport more often, and their arrows are much potent in damage and effects.
Throughout the battle, they will cast horrid spells upon their target, from a rain of lava to hurling souls damned to the fires of Nether towards their foe. If their target was close to them, the Apostle will summon a circle of fire that after a short time, burst causing whatever creature near them to be knocked into the sky. The bursts and the flaming tornado curses the target with Burn Hex, which prevents Fire Resistance from working.
The Apostle regenerates health once their arrows pierce their victims. However, when struck with a weapon enchanted with Smite, they won't be able to regenerate their health for a time depending on the level of the Enchantment.
The blood of an Apostle courses with Necrotic and Nether Energies. With it, one can either cheat death or create miracles. It appears that an Apostle doesn't possess too much blood and only by slaying them can a sizeable amount be extracted. When slain, the storm will ebb and the meteors will stop falling.
Unrecognized page type: patchouli:entity
Infernos are cousins to the blazes, but are enchanted to be undeterred by simple water and their flames burns even those that are immune to fire.
Unrecognized page type: patchouli:entity
Smaller but far superior to ghasts, these agonized monsters belch out balls of unholy flames that burns through all. Occasionally, these creatures would shoot out a regular lavaball, that can be swung back at them.
There are whispers that their blood remains Pure when dropped within the Nether...
Cairn Necromancers 2 pages
Long dead officials risen to undeath to maintain and guard the Crypt with their undead servants. They appear to be an offshoot of the ancient Necromancers of the desert, utilizing the power of the cold.
patchouli:entity: Summons multiple Strays and shoots Ice Spikes.
Crypt Slimes 2 pages
The Crypts hold potent necrotic energies that it occasionally spawns slimes made out of bones and ectoplasm.
patchouli:entity: Their attacks inflicts the Sapped effect.
Heresiarchs 3 pages
These unholy priests leads a congregation of those who worshipped the Great Flame. They're knowledge over the dark realm grants them hellish abilities.
Unrecognized page type: patchouli:entity
Upon death, they drop their antlered bone helmet that provides some benefits upon the wearer, so long as it's not broken. One of which includes causing newly converted Heretics and Mavericks to serve you. Another is causing Witches, Warlocks, Reprobates, and other Cultists to be neutral to the wearer. It can also be repaired using Bones. Due to its size, it cannot be worn as a Curio.
Mavericks 3 pages
More hands on than their cousins, they apply potions effects through their blades, before fleeing and drinking a potion to buff themselves.
patchouli:entity: They're resistant to magic much like their Witch cousins.
If a Wandering Trader is underneath a Crying Obsidian Block, they have a chance of transforming into a Maverick.
Skeleton Variants 3 pages
It seems there are more ways for piles of bones to manifest their ire.
Unrecognized page type: patchouli:entity
These shambling undead shoot arrows that causes the victim to go into Spasms. They seem to appear only in thunderstorms, exposed to the skies, or when a, non-Wither, Skeleton is struck by a lightning bolt. They take half the amount of damage from shock or lightning attacks.
Wither Necromancer 4 pages
In ancient times, these necromancers were overseers of the Nether Fortresses, wielding great magical powers. Unfortunately, when the Blazes turned against their masters, turning the living inhabitants into charred withered remains, the necromancers, for all their power, were put down through either numbers and aid from what were referred to as 'Wildfires'... and perhaps even from the Piglins.
Unrecognized page type: patchouli:entity
Unlike in life, these necromancers are immune to flame and still hold great power. Their flaming pillars that either surrounds them or their target burn even on fire-resistant foes, and they would frequently summon Wither Skeletons to aid it. Fortunately for you and other dark wizards, these necromancers still held upon their, admittedly decayed and withered, manuscripts that holds some knowledge of their magical practices.
Much like regular Wither Skeletons, their hatred for Piglins burn hot even in death.
Skull Lords 5 pages
Desecrating and trying to open a jar of the grand tomb unleashed an enraged lord that once ruled the structure. It appears that they hold a piece of dark magic with them that they couldn't complete within their lifetime.
Unrecognized page type: patchouli:entity
Unfortunately for would be treasure hunters and mages, the dark master of the Crypt managed to stay bound to the material world to guard their treasure. Their heads are the source of their power and intellect and is protected whenever they reconstituted their armored yet skeletonized bodies.
During the battle, they appear to be wielding a special blade that's similar to the Haunted Armor's Fell Blade, but far more chilling, to the point that simple cut from it can cause rapid freezing. They can be repaired using Cursed Metal Ingots on an Anvil
A far more ornate and upgraded version of the Cursed Knight Armor, providing more armor and toughness.
Brood Mothers 3 pages
Gigantic spiders that attacks those who dare mess with their dens, with fangs that poison even the undead.
Unrecognized page type: patchouli:entity
These creatures will try to directly attack their target, but if their children were to join the fight they would instead circle around them, letting their kids have their meal.
A Strange Incident 2 pages
While you were busy with your day, you seemed to be attacked by a lone Illager that seemed to be an Evoker. Unlike other Evokers, this one seems to be far more powerful and seems to be using their Totem to the fullest.
It seems the Illagers despised how you've managed to delve into secrets that they believed belonged to them. You feel that this Evoker was simply one that was too enraged by how quickly you've discovered said secrets. You have a feeling that the more you delve into the dark arts, the more Illagers will take umbrage.
Viziers 6 pages
One of the highest ranking of all Illagers, the Viziers seems to possess a powerful ruby that amplifies spells and magic.
Unrecognized page type: patchouli:entity
In battle, they charge upon their target with an Iron Sword multiple times before summoning Fangs upon their feet. When injured, an Irk will be summoned to defend their master, a ranged cousin of the Vex.
Unrecognized page type: patchouli:entity
Once injured enough, or there are lot of Irks around them, the Vizier will cast a spell that would siphon the life force of all surrounding Irks, healing them in the process.
When slain, their killer will be struck with Bad Omen at it's highest level. There are rumors that the Viziers would grant shards of their mighty ruby to certain Evokers.
Enderlings 8 pages
Consisting of varied subspecies of Enderman, these odd creatures appear to defend something from the End, and are more hostile than their main counterpart.
While they share many traits, such as vulnerability to water, they appear to be more tolerant towards Endermites, and teleport less frequently. Some might disappear for a time after teleporting, before reappearing to confuse their foes.
patchouli:entity: Unfortunately, the book is incapable of showing their eyes properly for some arcane reason.
Accounted as being the creepiest looking, Watchlings are noted to prefer defending their home in simple ways, namely smashing and swinging at their foes with their big arms.
Unrecognized page type: patchouli:entity
The most resilient of Enderlings, these fiery entities shoot volleys of hot goo at their foes, though if a foe gets close to them or get hurt by them, they would stop their attack and temporarily run or teleport away.
Unrecognized page type: patchouli:entity
Similar to Web Spiders, these creatures will attempt to trap their foes in their web-like goop before attacking them with their pinwheel like arms. Unlike their brethren, these strange beings won't disappear for a time when teleporting, preferring to teleport away in an instant.
Strange Spiders 7 pages
You've noticed that some strange spiders have been appearing around lately, whether in certain areas or in general darkness like other monsters.
Unrecognized page type: patchouli:entity
Spiders that produces more webs than other variants, these cowardly arachnids will shoot their webs at their target, only attacking when caught. If their target goes near them, the spider will attempt to flee. Their constant web production causes them to drop intact Cobwebs.
Unrecognized page type: patchouli:entity
Spiders that appear in cold biomes, their bites gives Slowness much like a Stray's arrow. They can walk on and are immune to Powder Snow.
Unrecognized page type: patchouli:entity
Appearing in Crypts, these bone covered arachnids shoot Bone Shards from afar and will attack with their bites if their target is near.
Warlocks 3 pages
Cousins to Witches, Warlocks are hostile creatures that attack by summoning Wartlings upon their foes. If their target gets close to them, they will throw a bunch of Snap Fungi in the air where they might hit said target.
patchouli:entity: They're resistant to magic much like their Witch cousins.
If a Villager is underneath a Crying Obsidian Block, they have a chance of transforming into a Warlock.
Wight 4 pages
A strange entity that appears near beings that have a high amount of soul energy.
Unrecognized page type: patchouli:entity
When slain, they drop some odd 'essences' that seems to suck in light. Perhaps they can be used to create certain items.
Some, who have seen and survived an encounter of one, believed them to be a creation of a dark and cold place...
Wraiths 7 pages
Mysterious shades that summon flames upon their target's feet that, rather being hot, freezes the soul. They also have the ability to teleport but only do so if their target is near them.
patchouli:entity: Despite their fiery powers, they are not immune to fire.
Wraiths have a chance of dropping an Ectoplasm. The Ectoplasm is useful for crafting Necroturgic artifacts and spells.
Unrecognized page type: patchouli:entity
A variant of the wraith, one that rather than summon freezing flames, summon clouds of acidic gas upon their foes.
Unrecognized page type: patchouli:entity
A variant of the wraith, these phantasms lack the ability to teleport and summon less Ice Bouquets than their cousin. However, they have the power to breath their icy flames upon their target, if said target goes close to them.
Crafts › Artifice (29)
Apparition Door 2 pages
The Apparition Door is a device that will turn intangible when right-clicked or activated through redstone. The door also trigger other adjacent doors to do the same.
Crafting:
Apparition Door

Black Crystal 2 pages
A soul-hungering crystal that, when placed down, will link itself to you and will attempt to suck in soul energy from any nearby entity, that's not allied to you, damaging them until they are at low health.
Unrecognized page type: goety:ritual
Freezing Lamps 2 pages
A Redstone Lamp infused with never-ending frost, that slowly freezes the area around itself. When powered, the lamp turns off and stops working.
Crafting:
Freezing Lamp

Animator 4 pages
Summoning golems and constructs using an Animation Core can be such a tedious task, especially when done constantly. After some research and experiments, you've managed to create a device that can animate golems for you.
Unrecognized page type: goety:ritual
The Animator not only requires to be placed atop of a filled Cursed Cage, it also requires a bound Waystone placed in it. Animating a golem or construct requires soul energy, with the amount depending on how far the bound location is towards the Animator. The bound location should be where the summoner would've used an Animation Core at to summon a golem. A redstone signal is needed to activate the machine, provided that both requirements were reached.
The Waystone are placed in the machine the same way Totems are placed into Cursed Cages. Looking at a filled Animator while crouching will show the co-ordinates, owner and soul energy requirement. Right-clicking on it with an empty hand and while crouching will visualize the bound location.
The Arca 7 pages
After some research, you've found a way to create a more powerful and versatile version of the Cursed Cage. The Arca will store and distribute your Soul Energy making it so you won't need to use or carry a Totem of Souls anymore.
Unrecognized page type: goety:ritual
The Arca is one of the toughest blocks you have encountered, with the preservation of water and extra Obsidian, it's strength and Explosive Resistance is beyond most materials besides Bedrock.
When you place down an Arca, the Arca will see you as its owner. As the owner, you can instantly break your Arca by right-clicking on it while crouching, which is quite handy considering how hard it is. Also, the Arca now holds all Soul Energy the owner collects and use, and will override any Totem of Souls the Owner has.
Due to this, one should use Transfer Gems to power one's Cursed Cages as trying to fill up a Totem with an Arca can be a tricky process.
Image: goety:textures/gui/entries/arca.png (not yet resolvable to a texture)
Runes shows which Arca is being used.
You can only have ONE Arca, placing another will cause the new Arca to replace the former. If the Arca is broken, the Soul Energy stored within will slowly evaporate, causing Soul Hunger, which weakens and slows you down, until all the Energy is gone or another Arca is placed. If there are multiple Arcas, right clicking an unused one with an empty hand will transfer which Arca is being used.
… and 24 more
Blazing Cage 3 pages
While you're unable to recreate the Blaze Spawners found in Fortresses, you've managed to figure out a way to create a simulacrum that properly produces a loyal Blaze, though with a price.
Unrecognized page type: goety:ritual
The cage requires a Magma Block to be added, in order to call forth a Blaze Servant. Much like the Spider Nest, right-clicking the nest with a Wand or Staff will make it so that it will only spawn a servant if a valid target is near it. While crouching, however, it will change whether the servant will spawn guarding the block or following the owner.
Crystal Ball 3 pages
Crystal Balls are known to be used for scrying or to foresee the future.
Using a filled Waystone on it will cause you to look upon the location from above, provided that said location is loaded. Using a filled Taglock Kit on it will cause you to look through the victim's eyes, provided said victim is either the same creature as you, or if the victim is within 80 blocks from you.
Either method requires the location or victim to be on the same dimension.
Dark Anvil 3 pages
Anvils can be very annoying to deal with. Not only can they break, they also demand a lot, and have a limit of, experience they can take. With Dark Alloy, you are able to create a much better Anvil.
Crafting: goety:dark/dark_anvil
The Dark Anvil can repair itself when placed on top of a Cursed Cage, where it would uncommonly take a large amount of Soul Energy from it to mend itself. Using the Dark Anvil does not multiply the repair cost of the item by 2, but will add by 1. Instead of preventing you from repairing/enchanting items if the level cost is too high, the cost will stay at the level limit, allowing the item to be used on the anvil regardless.
Hook Bell 3 pages
When dealing with Raids, some of the Raiders have a bad tendency of falling into holes, appearing in places deep underground and so on. After many research, you've managed to improve on the Villager's Bell to not only have a much higher radius of effect, but also teleports any Raider towards the Bell's vicinity if they're more than 16 Blocks away from it!
Unrecognized page type: goety:ritual
Unfortunately, the newly Hook Bell does not respond to any Redstone power and can only be rung, by hand or from projectiles shot, from beings like yourself.
Ominous Pyre 16 pages
The pyre inspires loyal Neollagers to train themselves. To have the Neollager train at a pyre, simply Command / Order them to it. If 'illagerServantAutoTrain' is enabled, simply have them near one. Depending on its surroundings, much like Altars, will allow the Neollager to train into a specific Illager subtype. Each pyre can only train up to 8 Trainable Illagers.
Unrecognized page type: goety:ritual
Note: Neollagers are quicker to train into Pillager Servants
Requirements: Neollager 2 Hay/Target Blocks 2 Carved Pumpkins 16 Wooden Fences 20 Wools
Requirements: Neollager 2 Hay/Target Blocks 2 Carved Pumpkins 16 Wooden Fences 20 Wools
Note: Owner must have read Front Scroll
Requirements: Neollager 2 Grindstone 2 Smithing Tables 16 Wooden Fences 32 Logs 4 Barrels 4 Beds 2 Anvils
Requirements: Neollager 2 Grindstone 2 Smithing Tables 16 Wooden Fences 32 Logs 4 Barrels 4 Beds 2 Anvils
Requirements: Neollager 2 Campfires 4 Beds 4 Barrels
Requirements: Neollager 1 Banner 64 Wooden Planks 60 Bricks Blocks Any 10 Walls 10 Fences 2 Furnaces 1 Crafting Table
Requirements: Vindicator Servant 4 Smokers/Furnaces 16 Barrels 2 Cakes
Requirements: Vindicator Servant Pyre must be in snowing biomes 16 Wooden Fences 20 Wools 8 Barrels 4 Powered Wind Blowers
Requirements: Vindicator Servant 8 Blast Furnaces 2 Lava Cauldrons 2 Water Cauldrons 4 Anvils 1 Smithing Table
Requirements: Magic Neollager 32 Bookshelves/Enchant Power 16 Lit Candles 4 Heads 4 Filled Flower Pots 2 Banners 4 Stash Urns 1 Lectern
Requirements: Magic Neollager 16 Blocks of Amethysts 64 Deepslate Blocks 16 Creeper Totems
Requirements: Magic Neollager 16 Blue Ice 64 Snow Blocks 4 Freezing Lamps
Requirements: Iceologer Servant Pyre must be in snowing biomes 16 Bookshelves/Enchant Power 32 Powdered Snow 16 Creeper Totems
Requirements: Magic Neollager 64 Marble Blocks 32 Jade Blocks 4 Indented Gold Blocks
Requirements: Geomancer or Wind Caller Pyre must be exposed to Thunderstorm 32 Copper Blocks Any 64 Bricks Blocks Any 4 Lightning Rods
To stop them from training, either remove the Pyre or move them more than 10 blocks away from it. If a training Illager is near Illagers they're training to become, they will train faster.
Shade Gravestone 13 pages
Shade stone and cursed metal are great at funneling necrotic energies. With some tinkering and the Rotting Focus, you've managed to create a special gravestone that can summon forth loyal Zombie Servants on demand.
Unrecognized page type: goety:ritual
The gravestone requires an Iron Nugget to be added, in order to call forth a Zombie Servant. Much like the Spider Nest, right-clicking the nest with a Wand or Staff will make it so that it will only spawn a servant if a valid target is near it. While crouching, however, it will change whether the servant will spawn guarding the block or following the owner.
Depending on its surroundings, much like Altars, the servant can spawn as a different variant from a regular Zombie.
Requirements: Gravestone is waterlogged
Requirements: Gravestone is located in a Desert
OR 15 Sands 1 Block of Gold
OR 15 Sands 1 Block of Gold
Requirements: Gravestone is located in a snowy biome
OR 20 Snow Any 8 Ice Any
OR 20 Snow Any 8 Ice Any
Requirements: Gravestone is located in a Jungle
OR 20 Vines 8 Leaves
OR 20 Vines 8 Leaves
Requirements: Gravestone is exposed to an active thunderstorm
OR 1 Lightning Rod 8 Blocks of Copper
OR 1 Lightning Rod 8 Blocks of Copper
Requirements: Gravestone is located in a Woodland Mansion
OR 15 Dark Oak Logs 1 Anvil
OR 15 Dark Oak Logs 1 Anvil
Requirements: Gravestone is located in the Nether
OR 25 Netherracks 2 Fires
OR 25 Netherracks 2 Fires
Requirements: Gravestone is located in a Bastion Remnant
OR 25 Blackstone Any 8 Blocks of Gold 1 Ancient Debris
OR 25 Blackstone Any 8 Blocks of Gold 1 Ancient Debris
Requirements: Gravestone is located in a Village
OR 14 Dirt Paths
OR 14 Dirt Paths
Haunted Glasses 4 pages
With ectoplasms, you've created a glass that's only intangible to you and your fellows, allowing you all to pass through it like air. Creatures and items cannot pass through, and the glass can be tinted to prevent even light to pass.
Crafting:
Haunted Glass

You can also invert the glass' functionality, making everything but you and your fellows from passing.
Crafting:
Haunted Glass (Inverted)

Ominous Idol 4 pages
A sinister statue that can save the lives of illagers and similar ilk that are bound to it.
Unrecognized page type: goety:ritual
Rather than dying, those bound to the idol will teleport back to it at the precipice of death, unless it was by their master dismissing them with a Wand/Staff, or if the idol they're bound with is in another dimension. They will, however, be grievously wounded, unable to be revived for a Minecraft day, and be crippled for 5 minutes until they are sufficiently healed.
To bind your servant to the idol, simply use a Waystone, have it bound to the statue, and right click your servant with it. The idol can only hold up to 16 servants (by default) and will not accept more after. Much like other artifices, the idol requires Soul Energy to function, which it gets by placing it on top of a filled Cursed Cage.
Sculk Relay 2 pages
The Sculk Converter can be a messy contraption, as it spreads Sculk around itself. With this Relay, the Converter will instead spread Sculk around the Relay's location instead! Right clicking on the Converter with an empty hand will show the Relay it's using. The Relay can be harvested with a Silk-Touched Hoe.
Spider Nests 6 pages
With a bunch of Spider Eggs surrounding a piece of raw meat allows you to create a Spider Nest. Right-clicking on it, or using a hopper, with meat will cause it to produce a loyal Spider Servant. Depending on its surroundings, much like Altars, the servant can spawn as a different variant from a regular spider.
Crafting:
Spider Nest
Right-clicking the nest with a Wand or Staff will make it so that it will only spawn a servant if a valid target is near it. While crouching, however, it will change whether the servant will spawn guarding the block or following the owner.
Requirements: Nest is located in a Mineshaft
OR 8 Podzol 8 Mushrooms of any type 8 Stone
OR 8 Podzol 8 Mushrooms of any type 8 Stone
Requirements: 16 Leaves 8 Cobwebs
Requirements: Nest is located in a snowing biome
OR 16 Ice Blocks of any type 8 Snow Blocks 4 Freezing Lamps
OR 16 Ice Blocks of any type 8 Snow Blocks 4 Freezing Lamps
Requirements: Nest is located in a Crypt
OR 16 Bone Blocks 4 Skull Piles
OR 16 Bone Blocks 4 Skull Piles
Haunted Jug 5 pages
Sometimes a dark wizard needs more than just two water source blocks to obtain infinite water, something more compact and manageable perhaps.
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The Haunted Jug holds infinite supply of water that anyone can take through buckets, bottles and even pipes! However, what truly makes this jug special is that, as it's name suggests, is that it's haunted with spiritual energies.
The jug will attempt to fill in any nearby valid container, such as cauldrons, with water, and will even extinguish any creature that's lit aflame near itself.
Right-clicking on the jug with a Wand/Staff will put a lid on it, disabling the feature, or remove it if it's lidded.
Haunted Mirror 4 pages
With some studies and experimentation, you've discovered a way to transform a piece of Haunted Glass into a mirror that allows you to essentially teleport from one place to another.
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In order to teleport by using Mirrors, you must have two placed down in the world on the same X and Z or Y-Axis. For the X and Z, or horizontal axis, two mirrors must be placed on the same Y axis, each facing way from each other, within 32 blocks, making it seem like a tunnel or hole between walls.
For a the Y, or vertical, axis, the Mirrors must be facing the same way, and share the same XZ coordinates, either 16 blocks below or above each other. Mirrors will attempt to find another mirror above itself before searching below.
Ice Flame Trap 2 pages
With the ectoplasm dropped by those Wraiths, you are able to harness their mystical unflames into a machine that will burn any living creature on it. The unflames seems to sap Soul Energy when burning the creature above, the Activated Emerald allows the energy to transfer towards the block's placer.
Crafting:
Ice Flame Trap

The machine will activate with a redstone signal. The fire doesn't hurt the placer.
Necrotic Brazier 4 pages
The Deep Dark holds a lot of Necrotic energies, as evidence by the abundance of Sculk that doted the underbiome. By infusing a Shade Brazier with Necrotic elements, you've created a device that can channel the dark energies of the biome to create all kinds of items.
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Necrotic Brazier burns with a green flame that seems to not harm the Undead, and can only burn if placed within the Deep Dark. The Brazier takes in multiple items to craft one, and the items can either be placed by hand or dropped on top of it. It will not accept any items dropped on to it if it's in the process of crafting.
The Necrotic Brazier will slowly take Soul Energy from the surrounding Soul Candlesticks, only completing, and spewing out the resulting item, once it has taken enough consuming all the items placed in it. Breaking every Candlesticks, not having enough Soul Energy from them, or attempting to place or remove an item from the Brazier will cause it to spit out all of its items, wasting any consumed Soul Energy.
Sculk Converter 4 pages
The Sculk Catalyst converts the dead into Sculk but it seems to devour the Soul Energies of the creature to convert them. With the use of the Soul Absorber, you are able to make the Catalyst absorb Soul Energy from the Cursed Cage and spread Sculk around it.
Crafting:
Sculk Converter

The Sculk Converter requires a Redstone Signal to absorb Soul Energy and spread Sculk.
Structure: Unnamed structure (structure preview not yet rendered)
The Sculk Converter can also be enchanted with Potency, which will cause it to absorb more Soul Energy and spread more Sculk. It appears your tinkering with this odd object causes it to stop spreading Sculk when a creature nearby dies.
Soul Menderer 2 pages
The Soul Menderer is a powerful device that repairs damaged weapons and tools using Soul Energy. The Soul Menderer must be placed on-top of a Cursed Cage with a Totem or Transfer Gem in it to activate, then it will slowly repair the item within itself.
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Night Beacon 2 pages
The Night Beacon is an ancient device told within Villager Legends. They say that the Piglins placed it upon a Nether Portal, where it caused the Overworld to be in perpetual night.
But the legends spoke of its destruction. Perhaps what you have obtained was a replica of such arcane device, one that much like the legends of old, can bring eternal night upon the world.
Resonance Crystal 4 pages
A mystical block that powers up when strong winds are blown upon it, much like ones made by Wind Blowers. The crystal can store Squall Golems upon itself, when left-clicking it on one, and will activate them once powered.
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Not only can they power Squall Golems, they can also power other Resonance Crystals as well. Right-clicking on one with a Waystone that has registered a location that has a different crystal will have it store the location. It will not use up the waystone and can store multiple crystal locations at once, but only if said crystal is less, or equal to, 64 blocks from it.
If it has stored any locations, right-clicking on the crystal with an empty hand will show the positions it's connected to, shift-right clicking, however, will remove all positions from the crystal. Breaking the crystal will also remove all recorded locations. When active, it emits Redstone power.
Sculk Devourer 3 pages
The Sculk Catalyst is a fascinating thing. It converts Experience into Sculk which spreads across the world, but with some tinkering, you've managed to turn the Catalyst into a Soul Energy collector that converts Experience straight to Soul Energy.
Crafting:
Sculk Devourer

The amount of Soul Energy delivered is the same amount as the experience dropped. The Devourer can be enchanted with Soul Eater and Radius. Radius multiplies the area of which Experience is absorbed, ie, Radius I doubles the area, Radius II triples. Soul Eater multiplies the amount of Soul Energy gathered from Experience.
Sculk Grower 4 pages
With the way the Sculk grows using Soul Energy, you wonder if you can use it to grow crops instead of more of itself. Enter the Sculk Grower.
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The Sculk Grower requires a Cursed Cage on top of it, much like the Sculk Converter. Unlike the Sculk Converter, it will remain active with a constant Redstone signal, and it absorbs Soul Energy in bulk rather than slowly siphoning it. When it absorbs a bulk of Soul Energy, it gains 'Charges' which is used to speed up the growth of the surrounding crops.
Usually, the Sculk Grower grows random crops from a 8 x 4 x 8 Blocks around it, but the Grower can be enchanted with Radius (Though, unlike, say, the Sculk Devourer, the Radius adds rather than multiply). If not supplied with Redstone, the Grower will still grow crops until it runs out of Charges. If there aren't any crops around the Grower(Or the Continuous Growth Config is disabled), its Charges will decay within itself.
Soul Candlestick 2 pages
Certain devices require a large portion of Soul Energy, but are unable to directly take the energy from the Cursed Cage. After some experiments, you've discovered a way to have such devices siphon energies from multiple Cursed Cages instead of one. Such devices usually process faster the more Candlesticks and filled Cages are, usually usually 8 blocks, around it.
Shrieking Obelisk 5 pages
The illagers are persistent with hunting down those who have delved into the dark arts. With a bunch of their skulls and a shrieker from the dark, you've found a way to remind them of their place.
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The Shrieking Obelisk lets out a fearful shriek that wards off any illagers that tries to launch an assault upon you. It requires to be placed on top of a filled Cursed Cage to be active.
Structure: Placement Example (structure preview not yet rendered)
Up to 4 levels of skulls can be placed.
Tall Skulls placed around the Obelisk, like the blocks around a Beacon, though only on the outlines, will increase the Shrieking Obelisk's radius of effect.
Soul Absorber 3 pages
With the Arca, you wonder what you should do with your old Totem of Souls. Stashing it away is an option, but you wondered if you can somehow transfer all the Soul Energy within it towards your Arca.
With the Soul Absorber, you are able to siphon the Soul Energies from not only your Totem of Souls but other items such as the Evokers' Totems and Soul Sand to put within your Arca. While the Soul Absorber will slowly drain Totem of Souls, other items will simply burn up and disappear once it has absorbed its Soul Energy.
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Wind Blower 2 pages
The power of the Wind Core allows for the creation of powerful blowers, that pushes all but the sturdious of creatures in front of it. Crouching will reduce the push on you, allowing you to go against the wind. The power of the blower is based on the redstone power it receives, the higher, the stronger.
Crafting:
Wind Blower

Crafts (46)
Creeper Totems 2 pages
A decorative block that changes textures when placed on one another.
Crafting:
Creeper Totem

Arca Compass 3 pages
Fighting a foe with their own Arca can be a real struggle, for finding it can take a lot of time and guesswork. Fortunately, you've devised a way to locate your foe's Arca with a specialized compass.
Crafting:
Arca Compass
Killing your foe while holding the compass on either hands will cause it to bind towards the player. If the player moves, places down or bind with an Arca, the compass will automatically point to its location.
Blazing Horn 2 pages
You've heard rumors of powerful magicians that once roam the Nether Fortresses. It is said that a specific incantation could summon one forth when cast within said fortress.
Crafting:
Blazing Horn
With a Goat's horn and the power of the Nether, you can replicate the incantation to summon forth one of these beings.
Dark Scroll 3 pages
You've heard whispers of a High Ranking Illager, and how they occasionally call upon or answer the calls of other Illagers to give out commands and advice. You believe they hold something very powerful that can increase your magical powers.
Crafting:
Dark Scroll
With the Evoker's Totem, you can trick one of these Illagers to answer your call.
(Recommended Equipment: Enchanted Armor)
End Stone & Purpur Variants 11 pages
Apparently delving into the dark arts gives you knowledge of making new block variants for End Stone and Purpur Blocks.
Crafting: goety:end/chiseled_end_stone, goety:end/chiseled_end_stone_bricks
Crafting: goety:end/end_stone_pillar, goety:end/chorus_end_stone_pillar
Crafting: goety:end/end_stone_tiles, goety:end/end_stone_tile_slab
Crafting: goety:end/end_stone_tile_stairs
Smelting: goety:end/smooth_end_stone
Crafting: goety:end/smooth_end_stone_slab, goety:end/smooth_end_stone_stairs
Crafting: goety:end/smooth_end_stone_fence, goety:end/smooth_end_stone_wall
Crafting: goety:end/end_stone_slate
Crafting: goety:end/end_rod_block, goety:purpur_end_rod_block
Crafting:
Purpur Lamp
… and 41 more
Bygone Scroll 2 pages
You've managed to obtain a manuscript that details on the fortress dwellers workings and magic. Unfortunately, the manuscript is nigh-unreadable but you've managed to find a way to call upon the dead to fill in the blanks.
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Commanding Horn 4 pages
The Commanding Horn allows you to change movement stances of your servants, that are within 4 blocks from you, and comes with multiple modes that can be changed by shift-right clicking while holding it.
Crafting:
Commanding Horn
On None mode, the horn makes the servants go between Standing By and Following. On others it will cause all servant nearby to enter the mode the horn is set to.
You can also right click on a block to have them move towards it, unless the servants are guarding and the horn is not in Guard mode. However, servants that are already commanded or part of a Grimoire of Grounding are unaffected by the horn.
Cores of Magic 6 pages
Magical cores are used to create all kinds of spells and equipments and can be crafted through all kinds of rituals.
The Empty Focus is the core for all magical Focuses.
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Cryptic Eye 2 pages
These essences dropped by that horrific creature appears to be resonating towards something. By combining it with an Eye of Ender, you've discovered that instead of leading to the nearest Stronghold, it leads to someplace else.
Crafting:
Cryptic Eye
It appears that using it will throw a copy of the eye instead of using it fully. However, it takes up durability when doing so.
Dark Alloy Ingots 6 pages
You've done it, you've managed to channel the energies of the Deep Dark into a metal that repairs itself using Soul Energy. The amount of Soul Energy needed to craft one ingot is very substantial, but you've managed regardless. The metal appears to be highly malleable and practical and almost as enchantable as Gold. It also appears to slow down and weaken any creature it was struck at.
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Crafting: goety:dark/dark_sword, goety:dark/dark_pickaxe
Crafting: goety:dark/dark_axe, goety:dark/dark_shovel
Crafting: goety:dark/dark_hoe
Fire Spawn Cage 3 pages
Unless one builds a base around a Monster Spawner, it can be quite tedious going back and forth from the block. It's unfortunate one cannot simply pick a up the arcane device and bring it where ever one goes. Unless...
Crafting:
Fire Spawn Cage
The cage can capture the flaming core of the Spawner, breaking the block in the process.
Once the cage captures the Spawner's core, it can be right-clicked onto an empty Cursed Cage where it will convert it into a copy of the original Spawner, making the Cursed Infusion process and Mob Farming more convenient! Although doing this so will destroy the item in the process.
Braziers 10 pages
Just because you're a dark wizard doesn't mean you can't be decorative. These braziers are a fancy way of providing light and burn any fool that stand on them when lit. The braziers can also be unlit by right-clicking on them, and relit the same way.
Crafting: goety:shade/shade_brazier, goety:stone_brazier
Crafting:
Deepslate Brazier
Crafting:
Blackstone Brazier
Crafting: goety:marble/marble_brazier, goety:ominous/ominous_stone_brazier
Like torches and campfires, these braziers can also burn with soul fire.
Crafting: goety:shade/shade_soul_brazier, goety:stone_soul_brazier
Crafting:
Deepslate Soul Brazier
Crafting:
Blackstone Soul Brazier
Crafting: goety:marble/marble_soul_brazier, goety:ominous/ominous_stone_soul_brazier
Transfer Scroll 3 pages
Whether through trade or a way to aid your allies, you have devise a scroll that will transfer ownership of one of your Servants to the recipient.
Crafting:
Transfer Scroll
To start, one must left-click the scroll onto their servant to sign it. Once signed, any beings like yourself can use the scroll and have the servant signed on it serve them instead, so be mindful on using and storing these signed parchments.
Empty Soul Jar 2 pages
With some Shade Stone, you're able to create a jar that can hold a soul of a certain Servants that, when used on certain entities, revives them.
Crafting:
Empty Soul Jar
Grimoire of Grudges 5 pages
Sometimes, you feel like you have an intense grudge against a certain being, yet your servants won't attack them unprovoked! Fortunately, you've devised a terrible book, one that when hitting that being with it causes it to record them.
Any being recorded in this grimoire will cause all your servants to be automatically hostile towards said being. The grimoire can record multiple beings, ranging from Villagers to even beings like you! That's not all, if your grudge extends towards species, hitting the being while crouching will cause the being's species be recorded! For example, crouching and hitting a Villager with the grimoire will make all your servants hostile towards ALL Villagers.
Crafting:
Grimoire of Grudges
Right clicking in the air shows who you're grudging against. Shift right click to see the species.
However, if you're in a forgiving mood and want to erase the grudge, you can simply right click on the being you have a grudge with, or shift right click if you have a grudge against the entire species, the grudge will be erased from the grimoire. Until you hit them again.
Adding grudge to a being or species that's recorded on the Grimoire of Goodwill will erase the goodwill.
Decorations 21 pages
The dark arts is a pathway to many abilities some consider to be... pretty? Your journey through the dark arts has lead you to discover several decorations that lets you feel more like a true dark wizard.
Ironically, one of the things you've found are better ways to light up your lair.
Crafting:
Gold Candlestick
Crafting:
Iron Dungeon Torch
Crafting: goety:steep/steep_sconce, goety:jade_light
Crafting: goety:pine/pine_lantern
Crafting:
Gold Chandelier
Crafting:
Iron Dungeon Chain
Normal carpets don't cut out for you. The floors of your lair needs to be more opulent for your feet to walk on. Unfortunately, your carpets need to be put into pieces for you to combine into a proper carpet way.
Crafting:
Royal Carpet
Crafting:
Royal Carpet
Crafting:
Frosty Carpet
Crafting:
Frosty Carpet
What good is a lair without a throne to sit on? You can even have a Servant sit on one, by either commanding them to it, or have them guard, through waystone or command, on the position of the throne. To get them off, you can command them off, set them to guard another position, or simply dismiss them.
Crafting:
Shade Throne
Crafting:
Deepslate Throne
Crafting:
Blackstone Throne
Crafting:
Blackstone Throne
Crafting:
Royal Throne
Thrones of all types can be enchanted with Royalty through a Ritual. Not only will no one but you or your allies can sit on the throne, but sitting on it will cause up to 4 nearby allies to take up incoming damage towards you. If someone else breaks the throne, it will lose its enchantment.
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Grimoire of Grounding 5 pages
Sometimes, you want some of your servants, or their subspecies so to speak, to stay where they are when mass teleporting them through crouch casting their associated summoning spell or through other spells.
When mentioning recording their subspecies, what it means is that if you were to add Jungle Zombie Servants to it, crouch casting Rotting Spell will summon all variants of Zombie Servants except for Jungle.
Crafting:
Grimoire of Grounding
Right clicking in the air shows who you have grounded. Shift right click to see the species.
Call Spell still works even if stored summon is recorded in the grimoire. For Troop Spell, only individuals recorded on the grimoire aren't teleported. The grimoire adds and erases servants the same way other grimoires do for creatures.
The grimoire also prevents temporary servants recorded in it to be dismissed via the 'Dismiss Temporary Servants' key.
Ominous Shackles 2 pages
Villagers can hard to wrangle, with the common technique of putting them in a boat makes one look silly when riding on land. With these shackles, you won't be having trouble moving them that much.
Crafting:
Ominous Shackles
Using these on Villagers or Wandering Traders will turn them into Prisoners.
Raiding Horn 2 pages
The horn allows you to cause your Raiders to start raiding the village you're in when used.
Crafting:
Raiding Horn
Esoteric Tesseract 4 pages
Growing tired of Servants losing their way to you, and/or using Call and Troop Focuses from afar, you've desperately wished you could just put your servants into your pocket so that you can unleash them wherever you wish.
After countless days of research and experimentation, you've created an odd box that fulfills your desire. By left-clicking one of your servants with it, it will instantly contain them. Holding down right-click will slowly pull out your servants from it, but will use up durability that will render it unusable until repaired, which can be done on an Anvil with Ender Pearls. It can hold multiple servants, and is immune to being burned in fire and lava. If destroyed while in thrown form, it will release every servant within itself.
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There are some conditions when it comes to storing certain types of servants. Some servants take up more than one space within the tesseract, depending on their size, (and whether they're tagged properly). Limited life servants will have their lifespan paused when stored within the tesseract.
Marble Blocks & Variants 11 pages
Marble is a fancy looking block found on the highest peaks of the world. Unfortunately, such peaks are far beyond your reach, but with Soul Energy, Cursed Infusion and Calcite, you can get these wondrous blocks for yourself.
Crafting: goety:marble/marble_craft, goety:marble/slate_marble
Indented Gold blocks, while less shiny than a full Block of Gold, are still capable of being symbols of pure opulence and wealth. An odd building block for what you've heard as an ancient sanctum.
Crafting: goety:indented_gold/indented_gold_craft
Highrock blocks are said to be the rocks that make up the tallest peaks of the world. From what you've heard, they seemed to be a variant of Andesite and its polished version is used on the highest forges.
Crafting: goety:highrock/highrock
Cragrocks are also said to make up the peaks of the world, being used to make walls for the villages up there and pavement.
Crafting: goety:crag/cragrocks
Siltstones are strange blocks that have the most variable looks from other blocks. They can be messy and combine with marble and jade, but also be used to make several decorative blocks.
Crafting: goety:silt/siltstone_craft
Crafting:
Rusty Iron Grate

Overgrown Roots 2 pages
Most roots and flora out in nature are too weak and feeble for certain parts of wild magic. Fortunately, you've managed to devise some strong roots that can handle such magical powers.
Crafting:
Overgrown Roots

Haunted Painting 2 pages
Combining a regular painting with a Haunted Plank allows the creation of Haunted Paintings. Despite the name, they appear to be a new set of paintings and nothing more.
Crafting:
Haunted Painting
Void Blocks & Liquid 27 pages
You've heard of interesting blocks and liquids found in the End that are harmful to those that thread upon them, unless they are spawns of the End themselves...
To obtain a Bottle of Void, you must use an empty Glass Bottle below the dimension's minimum build height, -64 Y for the Overworld, 0 for both the Nether and the End, though one can say it's easier to obtain in the End as it has no Bedrock blocking the Void.
Crafting:
Void Block

To obtain a Bucket of Liquid Void, fill a Cauldron with Bottles of Void and use a Bucket on it.
Both Void Blocks and Liquid will inflict damage that's equal to 5%% of max health per second, while also giving and amplifying Void Touched effect to creatures that move through them. Enderman, Endermites and Enderlings are immune to the effects, but not Shulkers strangely enough.
Crafting:
Void Barrel
A Void Barrel is a volatile block that will unleash an explosion of void when set off, breaking itself in the process. To set the barrel off, either right-click on it, activate it with redstone or shoot a projectile at it.
Liquid Void can also create decorative blocks when interacted with either Water or Lava. Pouring Water on source Liquid Void will turn it into Void Block.
Crafting: goety:end/end_basalt_slab, goety:end/end_basalt_stairs
Crafting: goety:end/end_basalt_bricks, goety:end/end_basalt_brick_slab
Crafting: goety:end/end_basalt_brick_stairs
Crafting: goety:end/end_rock_slab, goety:end/end_rock_bricks
Crafting: goety:end/end_rock_brick_slab, goety:end/end_rock_brick_wall
Crafting: goety:end/end_rock_brick_fence, goety:end/end_rock_chiseled

When a flowing water meets flowing void, it creates End Soil. Not only can Chorus Flowers grow on them, but having lava flow onto it with Blue Ice adjacent will create renewable Obsidian. Bone mealing on it will create some plants that seems to be related to Chorus Plants.
Crafting: goety:chorus/chorus_sapling
One can also create a sapling from the void, which provides a new set of wood-like blocks that are not burnable. They can only be planted on End Soil.
Growing 4 Chorus Saplings in a 2x2 area will create a gigantic Chorus Tree that has Corrupted Chorus Logs, which also provide another set of wood-like blocks, or Liquid Void within itself.
Crafting: goety:chorus/chorus_growth
You've discovered a way to make an ecosystem using this growth. It can be used to create, or right-clicked on certain end-related blocks, to create foliage.
Crafting: goety:chorus/chorus_grass_block, goety:chorus/chorus_grass_block2
Crafting: goety:chorus/chorus_grass_block_slab, goety:chorus/chorus_grass_slab
Crafting: goety:chorus/cobbled_chorus_grass_block
Bone mealing these blocks will grow Chorus Ferns and Chorus Tall Grass on top of them. Chorus Grass Blocks can spread to adjacent Smooth End Stones.
Crafting: goety:end/end_growth_block
You've also discovered another type of foliage that can be introduced in the End, one that looks fleshy and seems to grow vines, when applied bone meal, similar to Twisting Vines of the Nether. End Growth Blocks can spread to adjacent End Rocks.
Crafting: goety:end/end_dirt
Applying Void directly to dirt seems to make it purple and untillable by hoe, but it can grow some Chorus Stalks when bone mealed and be used as terrain decoration. It can spread to other dirt.
Chorus Saplings can be planted on both End Growth Blocks and End Dirt but, when fully grown, instead of having yellow leaves, they grow leaves that look more like Chorus Flowers.

Applying a Water Bottle on an End Soil will turn it into End Mud. Using a Glass Bottle on it will turn it back to End Soil, but will give you End Mud Bottle, which can filled into a Cauldron to make a Cauldron of End Mud.
Filling a Bucket with the content of a full cauldron will give a Bucket of Liquid End Mud, which functions similar to Water, except it does not damage beings of The End and spreads a bit slowly.
Necrotic Candlesticks 4 pages
You've infused a candlestick with large amounts of necrotic energies, causing it to burn baleful green flames once lit. The flames appear shield the undead, or beings like you for some reason, within 8 blocks from it, from the sun, though not fire, allowing them to move in daylight without burning.
Unrecognized page type: goety:brazier
If both candlestick and undead beings, within 8 blocks of it, are not exposed to the sun, whether they be beneath a ceiling or it's night time, they will slowly heal themselves, so long as it remains lit.
Based on @kiko5836's suggestion
Philosopher's Stone 2 pages
The Blood of an Apostle allows one to craft the mythical Philosopher's Stone. With this, one can duplicate gold by putting this stone with raw gold. Doing this will cause the stone to take durability, but it can repair itself using Soul Energy.
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Forbidden Grass 2 pages
The Forbidden Grass Block calls upon the creatures of the night that roam within the biome the block is placed in. Mobs will spawn more quickly on the block but generally follows the rules of how they spawn, ex. Light Level. The Block will burn in sunlight and will catch fire from adjacent blocks which will revert it to Dirt.
Quick Growing Seeds 5 pages
With bamboos to make the vines and kelp sturdier, and some bone meals, you've made seeds that will quickly grow into a strong sentient vine, or kelp when placed underwater, that can block a creature's way.
Crafting:
Quick Growing Seed
Crouching while placing one down will cause the vine to be inert, only growing once a valid enemy or target comes near it.
Crafting:
Poison Quill Seed
Mixing the seed with a cave spider's toxins and corpse blossoms will sprout poison quill vines, that will shoot poisonous quills at your foes. Much like the Quick Growing Seeds, crouching will cause it to be inert and will grow once an enemy is near.
Trampler Armor 6 pages
While armoring Ravagers is good step, you've realized that their lanky counterparts would also benefit from being armored as well.
Creating armor for these beasts are cheaper than making Ravager armor, their shape and method of transportation requires the use of horse armor to make their own version. You've heard that much like Ravagers, you're not the first to think of this idea...
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Waystones 3 pages
Waystones allows you to bound it to a specific location by simply right-clicking a block with it, which can be used to perform all kinds of dark magic upon it, assuming that said location is in the same dimension.
Right-clicking a bound waystone on certain servants will cause them to start guarding around that location, putting them into Guarding mode, so long as the location is in the same dimension. Shift-right clicking a bound waystone will erase the information it has stored within itself.
Grim Infuser 2 pages
An upgraded version of the humble Cursed Infuser, where not only can it transform Obsidian to Crypt Stone, but also accept and infuse more than one item. Works the same way as its previous counterpart.
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Ominous Saddle 2 pages
The Ravager is a powerful beast, yet the one you have lacks its silver armor and saddle. With some Cursed Metal, you are able to recreate the armored saddle. Right-clicking on the poor naked Ravager will cause it to equip it, making it rideable and stronger.
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Grimoire of Goodwill 5 pages
Sometimes, your servants can be detrimental to your plans, attacking creatures it wasn't supposed to, causing you to shout at them to stop attacking for example.
The grimoire can record multiple beings, from Pillagers to even beings like you! You can also prevent servants from attacking an entire species, as hitting a being while crouching will record the being's species. For example, crouching and hitting a Pillager with the grimoire will cause your servants to no longer attack all Pillagers, even if they're pelting you with arrows.
Crafting:
Grimoire of Goodwill
Right clicking in the air shows who you have goodwill with. Shift right click to see the species.
However, if you're in a vengeful mood and want to erase the goodwill, you can simply right click on the being you have goodwill with, or shift right click if you have a goodwill with the entire species, the goodwill will be erased from the grimoire. Until you left-click on them again.
Adding goodwill to a being or species that's recorded on the Grimoire of Grudges will erase the grudge.
Terminus Scroll 2 pages
The blueprint shares some similarities with the Warred Scroll, making you think that transcribing it into a readable schematic requires something that's from a similar creation.
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Ascension to Undeath 4 pages
You have successfully recreated the scroll and finally unravelled its secret. The ultimate art of Necroturgy, to cast away mortality and walk as the king of the dead.
To become a Lich, you must brew a special Necroturgic Potion, The Potion of Transformation. With the use of the Apostle's blood, several other ingredients and a sacrifice of a Villager, you will be able to cast a Necroturgic Ritual to brew such a foul potion. The Ritual requires a large amount of Soul Energy, far larger than what a Totem of Souls can usually carry.
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However, one should not immediately drink the brew once crafted! The brew must be drunk on a Full Moon. You must also have an Arca ready to bind your soul to it. Once drunk, you will die, but will rise as an Undead creature if all goes to plan. (If on Hardcore, make sure your Totem is full, or hold a Totem of Undying offhand!)
Transfer Gems 3 pages
Cursed Cages are fine and dandy, but you're starting to get sick of constantly putting and removing your precious totem from them.
Crafting:
Transfer Gem
Fortunately, with power of Activated Emeralds, you have found a way to transfer Soul Energies from an Arca to a Cursed Cage.
Simply right-click the Transfer Gem on the Arca and it will bound to it and it's owner. Then, put the Transfer Gem within the Cursed Cage and it will siphon Soul Energy from the Arca when it's being used.
Haunted Armor Stand 4 pages
Haunted Armor Stands are somewhat different than regular Armor Stands as unlike the latter, the stand comes with arms to put weapons or items for it to hold. Due to being made of Haunted Planks, the stand is immune to fire.
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What truly makes the stand special, is that if the stand is fully clad in armor, right-clicking an Animation Core on it will transform the stand into a loyal Haunted Armor.
Haunted Armors can be healed by right-clicking on them with Ectoplasm.
Ominous Stones 11 pages
These blocks seems to resonate well with the Illagers. Perhaps they can be seen as the stone to their beloved Dark Oak.
Crafting: goety:ominous/ominous_stone, goety:ominous/polished_ominous_stone
Crafting: goety:ominous/ominous_stone_bricks, goety:ominous/ominous_stone_tiles
Crafting: goety:ominous/ominous_stone_pavement, goety:ominous/ominous_stone_pillar
Crafting: goety:ominous/chiseled_ominous_stone, goety:ominous/chiseled_polished_ominous_stone
Crafting: goety:ominous/chiseled_ominous_stone_bricks, goety:mandala

By breaking Ominous Stone, you can obtain its cobbled counterpart. Much like regular cobblestone, you can smelt it to obtain Ominous Stone.
Using a Pickaxe on a Cobbled Ominous Stone will turn it into a path the same way dirt paths are made with shovels.
patchouli:stonecutting: Wall Shrines can be attached to sides of a block and functions as decoration.
Crafting: goety:ominous/ominous_statue, goety:ominous/ominous_brazier_statue
These statues are made in the likeness of an ancient illager warrior. Their brazier counterparts can have their fire put out or ignited by right-clicking on them.
Ravager Armor 6 pages
While reading the scroll on the secrets of Ravagers, you've came up with an idea of creating specialize armor that augments their already armored saddles.
Creating armor for the massive beast requires a lot of Iron and metal but it will provide a large amount of protection for the newly transformed Ravager. However, the Ravager must be Saddled before applying the armor. You've heard rumors that you're not the first to think of armoring up Ravagers...
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Taglock Kit 4 pages
A taglock kit is used to collect taglocks from creatures or rivals. Taglocks are used to create a link between target and witchcraft.
Crafting:
Taglock Kit
To collect taglocks, simply left click the kit on a being. One can also obtain a taglock by right-clicking it on a bed that's been used by a beings like yourself. For some reason, you can't obtain Villager taglocks this way.
Be warn! While tagging a creature is a simple matter, tagging a fellow being like yourself requires a more sneaky approach, as they can notice your failed attempt!
Wartful Egg 2 pages
Surrounding a Spider Egg with Nether Warts seems to create a fertilized egg that spawns a Wartling. Spawning a Wartling would hurt the user a bit as it takes a bit of life force from them.
Crafting:
Wartful Egg
Pale Steel Ingots 3 pages
You've been confused over the metal found on the shoulderpads and belt of Pillagers and the armor of Ravagers. Are they Silver? Platinum? Odd colored Iron? Desaturated Diamond? After some testing and 'negotiating' you've discovered that it's, in a way, all of them.
Some are silver, some are platinum, some are just colored iron and so on. They just look and, in some cases, act the same to you. You've decided to recreate the most common type of the illager metal as silver and platinum might not be available, or probably too valuable, to use for dark purposes.
Crafting:
Pale Steel Ingot
Stash Urn 2 pages
A simple urn that holds emeralds within itself, that can even break apart and reveal its content when shot with a projectile.
Crafting:
Stash Urn
Snap Fungus 5 pages
You've discovered a new type of fungus that can only grow on Crimson or Warped Stems/Hyphae called Snap Fungus. The Fungus is a ball full of toxins that one can't help but throw upwards in the air. When hitting something, they will explode, with a chance of leaving behind a small cloud of poison. Curiously, the explosion does not effect the thrower nor their servants.
Crafting:
Snap Warts
It appears that you can only throw a large amount of them at a time. On one hand, you get to throw multiple at once, on the other, you can't throw any more for a couple of seconds.
Crafting:
Blast Fungus
You've also discovered a way to increase the potency of the fungi by combining 4 of them with a Ghast Tear. These fungi's explosions have larger radius but no longer leave any poison clouds.
By putting Snap Fungi with a Lily of the Valley in a Brewing Stand, you've managed to create the Berserk Fungus. Unlike the other two fungi, the fungus throws much like Snowballs and Eggs, and grants whoever gets hit with Strength, Speed and, unfortunately for beings like you, Nausea.
Odd Parchment 3 pages
The echoes of the dead and the remnant thoughts within the Nether could hold some secrets towards a dark power. With the power of echo shards and some necroturgy, you are able to create a piece of a dark, and sinister power.
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Crafting:
Forbidden Fragment
Eye of the Void 2 pages
You don't know what compels you, but you've decided to cover an Eye of Ender with the essence of the Void, which ends up making a special eye that leads to a place of power.
Crafting:
Voided Eye
It appears that using it will throw a copy of the eye instead of using it fully. However, it takes up durability when doing so.
Crafts › Equipment (18)
Rampaging Axe 3 pages
An axe that hungers for both Blood and Wood. When killing a creature or chopping down wood, the user becomes slightly stronger and their hands move quicker for 10 seconds. Continuous killings/choppings amplifies the effect. Should the user amplify the effect 5 times, the result has been described as 'explosive'.
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The axe can be repaired on an anvil with a Cursed Metal Ingot.
Ice Axes 3 pages
These pickaxe looking axes are useful at collecting ice and pushing you up over obstacles, though they lack the shield-disabling and wood-stripping abilities of true axes.
Crafting:
Iron Ice Axe
Crafting:
Diamond Ice Axe
Death Scythe 2 pages
The Death Scythe is the most powerful of its kind, with blades so sharp that its slashes not only can travel through the air, hitting beings far from its wielder, but also makes them more vulnerable. It repairs itself using the wielder's Soul Energy.
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Hungry Dagger 3 pages
A version of the Fanged Dagger that, while no longer venomous, will heal the wielder 5%% of damage dealt by it. The lifesteal percentage increases with each Soul Eater enchantment level.
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The dagger can be repaired on an anvil with a Dark Alloy Ingot, though it will self repair if the wielder has Soul Energy.
Stormlander 2 pages
The Stormlander, enchanted with the power of the raging storm, is a treasure of the Illagers.
It can perform the same functionalities as it's mundane counterpart. The hammer can be repaired on an anvil with a Pale Steel Ingot.
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Black Iron Armor 6 pages
Cursed Metal Ingots seems to have the same properties as regular Iron Ingots, making it redundant to make an armor set based on it. However, with some tinkering, the ingots can be used to upgrade the regular Iron Armor to something better.
Not only does it provide toughness, but each piece somewhat mitigates magic, fire and explosive damage. Each pieces also provides a discount on using Soul Energy, whether it's used to cast spells, heal servants and repairing certain items. It doesn't discount usage in crafting or rituals unfortunately. Wearing allows summons to grant Soul Energy when they kill a mob.
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Graverobber's Shovel 3 pages
A Shovel suited for gravediggers and grave robbers, the shovel breaks 2 blocks instead of one when breaking a blocks like dirt, allowing the user to dig up graves on the fly. The reason for its name is how the shovel has a 10%% chance of digging up remains when breaking blocks like dirt or sand.
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The shovel can be repaired on an anvil with a Cursed Metal Ingot.
Eerie Pickaxe 3 pages
The Eerie Pickaxe is a powerful tool that allows the user to reach 3 Blocks further. Breaking a block with this Pickaxe will cause the content to immediately transfer towards the user as well as any nearby experience orbs. However, there's a reason why the Pickaxe has been named Eerie...
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The pickaxe can be repaired on an anvil with a Cursed Metal Ingot.
Hunter's Bow 3 pages
A Bow suited to killing game, any animal slain by an arrow shot from this bow will drop more loot than even a Looting III weapon.
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The bow can be repaired on an anvil when combined with any bow.
Blade of Ender 5 pages
Inspired by your foe, you've crafted a blade using the powers of the void and added some Dark Alloy to grant it the ability to self-repair with Soul Energy.
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The blade allows one to charge at a direction by right-clicking while sprinting, or to back step away by right-clicking without sprinting, though it will cause the blade to enter cooldown. The blade causes Void Touched and is sharp enough to send a void-powered razor wind when swung at full power, when it's not cooling down.
It can be repaired with Netherite Ingots on an anvil.
When crafting this blade, the energies gave you visions, of what looks to be the past, of people crafting some artifacts, one of which looks to be sword, another an orb. You see the sword being used many times, with many wielders... until it might as well wield itself. You see someone, or something, putting the orb inside a crystal... and turn into something else.
Ominous Scythe 5 pages
The Ominous Scythe is a powerful weapon capable of hitting multiple beings per hit. Not only does it hit hard, but the wielder gains Soul Energy with each hit. If the wielder's attack recharge meter is full, the scythe will hit beings at a higher radius though it will take quite a while for the meter to recover which can be mitigated if the wielder doesn't hold anything offhand.
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The scythe can be repaired on an anvil with a Cursed Metal Ingot or a Pale Steel Ingot. It can also be used as a tool to clear out grass or harvest crops in a large area or to collect Sculk blocks without Silk Touch.
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An upgraded version of the Ominous Scythe, possessing the qualities of other Dark Alloy equipment.
Bonehead Hammer 3 pages
Fashioned in the likeness of a skull, this hammer pull nearby creatures towards the target of impact when swung at full power.
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It can perform the same functionalities as it's mundane counterpart. The hammer can be repaired on an anvil with a Cursed Metal Ingot.
Great Hammer 3 pages
Blacksmiths and soldiers alike use the Great Hammer for its strength in forging and in battle. If the wielder's attack recharge meter is full, the hammer will hit beings at a great radius though it will take quite a while for the meter to recover which can be mitigated if the wielder doesn't hold anything offhand.
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The hammer can mine a 3x3 area, but have less mining speed than pickaxes. As the hammer is use for forging, right-clicking a Block of Iron with it will turn it into a heavily damaged Anvil. The hammer can be repaired on an anvil with an Iron Ingot.
Philosopher's Mace 3 pages
The Philosopher's Mace is the ultimate weapon/tool as not only can it smash enemies into pieces, but it can also mine blocks like a pickaxe or a shovel. When a target is struck with the mace, they gained Gold Touch effect, which causes them to drop Gold Nuggets upon death.
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The Netherite used to forge this weapon/tool made the mace fire-resistant and prevents it from being destroyed when in fire or lava.
Dark Armor 6 pages
While Dark Alloy can be used to craft regular tools, when it comes to armor, it seems to require more... elaborate ways of crafting them. The armor looks nothing like the others you have crafted, looking more elaborate yet intimidating, but it still provides Diamond level protection and toughness, as well as some knockback resistance.
Much like the Black Iron Armor set, the armor also provides discount on Soul Energy, but also slightly mitigates magic, fire and explosive damage.
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Haunted Broom 6 pages
Legends spoke of witches riding on brooms and fly off into the sky. After some research, you've figured out a way to make one for yourself.
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The Haunted Broom is essentially a Wand deprived of being able to cast spells, but given the strength and ability to carry you through the air. The broom only respond to forward inputs, and will fly towards the direction you are looking at, though you would need to look behind you to slow down. Careful not to fly to quickly, as crashing upon a solid block can cause you to take damage and for your broom to break, upon impact.
Unfortunately, there's a cost. For every 8 blocks, by default, vertically or horizontally, the broom needs to feed off their rider's Soul Energy. If deprived the amount of Soul Energy needed to fly, the broom will break, dropping you and the broom from the sky. If you have an insufficient amount of Soul Energy, you'll be unable to ride on Haunted Broom.
Haunted Brooms can surprisingly be enchanted with two focus enchantments. Velocity will, of course, increase the speed of the broom. Burning, however, has a special effect in that if a broom were to break upon collision with a solid block, it will explode! The size of which depends on how fast the broom was going.
According to some of your research, the brooms were actually the witch's staff disguised with a brush on it. Also, they most likely rode it the with the brush at the front, but it seems to me an old and outdated trend in this world.
Fanged Dagger 3 pages
The Fanged Dagger might not seem impressive, but provides high attack speed compared to Swords and poisons targets. When a creature is killed, the bearer gains more Soul Energy than before.
Crafting:
Fanged Dagger
The dagger can be repaired on an anvil with a Cursed Metal Ingot. Added from pantman687's suggestion
Infernal Tome 3 pages
Heretics have a chance of dropping or bartering an Infernal Tome, which can be read to replicate their hellish chants but will burn and nauseate those unworthy of the Nether's gifts when doing so...
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The Infernal Tome can be repaired with paper on an Anvil (Don't ask why an Anvil is used to repair books...).
Crafts › Garment (33)
Ring of the Dragon 2 pages
The Ring of the Dragon, when worn, powers up the breath spells, Fire and Frost, that not only increases their damage, but also affects the terrain itself!
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Nameless Set 4 pages
After discovering the most hidden of necromantic ways, you've devised a new set of garb to showcase your mastery over the dark arts.
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The set functions the same as the old Necro Set with some improvements and does not give the wearer debuffs when under sunlight.
Sea Amulet 2 pages
The Sea Amulet provides the effect Conduit Power towards the wearer whenever they're underwater, using up its inner charges. In order to charge the amulet, the wearer must be 8 blocks near an active Conduit underwater. The amulet will only provide its effect if the wearer doesn't have it or when the previous effect is 5 seconds away from expiring.
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Nether Robes 4 pages
With the growing knowledge of the Nether, you've managed to craft a robe that imbues the wearer with its flames. Wearers will be resistant to fire attacks and extinguish fire from them more quickly. The Robes also makes Nether Spells cheaper and Nether servants regenerate using their summoner's soul energy.
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The Nether Crown reduce the amount of time to cast Nether spells by half and keeps your nether-spawned servants from dying off like Vexes.
Ring of Force 3 pages
The Telekinesis spell is fun and all, but what if you want to damage whoever you're holding without constantly smashing them to the ground?
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Casting the spell while wearing this ring will cause the being you're holding to slowly lose breath, chocking until they perish or you lose your grip on them.
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Storm Robes 5 pages
A variant of the Wind Robes that takes the very lightning in its fabrics. Much like the Wind Robes, the robes allows you to fall slowly. Wearing the Robes also halves the Soul Cost for Storm Spells, but not Wind Spells unfortunately.
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Creatures of the storms slowly heal themselves with their summoner's soul energy, should they wear this robe.
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The Storm Crown reduce the amount of time to cast Storm spells by half and keeps your storm servants from dying off like Vexes.
Wild Robes 5 pages
The Wild Robes allows you to harness the power of nature far more efficiently and effectively. Servants that spews poison, for instance, will instead give Acid Venom, which affects even the Undead. Consequently, the Robes also provides immunity to poison and said venom!
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Creatures born from Wild magic can slowly heal themselves using their summoner's soul energy, should the summoner don this robe.
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The Wild Crown reduce the amount of time to cast Wild spells by half and keeps your wild servants from dying off like Vexes.
Dark Robes 3 pages
Evokers wear such snazzy robes, that you wonder if they're just for show or there's something special about them. By utilizing Dark and Magic Fabrics, you've managed to not only replicate their Robes, but also make some new additions, and discover they hold some special properties.
Crafting:
Dark Robe
The Robes worn by Evokers help channel their magic more efficiently, utilizing 15%% of the Soul Cost needed to cast the spell.
Crafting:
Dark Hat
The Dark Hat helps you focus on your spells, reducing the time needed to cast them.
Grave Gloves 2 pages
Scythes are fun and all, but they're very slow to wield making it hard for them to be a viable weapon. Using the remnants of the dead and Necroturgy, you've managed to create gloves that allow you to wield the Scythes more efficiently, increasing the attack speed by 50%%.
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Ring of Want 3 pages
The Ring of Want allows creatures to drop more loot when slain by your spells or by creatures conjured up by you. For the Ring to work, you must enchant it, where it will accept the Wanting Enchantment which functions similar to Looting.
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Wearing the Ring of Want with Wanting III or more will cause your Fangs to have a 25%% chance (100%% if it's a Player) of dropping a creature's head/skull.
Thrash Gloves 2 pages
Hammers are quite heavy for a dark wizard such as yourself. Fortunately, with your crafting and forging expertise, you've discovered a way to create a pair of gloves that helps you to wield Hammers more efficiently, increasing the attack speed by 50%%.
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Alarming Charm 2 pages
When hunting you down, the Illagers tend to signal their approach by having rows of fangs below you, or a Tormentor charging at you. With how sneaky they are, you've managed to devise a charm that would signal their arrival towards you.
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Ominous Charm 3 pages
When killing a Patrol Captain, you'll always get cursed with Bad Omen, which can be useful at times, but annoying and detrimental as well. After some research, you've devise a charm that absorbs the dying curse of the captain, sparing you the effect, even if the charm has reached level 5 its maximum level.
Not only that, if you currently have the Bad Omen on you, right-clicking with the charm, or pressing the Activate Curio key if equipped, will absorb it. Should you wish to be afflicted with Bad Omen within the charm, simply right-click with it, or press the Activate Curio key if equipped, if you don't currently have the effect on.
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Feline Amulet 2 pages
The amulet contains the essence of a feline creature on it, making it seemed like the wearer has one on them the whole time, warding off Creepers and Phantoms away.
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Illusive Robes 3 pages
Using the Occult Fabrics, you are able to create a set of Illusive Robes that will make you immune to Blindness effect and turn invisible when you do, making you highly undetectable to mobs and others of your kind.
Crafting:
Illusive Robe
The robe also buffs the Mirror Spell by making your Doppelgangers' attack actually hurt their targets, though not by a lot.
Spiteful Belt 2 pages
You have crafted a Belt that specializes in hurting your attackers when taking damage. While it does not wear down like what Thorn Enchantment does to armor, it does use the wearer's Soul Energy when doing this. It can be enchanted with Thorns to increase damage.
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Focus Bag 3 pages
You find yourself having trouble carrying multiple focuses on your person. Fortunately, you've managed to devise a leather bag to hold multiple focuses that you can easily access, by either pressing the Focus Bag key (Default: C) or holding a wand and pressing Focus Circle key (Default: X) and can wear on your waist.
Wayfarer's Belt 2 pages
The Wayfarer's Belt allows the wearer to not only move a bit faster, but also allows them to walk up a single block without jumping. The Belt also increases the jump height of the wearer and halves damage caused by falling off high places.
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Frost Robes 4 pages
The Frost Robes imbues the wearer the power of all that's cold. Wearers will never freeze, be resistant to Freezing attacks and can move through Powdered Snow freely. The Robes also makes Frost Spells cheaper.
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The Frost Crown reduce the amount of time to cast Frost spells by half and keeps certain frost servants from dying off like Vexes.
Necromancer Set 4 pages
The power of commanding Zombies and Skeletons sounds wonderful, but with the power of the Necro Cape, your Necroturgic abilities enhance even further. Wearing it causes your Skeletons' arrows to pass through allied creatures, and Zombies can turn wild Zombies into more Servants that obeys you.
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The Necro Crown keeps your undead horde from decaying like Vexes and will reduce the amount of time to cast Necromancy spells by half. Be warned, wearing a Necro Crown in daylight will cause the wearer to gain Weakness, Hunger when wearing the Cape.
Soul Shield Amulet 2 pages
The Soul Shield Amulet mimics the Wither's shield when its power has ebbed. Should its wearer be half or less of their maximum health, arrows will bounced off them. Should one be capable of Creative Flight without being in Creative, they will find themselves grounded when the shield is up.
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Warlock Set 5 pages
Warlocks are known to have a very fungal brown robes with a nice sash wrapped around it. With some Red Wool, A couple of Wartful Eggs and Nether Warts, you've figured out how to make your own Warlock sash and which makes it so using that a Wartful Egg no longer harms you.
Crafting:
Warlock Sash
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The Warlock Robe causes the wearer to be resistant to magic damage and provides a 10%% chance of not consuming any Wartful Eggs or a Snap Fungi and gives a 25%% chance for an additional Snap Fungi to drop from full grown Snap Warts. The Sash and Robe also cause Spiders to more likely drop Spider Eggs. If the wearer has a negative status effect, the garment will automatically use up any Wartful Eggs within the wearer's inventory.
Much like wearing a Witches Hat and Robe, wearing Warlock Robes causes all Witches and Warlocks to be neutral and barter-able.
Abyss Robes 5 pages
The Abyss Robes allows you to harness the power of the oceans far more efficiently and effectively. The Robes makes the wearer swim faster, and reduces the damage from drowning, even providing a small amount of air after taking damage.
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Loyal water creatures will slowly heal themselves using their summoner's soul energy, should the summoner don this robe.
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The Abyss Crown reduce the amount of time to cast Abyss spells by half and keeps your water servants from dying off like Vexes.
Grand Set 6 pages
The Vizier has some snazzy robes themselves, and a good looking turban too. With their Ruby, you can replicate these garments and get some of their special abilities!
You feel like you've might as well! You've already took the Evoker's style, why not move up on the world?
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While taking damage while wearing the Turban, you will have a 50%%, or a 100%% if you're at or below half of your maximum health, of spawning a loyal Irk that will defend you. If you use the Vexing Spell while crouching, it will kill of your Irks, healing you a heart per killed.
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At first, the Robe seems to be just another recolor of the Dark Robes, but when casting a spell through your wand you've discovered that doing so will give you the Vizier's shield, halving all incoming damage so long as you're spellcasting.
Pendant of Hunger 2 pages
The Pendant of Hunger absorbs any Rotten Flesh in your inventory, storing them within itself and uses it to automatically feed you once you are feeling a bit peckish. Of course, eating such food leaves you more hungry than before.
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Ring of Thirst 2 pages
The Eerie Pickaxe might be useful for collecting Experience Orbs, there are times where even that ability is not enough. With this ring, experience is immediately given to the wearer if it's dropped by killing a creature, personally or through a servant.
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Witches Set 5 pages
Witches are known to look snazzy with their massive hats. You've figured out how to make your own Witch hat with some Dark Fabrics and you've discovered how wearing them gives you a small chance of not consuming any potion.
Crafting:
Witch Hat
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You've also discovered a way to replicate the powers of a Witch by crafting your own Witches Robes. The Robe is essentially a portable Brewing Stand (that you can open by pressing the default key: V while wearing it). It also provides resistance to magical attacks.
Wearing a Witches Hat while wearing the Witches Robes not only makes the robe brew potions faster, but also makes Witches and Warlocks neutral to the wearer. You can also barter with Witches and Warlocks by right-clicking on them with an Emerald, but only if they're not aggressive or holding something. Unlike the brutish Piglins, the two won't pick up Emeralds thrown at them, you gotta give it to them straight.
Geo Robes 4 pages
With pelts and some magical fabrics, this simple shamanistic robe reduces the soul cost of Geomantic spells by half.
Crafting:
Geo Robe
Amethysts are powerful conduits to Geomantic magic. By crafting and wearing this necklace, the casting time of Geomantic spells will be reduced by half.
Crafting:
Amethyst Necklace
Ring of the Forge 3 pages
When summoning a Zombie or Skeleton Servants, they have a small chance of coming equipped with their own armor. With this ring, the chance will increase to 100%%.
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If 'illagerServantTrainArmor' is enabled, wearing this ring will cause newly trained Illagers to gain armor.
Targeting Monocle 3 pages
Trying to hit your foes with your spells can be an ordeal as they could avoid your Magical Fangs with but a single step. With this monocle, you can lock onto nearby foes by pressing the 'Activate Curio' key, allowing you to more accurately hit them with a spell.
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Pressing the 'Activate Curio' key while active will change to another nearby foe. Pressing the key while crouching will deactivate the monocle.
Unholy Robes 5 pages
Using the purest blood of the dark emissary, which can only be obtained by slaying them within the Nether, you've made replica of their garments. The Robes gives you immunity to fire and Burn Hexes, and both robe and hat empowers some spells with hellfire.
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The Unholy Hat reduces all incoming damage towards the wearer when within the Nether, as well as capping the configurable max amount of damage the wearer can take much like Apostles. The Unholy Robes grants resistance to hellfire damage.
Void Robes 4 pages
The Void Robes imbues the wearer the power of the End. Wearers will have the chance of dodge attacks through teleportation, be immune to Void Touched and can move through Void Blocks freely. The Robes also makes Void Spells cheaper.
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The Void Crown reduce the amount of time to cast Void spells by half and keeps certain void servants from dying off like Vexes. It also allows the wearer to gaze into Endermen without aggravating them.
Wind Robes 5 pages
The Wind Robes allows you to fall slowly(or not so slowly when holding shift) and make you immune to fall damage. However, every second the robes slow your fall, Soul Energy is consumed. Wearing the Robes also halves the Soul Cost for Wind Spells.
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The creatures of the winds can use their summoner's soul energy to slowly heal themselves, should they wear this robe.
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The jade crown will halved the time to cast Wind spells and keeps your wind servants from dying off, like Vexes, when worn.
Crafts › Staff (11)
Wind Staff 3 pages
You've learned tales of a sanctum and their control and experimentation of winds and how they can control it to an extant through their staffs. After some research and experimentation, you've discovered a way to replicate their ancient staffs.
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The Wind Staff obviously powers up Wind spells, granting greater control over the winds themselves.
Nether Staff 2 pages
After learning the powers of the Wither Necromancers, you're able to replicate their staff, empowering your Nether spells.
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Storm Staff 2 pages
The power of the storms and lightning rest within this staff. With it, storm spells are no longer affected by Lightning Rods and can chain lightning multiple non-allied mobs.
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Abyss Staff 2 pages
The Abyss Staff gives the wielder great authority over the waves, increasing the power of Abyss Spells.
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Geo Staff 3 pages
While Geomancers use simple wooden canes to power their geomancy, you've know you can do better with the Amethysts you have lying around.
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The Geo Staff empowers up several Geomancy spells, granting more power over the very earth itself!
… and 6 more
Ominous Staff 3 pages
After killing those high ranking illagers, you've managed to procure their powerful orb and use it to make a replica of their staff.
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The Ominous Staff powers up certain magical spells. Vexing, Biting, Feasting, Shredding and Teeth spells to be precise. Casting Rotting and Osseous spells summons undead illagers instead.
Nameless Staff 4 pages
With the forbidden texts, you have discovered a way to harness the power of the night, allowing you to create a powerful staff that bring you supremacy in necromancy.
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Soul Bolts shot from this staff will turn into the more powerful Necro Bolts. Casting the Mirror Spell while also wearing the Nameless Set will cause them to shoot a single Necro Bolt at your target instead.
Void Staff 2 pages
With the void and the End whirling around this eldritch staff, your Void Spells become more greater.
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Wild Staff 2 pages
The natural world can be hard to tame, but with some dark magic and wood, you've crafted a staff that heightens the natural and unnatural powers of Wild spells.
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Frost Staff 2 pages
Through the freezing cold of the Frost Staff, the power of Frost Spells is heightened.
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Necro Staff 3 pages
The Ectoplasms dropped by the Wraiths gave you an idea. With some Cursed Metal Ingots, you've managed to create an upgrade to your Wand and create a Staff fit for a Necromancer.
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The Necro Staff powers up Necroturgic spells, allowing one to summon more than 1 Undead Servant per cast for example.
Focuses › Abyss (9)
Bouncy Bubble Focus 3 pages
An odd spell that summons forth a bubble that bounces from surfaces and creatures, somehow hurting them as though it were sharp or made of acid. After bouncing multiple times, the bubble will burst, hurting nearby non-allied creatures.
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Casting with Abyss Staff will summon multiple Bouncy Bubbles instead of one.
Tidal Focus 3 pages
The spell conjures a surge of flowing water in front of the caster, pushing back and damaging non-allied targets.
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Casting with Abyss Staff will summon three tidal surges in front of the caster instead of one.
Steaming Focus 3 pages
The spell allows you to shoot a torrent of hot steaming missiles towards the direction you're looking at, damaging and knocking back creatures when hit.
Crafting: goety:focus/steaming_focus
Casting with Abyss Staff allows the caster to shoot more torrents of missiles.
Biomine Focus 3 pages
The focus allows you to summon biomines, which are egg-like structures that explode into poisonous gas when popped or if an non-allied creature is nearby.
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Casting with Abyss Staff will summon forth more biomines.
Trident Storm Focus 3 pages
The powers of the deep allows you to conjure tridents to fall around you, blasting your foes away with channeled lightning bolts.
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Casting with Abyss Staff summon more tridents around you with more elaborate patterns.
… and 4 more
Guardian Focus 3 pages
Somehow, you're able to create a spell that summons forth and binds the guardians of the monuments under your command.
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Casting with Abyss Staff will summon two guardians at once.
Prisma Beam Focus 3 pages
The spell replicates the power of the Ocean Monument's Guardians whereupon it projects a laser towards any non-allied creature you're directly looking it that will damage them after a while. Unfortunately, much like the Guardians, the laser will stop once direct sight is broken.
Crafting: goety:focus/prisma_beam_focus
Casting with Abyss Staff increases the spell's base damage by one heart.
Water Jet Focus 3 pages
The focus shoots out a high-pressure stream of water that will wash away any foes, especially ones sensitive to water. It can also put out fires.
Crafting: goety:focus/water_jet_focus
Casting with Abyss Staff will cause stream to apply Sapped.
Water Whip Focus 4 pages
The spell conjures a powerful tentacle from the caster's hand, whipping foes in front of them, though only in a small range.
Crafting: goety:focus/water_whip_focus
Casting with Abyss Staff summons another tentacle after the initial tentacle hits a target.
Based on @rangoonruler's suggestion
Focuses (25)
Bulwark Focus 2 pages
The focus will initially summon four magical shields to orbit around you, each absorbing an attack before breaking, knocking back the attacker. After a while, the shields will disappear.
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Crafting Focus 2 pages
Sometimes one forgets, or is unable to place, their crafting table, so having one on the go makes crafting more convenient!
Crafting: goety:focus/crafting_focus
Mirror Focus 2 pages
Studying Illusion magics allows you to craft a Focus that will conjure several doppelgangers that will distract hostile creatures from attacking you. The doppelgangers do no damage whatsoever... unless one wears a full set of Illusive Robes, though their damage output won't be too substantial.
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Arrow Rain Focus 2 pages
With the power of souls, you've conjured a rain of arrows upon a location or a target.
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Fire Breath Focus 2 pages
Like a mythic Red Dragons of old, you breath flames out in front of you, burning any creature in its path.
Crafting: goety:focus/fire_breath_focus
… and 20 more
Order Focus 2 pages
A modified Command Focus that can stores up to 8 servants for you to command with.
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Command Focus 4 pages
The command focus allows the caster to command a servant to move towards a position. If used on a creature, it will move to the creature's location, but if the creature is a mount, most servants can ride on it.
Crafting: goety:focus/command_focus
To use the command focus, it must be equipped in a wand/staff. Then the caster must left click the wand/staff on a servant to start commanding it. The caster can shift-right click into the air to remove the servant from the command focus.
The servant can still move, even if it's on Standing By mode. To dismount a mounted servant, shift-right click on the mount itself.
Iron Hide Focus 2 pages
The focus strengthens your skin against physical attacks, temporarily increasing your armor points.
Crafting: goety:focus/iron_hide_focus
Biting Focus 2 pages
Summons a row of magical Fangs in front of you that deals damage that ignores the targets' armor(Unless it's enchanted). When crouching, a circles of Fangs are summoned around you.
Crafting: goety:focus/biting_focus
Corruption Focus 2 pages
The Night Beacon holds tremendous power, you believe that by supplying it with Soul Energy, you'll be be able to transform it's night bringing beam into something more devastating!
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Shredding Focus 2 pages
Summons a row of royal, magical, spikes in front of you that constantly deals damage, which ignores armor (Unless it's enchanted), to any targets caught in them. When crouching, a circles of Spikes are summoned around you.
Crafting: goety:focus/shredding_focus
Sonic Boom Focus 2 pages
With the power of the Ruby, you've managed to replicate the power of the Warden's Sonic Boom, allowing you to use its ability against others!
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Feasting Focus 2 pages
With the power of Ender Pearls and the Hunger Core, you are able to call upon Fangs at the bottom of any creature around you. More accurate than the average Biting Focus, though only if said creature doesn't move.
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Magic Bolt Focus 2 pages
This focus allows you to shoot a bolt that Curses targets and produce a noxious ground of black magic.
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Shockwave Focus 2 pages
Casting with this focus causes an explosion of Soul Energy at your position, hurting all nearby creatures and launching them away. The explosion deals magic damage and does not harm the caster.
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Focus Enchantments 9 pages
Focuses have their own specialize enchantments, but not all Focuses can be enchanted nor accept every enchantments. There are many enchantments that are only applicable to certain Focuses. Enchanted Focuses doubles the amount of Soul Energy needed to cast.
Potency increases the damage of your spells.
Your spells and your summons lasts longer.
Increases the radius of your spells, this generally means any explosive spells has a higher explosive radius. For certain spells, radius allows spells to more accurately find the nearest enemy to hit.
Your spells sets targets on fire or extends how long the target remains burning.
Your spells goes further by 2 blocks per level. The most common of enchantments.
Your spells absorb health from targets when hit. Very Rare and is not compatible with Potency.
Your spells immediately pulls blocks broken by them into your inventory. Very Rare.
Projectiles made from your spells move quicker.
Ignite Focus 2 pages
With this spell, right-clicking on a block or a target directly will set them aflame, simple as that.
Crafting: goety:focus/ignite_focus
Soul Light Focus 4 pages
You are able to make a magical light source by shooting a bolt of Soul Energy on a Block. At first, the light isn't as strong as a Torch, but it does drive Piglins away, but with some glowstone and netherrack, your light shines brighter. It also illuminates a creature if it's hit by it.
Crafting: goety:focus/soul_light_focus, goety:focus/glow_light_focus
While throwing light around is well and good, there are times where you wish to light up entire caverns and rooms. With this focus, you're able to summon glow lights, and replace soul lights with them, around the area as you cast.
Crafting: goety:focus/illuminate_focus
Telekinesis Focus 2 pages
Causes a targeted item or creature to float towards the caster's crosshairs, but only if the target is equal or smaller than the caster's size, if the focus is not enchanted with Potency.
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Soul Heal Focus 2 pages
This focus allows you to heal wounds through soul energy. However, the healing amount is not consistent, having a chance of healing a large portion or a little.
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Teeth Focus 2 pages
Summons a mighty tooth above a location, a target or the caster, if shifting, that crashes to the ground and summons pikes around it, causing creatures to fly up in the air and be slowed massively for 5 seconds.
Crafting: goety:focus/teeth_focus
Soul Bolt Focus 3 pages
With this focus, you're capable of rapidly fire bolts of Soul Energy towards your foe, dealing knockback and magic damage.
Crafting: goety:focus/soul_bolt_focus
Casting this spell with a Nameless Staff will shoot forth Necro Bolts, which does far more damage and can hit multiple targets, instead.
Magic Sword Focus 2 pages
Much like the Envioker and Vizier, you are able to shoot out a copy of your sword towards wherever you're looking at. You must have a Sword on either your main hand or off hand to cast this spell. Casting this spell uses up your Sword's durability. The Focus can be enchanted with Velocity which will increase the speed of the flying sword.
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Vexing Focus 2 pages
Through the old Bestiary and some notes on the Allays, you've found the necessary ingredients to summon/create your own Vexes. Strangely, the Bestiary mentions of Demons and Imps in the Nether. Curious...
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Weakening Focus 2 pages
This spell lets loose a menacing hum that weakens non-allied creatures in a large area around the caster, decreasing their damage and their defenses.
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Focuses › Frost (9)
Frost Breath Focus 2 pages
With a cold breath, creatures in front of you will shiver to the grave.
Crafting: goety:focus/frost_breath_focus
Hail Focus 3 pages
Summons a cloud of snow high above a target block or creature, where it will rain freezing snow, that deals small damage and gives Freezing for 5 seconds.
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Casting with Frost Staff will cause the hail cloud to follow a valid target.
Frostborn Focus 3 pages
The spell summons forth an Ice Golem, a powerful servant that's resistant to freeze damage and can rarely summon an explosion of frost..
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Casting with Frost Staff will have a chance of summoning an additional golem.
Ice Storm Focus 3 pages
This spell summons forth a ball of frost that slowly pass through objects, freezing and damaging nearby creatures. The ball increases in size as it goes.
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Casting with Frost Staff increases the Ice Storm's initial size.
Blizzard Focus 3 pages
Infusing the Arrow Rain Focus with the power of frost, you call upon a rain of ice spikes instead of arrows.
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Casting with Frost Staff will rain ice spears, larger and piercing version of ice spikes, instead.
… and 4 more
Iceology Focus 3 pages
You have learned a branch of Illager Magic called Iceology. With this focus, you are able to summon a chunk of floating ice above a target that will then smash onto them after a small amount of time, stunning them for a few seconds.
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Casting with Frost Staff will decrease hovering time for Ice Chunks.
Chilling Focus 3 pages
The focus not only increases your armor points, but it also cause any being that attacks you in melee to freeze. The spell can also be casted onto an allied creature by looking at them while crouch casting.
Crafting: goety:focus/chilling_focus
Casting with Frost Staff will apply the effect to nearby allies around the caster or the target.
Ice Spike Focus 3 pages
Shoots a spike of ice towards the caster's line of sight. Creatures struck by the spike will get Freezing from 1 to 3 seconds.
Crafting: goety:focus/ice_spike_focus
Casting with Frost Staff will shoot an Ice Spear, a larger variant that pierces through enemies, instead.
Frost Nova Focus 3 pages
You unleash an explosion of frost at your position, or at a target's position while crouching, hurting all nearby creatures and freezing them. The explosion deals freeze damage and does not harm the caster.
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Casting with Frost Staff will increase explosion radius a bit and cause targets to freeze a bit faster.
Focuses › Geomancy (11)
Barricade Focus 3 pages
With the power of the focus, you're able to harass your enemies by either summoning either a row, square or randomly placed Totemic Walls in front of them, or, if crouching while spell casting, summon either a singular or multiple Totemic Bombs around them. If not crouching, always summons a row of Totemic Walls if not targeting an enemy.
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Casting with Geo Staff increases chance of summoning four Totemic Bombs instead of one.
Eruption Focus 3 pages
The focus allows you to summon forth a small volcano that would spew several pyroclastic rocks to the sky, which would fall around it, exploding and hopefully hurting and stunning your foes.
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Casting with Geo Staff summon three small volcanoes instead of one.
Ministrous Focus 3 pages
The spell summons a Stone Ministrosity, a simple golem that can move quickly to bite down your foes.
Crafting: goety:focus/ministrous_focus
Casting with Geo Staff will summon additional Ministrosities. Casting while wearing Geo Robes will summon Redstone Ministrosities instead.
Rotation Focus 2 pages
A simple focus that rotates and changed a block's orientation and facing direction.
Crafting: goety:focus/rotation_focus
Scatter Focus 3 pages
The focus conjures up mines around the caster, where they will prime after a second and explode, non-destructively, when a non-allied target steps near them.
Crafting: goety:focus/scatter_focus
Casting with Geo Staff changes how the spell is cast. Instead of, by default, instantly summoning three scatter mines, the caster must continuously cast the spell until up to fourteen mines has spawned around them.
… and 6 more
Pulverize Focus 3 pages
Equipping this focus on a wand or staff allows you to pulverize certain blocks into cracked versions, or into gravel and then to sand, by right-clicking on a block.
Crafting: goety:focus/pulverize_focus
Casting with Geo Staff will pulverize 3x3 blocks un-enchanted.
Earth's Punch Focus 3 pages
The focus conjures a fist from the earth beneath a target or a position, dealing damage to non-allied entities and punching them up in the air.
Crafting: goety:focus/earth_punch_focus
Casting with Geo Staff will conjure multiple fists to nearby enemies.
Burrowing Focus 4 pages
The focus shoots a beam of magical energy that's capable of mining the very rock and stone with tougher materials taking longer to mine.
Crafting: goety:focus/burrowing_focus
The Potency enchantment increases the speed of mining and on higher levels allows the spell to mine blocks that require diamond or netherite tools.
Casting with Geo Staff will cause the spell to mine in a 3x3 area, so long as the blocks are mine-able with pickaxe or shovel.
Smack Stone Focus 3 pages
Ever heard of the phrase 'killing two birds with one stone'? While these stones are to fragile to hit more than one target, it not only causes the target to have a hard time jumping or flying, but it also deals more damage to them if they're not on the ground.
Crafting: goety:focus/smack_stone_focus
Casting with Geo Staff shoots three stones instead of one.
Quaking Focus 3 pages
The caster summons forth tremors in front of them, hurting and flinging non-allied creatures towards the air. Casting the spell while crouching will summon tremors around the caster instead.
Crafting: goety:focus/quaking_focus
Casting with Geo Staff will summon tremors in an arc angle that will also disable shields. Cast crouching increases radius.
Sensing Focus 3 pages
The focus grants you Tremor Sense, which causes any creature that's on the ground to appear as though they're glowing for you. The effect only works if you're also standing on the ground.
Crafting: goety:focus/sensing_focus
The Potency enchantment increases the effect level of Tremor Sense, doubling the radius per level.
Focuses › Necromancy (11)
Osseous Focus 3 pages
Skeletons can be quite annoying to those who lack the patience to carry a Shield. Now you have the power to summon and command one to turn others into pincushions.
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Casting with Necro Staff summons more skeletons at once.
Spooky Focus 3 pages
Wraiths aren't exactly the most common of undead creatures, only in recent times do they start appearing. With some Spirit Fabrics, you're able to summon and bound one to your command.
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Casting with Necro Staff summons more wraiths at once.
Phantasm Focus 3 pages
Phantoms are quite an oddity, beings that fly between reality and un-reality, only appearing towards the sleep-deprived. With this focus, you're able to summon and bind them to your will.
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Casting with Necro Staff summons more phantoms at once.
Skull Focus 3 pages
With this focus, you're able to summon forth Skulls haunted by spirits from beyond that will follow you and charge at any nearby hostile mob, exploding on impact.
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Casting with Necro Staff summons more skulls at once.
Blackguard Focus 3 pages
Inspired by the vanguards, you've devised a way to summon and armed powerful, but slow, zombies with heavy armor and mace.
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Casting with Necro Staff summons more blackguards at once.
… and 6 more
Rotting Focus 3 pages
The true first step to Necroturgy is to summon and command a Zombie. Zombies comes in multiple variants, and the focus allows you to summon a variant depending on location and environment where the spell is casted.
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Casting with Necro Staff summons more zombies at once.
Ghost Fire Focus 3 pages
The flames of the dead can be quite chilling. With ectoplasms, you've managed to summon forth the cold flames of the dead on a location or at your foe's feet.
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Casting with Necro Staff summons more icy flames in a 3x3 grid instead of 2x2.
Killing Focus 2 pages
The spell deals an amount of damage equal to the target's current health, but also deals 125%% of it upon the caster. If the caster has enough health to survive, the target will take the full damage, otherwise it will deal as much damage upon both the target and the caster as possible without killing the latter.
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Reaping Focus 3 pages
These soul hungering apparitions are not only useful at mowing down multiple foes, but also gather soul energy for their necromantic master.
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Casting with Necro Staff summons more reapers at once.
Leeching Focus 3 pages
Taking the life out of your enemies is one thing, but actually eating it is another. The spell siphons a non-allied target the caster's looking at, hurting them and healing the caster the amount the target lost.
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Casting with Necro Staff will give Weakness effect to target.
Vanguard Focus 3 pages
You've discovered a way to summon loyal guards from beyond the grave using this focus. You have a feeling that this spell was stolen and repurposed from an ancient king.
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Casting with Necro Staff summons more vanguards at once.
Focuses › Nether (11)
Fire Blast Focus 3 pages
You emit an fiery explosion at your position, hurting all nearby creatures and burning them. The explosion deals fire damage and does not harm the caster or their allies.
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Casting with Nether Staff increases explosion range a bit.
Meteor Shower Focus 3 pages
Infusing the Arrow Rain Focus with the power of the nether, you call upon a rain of explosive lava bombs instead of arrows.
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Casting with Nether Staff increases the number of lava bombs falling from the sky.
Ghastly Focus 4 pages
The focus allows you to summon forth miniature Ghasts that, while less destructive, are still potent fire spewers.
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Casting with Nether Staff summons more ghasts at once.
Wearing a Nether Robes will casting this spell will summon forth Ghast Servants instead of Mini-Ghasts, though in smaller amounts even when cast with Nether Staff.
Blazing Focus 3 pages
While there's some mystery on the Blazes' rebellion, even after learning the methods of their creation, you've managed to create a focus that summons one that doesn't have a rebellious rod on their body.
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Casting with Nether Staff summons more blazes at once.
Magma Bomb Focus 3 pages
Ancient villager legends speaks of giant hoglin-like creatures that shoot Magma Cubes at their foes, leaving devastation. Inspired and with some tinkering, you've made a focus that shoots out a ball of magma that leaves an explosion... and a couple of loyal Magma Cubes at the site of impact.
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Casting with Nether Staff increases explosion range.
… and 6 more
Fireball Focus 3 pages
The power of the Blazes are now at your finger tip. No longer will you need to use a Dispenser and Fire Charges, now you can be the Dispenser!
Crafting: goety:focus/fireball_focus
Casting with Nether Staff will shoot two extra fireballs.
Hogging Focus 3 pages
The Hogging focus summons an short-lived ethereal hoglin that will charge towards an enemy and explode upon contact.
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Casting with Nether Staff summons more Burning Hoglins at once.
Flame Strike Focus 3 pages
The power of the Nether allows you to summon forth pillars of flames that either surrounds you or, if looking directly at a valid target, your foe.
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Casting with Nether Staff will double the radius of fire pillars.
Wither Skull Focus 3 pages
The unholy blood of the Nether's emissary allows you to upgrade your Skull Focus to replicate the skulls of the Wither! Beware of its destructive abilities!
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Casting with Nether Staff shoots two more wither skulls.
Bombardment Focus 4 pages
An upgraded version of the humble Fireball spell. Now, you can shoot a barrage of fireballs and fly up like the Blazes.
Crafting: goety:focus/bombardment_focus
Enchanting the focus with Duration will increase the number of volleys that you can shoot.
Casting with Nether Staff will cause you to shoot two more fireballs per volley.
Lava Bomb Focus 3 pages
You can feel the power of the Nether overtaking you. Unlike the Ghasts, you do not weep. After all, it is a good pain. Your Lavaballs deal no environmental damage when cast while crouching.
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Casting with Nether Staff will shoot two extra lava bombs.
Focuses › Storm (11)
Bolting Focus 3 pages
The spell covers you with electricity and propels you, like a riptide enchanted trident, towards where you're looking at, shocking any non-allied creatures along the way.
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Casting with Storm Staff increases AoE, chance of inflicting Spasms and deal chain lightning effect.
Thunderbolt Focus 3 pages
Instead of multiple electric sparks, you shoot one big spark that deals more damage. When not casted from Storm Staff, the thunderbolt will be affected by Lightning Rods.
Crafting: goety:focus/thunderbolt_focus
Casting with Storm Staff will also deal a chain lightning effect and have an increased chance of inflicting Spasms effect.
Discharge Focus 3 pages
You let loose an explosion of electricity at your position, hurting all nearby creatures and shocking them. The explosion deals shock damage and does not harm the caster.
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Casting with Storm Staff increases chance of inflicting Spasms and deal chain lightning effect.
Electrocute Focus 3 pages
The spell shoots a ball of electricity that, when casted looking at a valid entity, follows their target before hitting them or any solid object.
Crafting: goety:focus/electrocute_focus
Casting with Storm Staff shoots electro orbs that have a higher chance of inflicting Spasms and electrically explode, dealing damage to multiple targets.
Thunderstorm Focus 3 pages
The focus allows you to cover the landscape with lightning bolts from the heavens.
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Casting with Storm Staff summon more lightning.
… and 6 more
Shocking Focus 3 pages
The power of electricity shoots out from you, shocking any creature in front of you. When not casted from Storm Staff, the electricity will go towards the closest Lightning Rod.
Crafting: goety:focus/shocking_focus
Casting with Storm Staff will also deal a chain lightning effect and have an increased chance of inflicting Spasms effect.
Lightning Focus 2 pages
Finally, with this focus in your hands, you can now summon the fury of the heavens on a foe or a location! When not casted from Storm Staff, the summoned lightning will be affected by Lightning Rods.
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Monsoon Focus 3 pages
Summons a storm cloud high above a target block or creature, where it will rain and periodically shoots thunderbolts to any nearby non-allied creature.
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Casting with Storm Staff increases the size of the clouds and cause its thunderbolts to deal chain lightning.
Charge Focus 3 pages
A spell that requires the caster to directly right click a living target. When doing so, the target will become Charged and will gain a charge when casted again. Level 1 Charged makes the target move and deal damage 10%% more. Level 2 Charged makes the target move 25%% faster, but deal 25%% less damage. Adding another level causes the target to take damage and lose all charges.
Crafting: goety:focus/charge_focus
Added from pvzfan's suggestion
Sprightly Focus 3 pages
With some ingredients and magic, you're able to summon Sprites to fly around and attack your foes with tiny lightning bolts.
Crafting: goety:focus/sprightly_focus
Casting with Storm Staff summon more Sprites.
Surging Focus 3 pages
The spell sacrifices the size of the Electro Orbs to allow the caster to rapidly shoot smaller orbs that can arc towards a target the caster is looking at after charging up.
Crafting: goety:focus/surging_focus
Casting with Storm Staff will cause your bolts to have a higher chance of inflicting Spasms and have minor chain lightning effect.
Focuses › Void (14)
Ender Chest Focus 2 pages
A simple focus, that when cast allows you to access your Ender Chest from the tip of your wand.
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Tunnel Focus 3 pages
Using this focus on a wall or floor will create an ethereal tunnel leading to the other side. Tunnels will only open for a short amount of time and cannot open through certain blocks.
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Casting with Void Staff increases the tunnel size from 3x3 to 5x5.
Call Focus 2 pages
While certain focuses can summon all associated servants towards you, certain servants don't have that and/or you want to summon a specific servant. The Call Focus allows you to do just that. Simply left click on the servant and it will save it, allowing you to summon them when casting with it. To remove the save, just right click the air with it while crouching.
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Troop Focus 2 pages
A modified Call Focus that, rather than storing an individual servant, stores the servant's species and type, allowing you to call all servants of that type instead.
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Snaring Focus 3 pages
The focus feels gooey by touch, but it does not seem to secrete any goo whatsoever. The same cannot be said to the creature it can summon, a gangly caricature of humanity with long arms, a jaw on its chest and a glowing back-sac.
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Casting with Void Staff summons more snarelings at once.
… and 9 more
Banish Focus 2 pages
A spell that requires the caster to directly right click a living target, where upon the target is teleported away from the caster. Perfect for getting rid of certain foes or annoyances!
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End Walk Focus 2 pages
The focus taps into the energies of the End, granting you true invisibility that hides even your armor for a small duration. However, interacting with any creature or block will not only break the invisibility, but also teleports you back to where you cast the spell.
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Void Flash Focus 3 pages
Instead of continuously summoning several projectiles, this spell shoots a massive ball of void energy that will explode into magical flames and shoot out several homing balls of void at nearby foes.
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Casting with Void Staff summons more projectiles.
Recall Focus 3 pages
The Recall Focus allows the caster to teleport back to a location saved by the Focus. To use the Focus, it needs to have a location saved by right-clicking on either an Arca owned by the Caster, a Bed, or a Respawn Anchor with it. Shift-right clicking the Focus will clear any saved location.
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The spell also allows the caster to teleport their servant to the stored location, where they will stand by if they are able, by right-clicking on them.
Watching Focus 3 pages
You feel this focus gazing back at you. With it, you'll summon forth a creature of the End, a grotesque humanoid mass of eyes and darkness.
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Casting with Void Staff summons more watchlings at once.
Blink Focus 2 pages
This focus allows you to teleport towards a location you are looking at, provided said location is within range.
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Stellar Focus 3 pages
The echoes of the void allows you to create a spell that, when concentrated, continuously summon projectiles that, after a second of being conjured, will home onto a foes location and explode in a blast of void energy.
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Casting with Void Staff summons more projectiles.
Blasting Focus 3 pages
Despite the name, the focus doesn't blast anything. However, it does summon forth creatures that blasts volleys of hard hitting goop.
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Casting with Void Staff summons more blastlings at once.
Rupture Focus 3 pages
With enough soul energy, the focus opens up a rift within the world into the very void, sucking in all nearby non-allied creatures towards it, damaging them when sucked in, before closing in a massive explosion.
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Casting with Void Staff will cause the rift explosion apply Void Touched effect.
Focuses › Wild (12)
Carrion Focus 4 pages
Through rotten flesh, you're able to enlarge and engorge some of the flies summoned with the Swarm Focus into Carrion Flies. When any of them kills their target, maggots will grow from their corpse and will follow you as well.
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When cast with Wild Staff, more Carrion Flies are summoned, wearing a Wild Robe will strengthened them, increasing their health and damage.
Added from @NUTTAR's suggestion
Poison Dart Focus 3 pages
Shoots a poison quill towards the caster's line of sight. Creatures struck by the quill will be poisoned.
Crafting: goety:focus/poison_dart_focus
Casting with Wild Staff will shoot a quill that pierces through multiple targets.
Whispering Focus 3 pages
After researching the Jungle for a while, you've managed to devise a way to call forth its Whisperers as loyal servants. Casting this underwater will call upon the whisperers of the waves instead.
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Casting with Wild Staff will summon an additional whisperer.
Slimy Focus 3 pages
Conjures forth loyal Slime Servant around you to do your bidding.
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Casting with Wild Staff summon more Slime Servants. Casting with Abyss Staff will summon Tropical Slimes, Nether Staff will summon Magma Cubes, Necro Staff will summon Crypt Slimes.
Blossoming Focus 3 pages
The spell lobs an thorny ball of wild energies that will grow several poisonous thorns around the area of its impact.
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Casting with Wild Staff increases the radius.
… and 7 more
Leaping Focus 3 pages
The spell summons forth an Leapleaves, a powerful servant that can jump high and smash hard upon the foes of their summoner.
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Casting with Wild Staff will have a chance of summoning an additional leapleaf.
Grapple Focus 3 pages
This focus allows you to shoot a grappling hook made of vines and thorns that will attach itself to any solid surface it lands on, pulling you along the way.
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Casting with Wild Staff allows the hook to shoot further and negates fall damage when attached to a grappling hook.
Swarm Focus 3 pages
You conjure and call forth a spew of insects upon your targets, dealing damage that upon death, a loyal swarm of insects will rise from the corpse and independently attack other targets.
Crafting: goety:focus/swarm_focus
Casting with Wild Staff will cause targets to be poisoned.
Hunting Focus 3 pages
Black wolves are supernatural, or demonic hounds mentioned in folklore that are said to be seen throughout the Overworld. With the focus, you're able to summon or conjure them for aid. When on top of mountains, you'll summon forth twilight goats, vicious cousins of regular goats. When underwater, you'll summon forth Snappers, ferocious piranha-like creatures that will gnaw on your foes.
Crafting: goety:focus/hunting_focus
When cast with Wild Staff, more wolves are summoned, wearing a Wild Robe will strengthened them, where their claws and bites Curses their target. When cast with Wind Staff, you'll call forth Twilight Goats. When cast with Abyss Staff you'll summon Snappers... even on land. Snappers will only teleport towards you if crouch-casting underwater.
Mauling Focus 3 pages
Bears are strong, but wild and aggressive. With your dark powers, you're able to summon forth bears that are loyal towards you to the very end. When cast with Wild Staff, two bears are summoned at once, wearing a Wild Robe will summoned stronger versions where their claws even inflict Sapped on their victim.
Crafting: goety:focus/mauling_focus
When casting this focus in the Nether, instead of a Bear, you call forth a loyal Hoglin.
Overgrowth Focus 3 pages
With soul energy, you conjure forth powerful immobile vines to block your targets path or, if crouching/shifting, conjure forth a powerful flowered vine that shoots poisonous quills. Shift-casting while looking at a target will cause the poisonous vine to be summoned next to you instead.
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Casting the spell underwater will summon powerful immobile kelps instead. No difference other than aesthetic and need to be underwater, though the poisonous kelp's quills aren't affected by water. Wearing a Wild Robe allows you to move past the vines and kelps.
Entangling Focus 3 pages
This spell will summon entangling roots upon a target. If the roots managed to catch a target in time, they will be unable to move until the roots retreat back into the ground. When cast with Wild Staff, the roots will be summoned underneath 8 nearby non-allied creatures.
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Wearing a Wild Robe, will cause the roots to continuously damage the entrapped target.
First Steps (8)
Magical Components 7 pages
With your primitive Totem in hand, you've discovered that you can use it to craft brand new items that can be used to create all kinds of magical contraptions and focus! Though surely there's a more cheaper way of getting these items...
Crafting: goety:cursed_ingot_craft, goety:empty_focus_craft
Crafting: goety:shade/shade_stone_craft, goety:haunted/haunted_sapling_craft
Crafting: goety:savage_tooth_craft
The Evoker's Totem seems to have Emeralds placed where the eyes would be. You have a feeling that the Emeralds are different from the usual. Could there be a way to 'activate' them?
Crafting: goety:magic_emerald_craft, goety:soul_emerald
Crafting:
Totem of Souls
You've finally made a true simulacrum of the Evoker's Totem. This Totem can hold far more Soul Energy than the Totem of Roots.
Cursed Infusion 4 pages
While crafting using your Totem is all well and good, some of the items can demand a lot of resources, so you wondered if there's a way to obtain these items more cheaply. Throughout your research, you find that Lapis Lazulis can be used to create some sort of siphon. A way to attract some sort of magical energy towards it.
With some experiments and research, you've came up with the idea of a device, called a 'Cursed Infuser'. This device will siphon up magical energies from below it and infuse whatever items is place on it. While there are certain objects that hold some magical energies, there's one that seems to have an endless amount of it. Spawners.
Crafting:
Cursed Infuser
By placing the Cursed Infuser atop of a Spawner, it will start to siphon the Spawner's energy and infuse certain items with it. You've no clue what fuels these monstrous machines, but perhaps the infuser will provide some clues.
Structure: Unnamed structure (structure preview not yet rendered)
Miscellaneous 3 pages
Going through the dark arts, one will encounter all kinds of magical artifices that require Soul Energy to power. The Cursed Cage helps send Soul Energy to these devices, provided it has a Totem or some connection to a Soul Energy holder inserted in it.
Crafting:
Cursed Cage

You've also discovered a new enchantment: Soul Eater. Any weapon or tool enchanted with this, will increase the amount of Soul Energy gain when slaying a creature with it.
Caveats of being a Lich 5 pages
You have finally become the ultimate Undead. As you may have guessed, you have the strengths and weaknesses of Undeath. For starters, your hunger no longer goes up or down. When injured, you will use up the Soul Energy within your Totem to heal up all injuries (unless you're on fire).
Second, you cannot get the Poison, Regeneration, Hunger and/or Saturation effect. You will burn up in Sunlight unless you have something on your head and you gain more injuries from the Smite Enchantment. Also Villagers hate you unless you've cured a lot of them from being Zombies.
On the plus side, most Undead creatures no longer attack you, you can never drown and you can stay in the Sunlight all day long as you're wearing a Helmet or have Fire Resistance! Being Undead also means that Potions of Harming heals you while Potions of Healing harms you the same way as your Undead brethren.
Arca resurrections are initiated no matter the amount of Soul Energy is within it. However, should the number of Soul Energy be less that the usual number needed to revive you or that your Arca has been destroyed, you will lose your lichdom upon death.
You can also regain your living form by pressing the Lich Form key (Default: N). The form somehow does not fool anyone, but at least you have your former looks back.
Dark Wand 4 pages
It seems magical beings, like Evokers, cast spells by chanting and waving. They seemed to know how to cast these spells by heart through long studies and rituals. Fortunately, you've found a way to cast spells without prolong study by using a wand.
Crafting:
Dark Wand
Using the newly discovered Magic Fabrics, you are able to use Soul Energy to cast spells.
However, the wand needs a Focus in order for a spell to be cast. Once the Focus is fitted in the wand, all the user must do is concentrate on the spell and have enough Soul Energy to cast a spell. To fit a Focus in the Wand, Press the Open Wand Focus Slot button (Default: Z) while holding the Wand and add the focus through your inventory. Having too many focuses might necessitate the creation of a Focus Bag. To start making focuses, one must make an Empty Focus first.
Crafting: goety:empty_focus_craft, goety:empty_focus_craft2
… and 3 more
On The Dark Arts 3 pages
Whether it be word of mouth, past experiences or stories, you have been very interested in what many have called, the 'Dark Arts'
The Dark Arts seems very different from the magics most people know. The most common magic available would be Enchanting. However, there's clearly more to magic than enchanting items. The act of summoning creatures to do one's bidding can be seen as a Dark Arts, for example. After all, most summonings you've encountered are done by foul forces.
Zombies seems to summon reinforcements out of nowhere, Evokers with Vexes, and the terrifying (but profitable) Spawners that are found in certain places in the world. With some scraps of knowledge you have an idea on accessing that those Spawners may be one of the keys to access these foul magics, or if they're too hard to find, some other way.
Magical Fabrics 4 pages
Lapis Lazuli seems to be the main component for utilizing magic. Combining it with a bunch of strings creates a special string that channels magic better than its mundane counterpart. By combining these special strings with a dye or some other component, you're capable of creating special fabrics.
Crafting:
Dark Fabric
Crafting:
Occult Fabric
Crafting:
Gale Fabric
Soul Energy 4 pages
You've researched on the secrets of the Illagers magic powers, Soul Energy, and you pondered on how to utilize and collect this energy.
Crafting:
Totem of Roots
With some twigs, an Ectoplasm and some Lapis Lazuli, you've managed to create your first Totem!
When killing a being with the Totem in the Hotbar or on a Charm Slot, it will fill up with Soul Energy. The amount depends on which creature is slain, but considering the Illagers disposition towards the Villagers, it's not hard to figure out which creature has the most amount of Soul Energy.
Soul Energy is what fuels their magic, and it seems to have a relation with Experience, though while Experience is used to enchant items and repair items if it has Mending, you've figure that Soul Energy can be used for more exotic purposes.
Mutations (21)
Illager Servants 46 pages
After learning more on the Illagers, how they came about from an ancient struggle where their Villager ancestors took up arms to defend themselves, you've conceived and found a way to introduce violence within the hearts of the Villagers... along with servitude.
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While you've managed to turn the pacifistic Villager towards violence, such hatred must be learned. The Illagers don't instantly know how to shoot their crossbows and chop with axes from the get go. To make a proper Illager, one must set up a proper training ground for them to grow. If one has a registered banner, giving a Neollager any banner that's not already a replica and having a Loom near them will have them work to make a replicated banner. Baby Neollagers are quicker to train.
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That being said, not all Illagers are made equal. Only those born with the talent for magic can hope to become a spellcaster, whom are conveniently marked by their purple robes.
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While armed with the sophisticated crossbow, these Illagers are quite simple in their approach to combat. Fortunately your servants knows how to back off when their target goes near them. They can accept custom arrows by right-clicking on them with up a stack of them, which they will use up when shooting.
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These highly trained and disciplined Illagers are capable of stabbing targets further from their position.
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Though shunned by others for their lack of magic or martial skills, these Illagers are highly useful for spotting incoming threats from afar, especially when perched high up, and sounding a horn that causes Guarding servants in a large radius around themselves, to attack it. These threats are either a hostile Player, a hostile mob with twice the amount of max health as the Signaler or a horde of enemies, the size of which depending on what comprises them and whether they have a higher max health than the Signaler.
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One of the most deadliest Illagers now under your command, these brutes can disable shields with their axes and deal a ton of damage as well. You probably shouldn't name them 'Johnny' if you wish to keep them obedient.
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A specialized Vindicator that can collect ingredients, like uncooked meat, and will either cook them at a nearby Smoker or Furnace, or assemble them at a nearby Crafting Table into an actual meal. Shift-right click with an empty hand on them will give you their first food in their inventory.
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These mountain climbers are a bit more sturdier than their vindictive cousins, both in health and their resistance on being blown away by wind.
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These Illagers are usually the ones that forge weapons for other Illagers, but they can also smash apart their foes with their mighty hammer. They can also take ore from a chest they're bound to and smelt them at a nearby Furnace or Blast Furnace, and will also craft weapons to other Illagers if they're somehow deprived of them, or make a better version if they have the resources and the Illager in question doesn't have an enchanted weapon.
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A practitioner of the dark arts, though one that's limited to only two spells, spells they perform quite well though. Combat-wise they love to run around in order to avoid getting stabbed. If their master learned the ways of ravaging, they are able to transform a Villager into a Ravaged which requires commanding a leading Evoker to one, or one nearby if Villagers as a whole are grudged against, while also having two Evokers nearby.
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With the ability to manipulate the very ground, these ragged spellcasters can raise stone pillars out of the ground to either hinder their enemy's path or to blow them up.
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These chilling conjurers of ice will smash their foes' head with their Ice Chunks.
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Ever-crying, these priests of the cold can breath out frost, summon frozen walls to hinder their foes and summon clouds of hail above them.
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Masters of the skies, these big haired shamans can fling their foes to the sky or blast them away with the wind.
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Whether they're hunting treasures or keeping them safe, these illagers will mercilessly electrocute their enemies to cinders.
The Illagers can be given certain types of food directly or throwing it at them, which they would eat to regenerate health when hurt or to breed. If fully healed, not in combat, not in following mode and with a reachable bed nearby, the food can be used to help them breed with one another, much like Villagers, which would result in a baby Neollager.
Having an excess amount of food in their inventory will cause them to share some food other Illagers with less food. The food they can take are either cooked meat, vegetables, fruits and Rotten Flesh, though they don't eat the latter, but use it to feed Ravaged or injured Ravagers. They can also be given armor to wear and associated weapons to equip.
While the Illagers have their own ominous banner, it would be both fun and useful to have your own banner that signifies your rule. To register your own personal banner, simply place down a banner and right click it with a Wand or Staff that doesn't have a Block based spell (ie, Pulverize).
patchouli:entity: Illagers like Pillager Servants can be made a captain.
If an Illager were given your personal banner, they will become a captain. Using a Command / Order Focus and commanding Illagers and certain other raiding servants, like tamed Ravagers, onto a leading Illager will cause them to follow them instead of you. Updating their movement stance will stop them from following the leading Illager. Right-clicking on the captain with an empty hand will cause them to drop their banner.
Right-clicking on a captain with a Taglock Kit, that has a Tagged creature on it, will cause them, and nearby raiding servants that are following the Illager, or not have a captain, to hunt said creature down before returning to their master once they slay their query. If the hunting party contains raiders that weren't following any Illager, they will start to follow the captain they came with.
Right-clicking on an Illager captain with a Waystone, that stored a position located in a chunk-loaded Village, with a Goat, or Raiding, Horn offhand, will cause them to perform a raid on the Village, attacking all non-baby Villagers. Much like with the taglock, the captain will cause nearby leaderless raiders to join them.
If their raid is successful, they will return to their master and will drop off loot, as Illagers gain Emeralds and other loot when killing Villagers. They will not perform a raid if their master has stored Villagers as a whole as allies. To stop your raid, either register Villagers as your allies or press Ceasefire key while holding a banner on main or offhand.
All Illagers will collect any loot from their kills and will throw them at their master when they're near them and away from combat, unless the loot is a valid food for them to eat.
Right-clicking on a Raider with an Ominous Shackles will cause them to enter Capturing Mode where, rather than killing Villagers, they will turn them into Prisoners that will follow their captor and can be commanded by you. Right-clicking on the Capturing raider with Shears will stop them from being in Capturing Mode.
Much like everything else, all raiders will enter Capturing Mode if their captain is in that mode. In Raids, if all surviving Villagers are Prisoners, the raid is considered a success. The Prisoner can be chained to you if you right-click on them, and can be chained to a captain by right-clicking on them with an empty hand. There's a chance that certain Villagers don't end up being captured and can potentially die like usual.
Right clicking on an Illager with a Waystone that leads to an unlocked Chest will cause them to register the chest as a valid container to take food from it, or store excess food and loot, when they are nearby. If the Illager is a leader, their followers will register the same chest as well.
Crafting:
Raiding Chest
An Illager can also register another chest aside from regular ones. When registered to this, Illagers will try to deposit any loot they have in this above their other chest and will not take items from it.
Illagers can be given armor (if config is set to true) and can be given a Totem of Undying so long as their offhand is empty. Right-clicking on them with a Stick will cause them to drop their Totem from their Offhand.
Maverick Servant 3 pages
Mavericks appear to be highly devoted to the Nether that they only obey those that are highly devoted to it. However, wearing the Unholy set near a trader that's underneath a block of Crying Obsidian will cause the newly convert to see you as a master of the Nether and obey your commands.
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You're also able to trade with your Maverick Servant by giving them an Emerald, without needing to wear appropriate attire to do so. You can also trade with other Maverick Servants, provided you're allied to their master, if they have one, and wearing the appropriate attire.
Skeleton Horse 3 pages
Despite its boniness, the steed can not only withstand being ridden without breaking under weight, but can also ride underwater.
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Wildfire 5 pages
With some testing and studying, you've managed to recreate one of the Nephilim's greatest folly, though without the whole betrayal thing of course.
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The master of blazes can be healed by right-clicking it with Blaze Powders or Rods, and can passively heal if their owner dons a Nether Robe, much like their lesser brethren. So intune to fire, they regenerate when standing on one and heal when struck by fiery attacks (with some... exceptions).
When extinguished, these fiery overlords will drop their helms which can elevate a Blaze to their level.
Zombie Horse 3 pages
A rotten steed for a rotten wizard, these undead horses are much more docile and quicker than any Zombies you know.
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… and 16 more
Mooshroom 3 pages
With some red mushrooms and a cow, you're able to turn said cow into a red Mooshroom.
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Heretic Servant 3 pages
Usually when a Villager sleeps next to a Nether Portal, they have a chance of turning into a Heretic. When wearing an Unholy Hat and Robe while being near them however, will cause them to not only turn to heresy, but also serve you as loyal acolytes.
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You're also able to trade with your Heretic Servant by giving them an Emerald, without needing to wear appropriate attire to do so. You can also trade with other Heretic Servants, provided you're allied to their master, if they have one, and wearing the appropriate attire.
Prisoners 10 pages
Not really a mutation unless one considers being chained and captured to fall under the concept.
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Prisoners that follow mobs will follow them like any other servants, but when directly following you, as seen by them being chained to you, they will follow much like they're tied by a lead. Prisoners, when on 'Guarding' mode, will not wander around the area like other servants, but will stay put but are still able to move to interact with certain objects.
To free a Prisoner, right-click on them while crouching. Prisoners can also be freed if they have taken enough damage while away from their captor or owner.
Right-clicking on a Prisoner with a Pickaxe of any kind allows them to enter Mining Mode. First, they must be near ores, then they must not be in Following mode in order for them to start mining.
Prisoners will collect ore drops once in a while, but will stop mining once either their pickaxe wore out, if they become hungry, or their inventory is full. They will either give their mined goods to an Illager or, if bounded to a chest, place them in it. Right-clicking on them with an empty hand while they're mining will cause them to face towards you, and angle they will face when they start to mine again if they stopped before. Right-click on them with a Stick to make them drop their pickaxe.
When mining, Prisoners will get hungry, and will stop mining once they begin to starve.
To feed them, either directly give them food or put them into a chest they're bound to. Your Illager servants will also feed the prisoners if they have excess amount of food, funnily enough.
Right clicking on a Prisoner with a Waystone that leads to an unlocked Chest will cause them to register the chest as a valid container to store their drops. If the chest, they're bounded to, have pickaxes, and a Servant or their Master is nearby, they will take it if they're not holding anything.
Crafting:
Raiding Chest
A Prisoner can also register another chest aside from regular ones. When registered to this, Prisoners will try to deposit any loot they have in this above their other chest and will not take items from it.
Brood Mother 5 pages
With some reagents and dark magic, you've managed to transform a spider into a dreadful Brood Mother.
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Not only are Brood Mothers make for powerful ride-able steeds, but they can shoot multiple web shots and lay spider eggs that will hatch into loyal spider servants. The resulting servant will spawn in different varieties depending on where it's egg is.
The arachnid can be healed by feeding it meat much like other spider servants, and can passively heal if their owner dons a Wild Robe.
Ravaged 5 pages
The secrets of creating Ravagers have been revealed to you. As you have long suspected, Ravagers are made from average Villagers through magical means. The conversion, however, is not instantaneous. The Villager is turned into, what it's called, Ravaged, and will need to consume large amount of flesh before it can transition into a full Ravager.
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The Ravaged can be fed by throwing Rotten Flesh at it, or siccing them onto any Villager, or Illager surprisingly, and have them kill the latter. Unsurprisingly, Villagers provide the most amount of flesh than any other. Once the Ravaged has transformed, it would need a specialized saddle that will make it not only rideable, but also stronger.
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Fully grown Ravagers can be part of a raiding party, though they cannot be leaders.
Zombie Ravager 3 pages
You know what's better than a regular Ravager? An Undead one! Well, kinda. Much like most Undead, the Zombie Ravager would burn in sunlight, and can't swim in water. The Zombie Ravager is also slower than its living counter part, but has a tiny boost in Armor points. Overall, a perfect mount for a Necromancer or for someone who hates sunlight and love rotting corpses.
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Hoglin 3 pages
While turning a Pig into a Piglin remains a mystery, turning one into a Hoglin just requires a bunch of Nether Warts and some savagery.
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Reprobate Servant 4 pages
Lately, Wandering Traders seems to transform when shot with Lightning, you began pondering if you can make a servant out of Reprobates much like you did with Witches. After a while, you discovered that some Soul Energy, a Magic Emerald and a Mystic Core can turn a bumbling trader into a loyal Reprobate.
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You're also able to trade with your Reprobate Servant by giving them an Emerald, without needing to wear appropriate attire to do so. You can also trade with other Reprobate Servants, provided you're allied to their master, if they have one, and wearing the appropriate attire.
Witch Servant 4 pages
While turning Villagers into Witches is a well known science, you wondered how to make Witch that serves you. Fortunately some Soul Energy, and a lot of Emeralds and a Mystic Core, allows one to make a loyal Witch.
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You're also able to trade with your Witch Servant by giving them an Emerald, without needing to wear appropriate attire to do so. You can also trade with other Witch Servants, provided you're allied to their master, if they have one, and wearing the appropriate attire.
Ripper 5 pages
You've learned how to fast track the Illager's domestication wolves into Rippers, using dark magic.
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Rippers are healed and bred with meat, the same way as regular wolves. They also grow up faster than regular wolves.
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Rippers can be part of a raiding party, though they cannot be leaders.
Wither Necromancer 5 pages
You've discovered a more powerful variant of regular Necromancers, one that burns with the fires of the Nether, shooting jets of flames from the ground and withers their foes. Rather than regular Skeletons, the ritual is performed on a Wither Skeleton instead.
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Much like regular Necromancers, they can be taught to summon more than just Wither Skeletons. Right-clicking with certain Necromancy Focuses allows them to summon more types of servants. Right-clicking on them with an empty hand will cause the Necromancer to summon Undead Servants for you. They are healed the same way as regular Wither Skeleton Servants.
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Should a Wither Necromancer fall, having an Empty Soul Jar will cause their soul to fill it, which, when right-clicked on a Wither Skeleton, will revive them using said Wither Skeleton as their new body.
Necromancer 11 pages
The scroll contains some instruction on granting, or calling forth, intelligence to the long diseased, allowing you to create and command undead Necromancers from Skeletons.
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The Necromancers can be taught to summon more than just Zombies. Right-clicking with certain Necromancy Focuses allows them to summon more types of servants.
They will only accept focuses that summons an undead creature they can't already summon themselves. They can accept Rotting Focus, Osseous Focus, Spooky Focus, Reaping Focus, Vanguard Focus and Blackguard Focus.
Right-clicking on them with an empty hand will cause the Necromancer to summon Undead Servants for you. They are healed the same way as regular Skeleton Servants.
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Should a Necromancer fall, having an Empty Soul Jar will cause their soul to fill it, which, when right-clicked on a Skeleton, will revive them using said Skeleton as their new body. It's also rumored that feeding them with a jar of another necromancer will increase their power...
Warlock Servant 4 pages
Having an oath breaker as a servant might raise some eyebrows, but nonetheless you've discovered how to do so. With the infernal air of the Nether, you can turn a Villager into a loyal Warlock.
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You're also able to trade with your Warlock Servant by giving them an Emerald, without needing to wear appropriate attire to do so. You can also trade with other Warlock Servants, provided you're allied to their master, if they have one, and wearing the appropriate attire.
Black Beast 6 pages
Having a Wraith properly possess a Black Wolf results in a powerful, and unnatural, creature that can rend your enemies asunder through it's withering claws and curses or, if their foe is beyond their reach, summoning apparitions of their heads to bite them.
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The beast can be healed by feeding it meat much like tamed wolves, and can passively heal if their owner dons a Wild Robe. Right-clicking on them with a Taglock Kit, that has a Tagged creature on it, will cause them to hunt said creature down before returning to their owner once they slay their query.
Upon death, the beast would be reduced to a soul where it can be right-clicked on a Black Wolf, loyal or not, to have it possess and mutate it back to its original form.
Mob based on 'Nightmare Stalker' from 'Born In Chaos' mod by 'mongoose_artist'.
Drowned Necromancer 5 pages
You've discovered a more powerful variant of regular Necromancers, one that still retains their flesh and holds great power over the ocean, shooting torrents of steam missiles and conjure falling tridents around themselves. Rather than Skeletons, the ritual is performed on a Drowned instead.
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Much like regular Necromancers, they can be taught to summon more than just Drowned. Right-clicking with certain Necromancy Focuses allows them to summon more types of servants. Right-clicking on them with an empty hand will cause the Necromancer to summon Undead Servants for you. They are healed the same way as regular Drowned Servants.
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Should a Drowned Necromancer fall, having an Empty Soul Jar will cause their soul to fill it, which, when right-clicked on a Drowned, will revive them using said Drowned as their new body.
Trampler 5 pages
It appears you've found a way to create a violent horse-like steed made from Illagers instead of Villagers. Unlike Ravagers, these steeds appeared ready to be mounted out of the gate.
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Much like camels, pressing jump will charge up their dash, allowing you to manually charge at your foes.
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Tramplers can be part of a raiding party, though they cannot be leaders.
Focuses › Wind (9)
Razor Wind Focus 3 pages
The focus hones the wind into a thin, sharp blade, shooting out to slice any non-allied creature in its path at high speed.
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Casting with Wind Staff increases the initial width of the blade.
Flight Focus 3 pages
With the power of the graceful dragon and control of the Elytra, you've managed refine the Launching Focus to let you properly fly through your wand or staff(by holding down right mouse button).
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Casting with Wind Staff will make you fly faster.
Wind Blast Focus 3 pages
The Wind Blast Focus allows you to summon a blast of wind in front of you, knocking back creatures in your line of sight. The blast deals no damage unfortunately, but you can throw creatures off of ledges from a, admittedly short, distance!
Crafting: goety:focus/wind_blast_focus
When cast by different staffs, the wind blast might give additional effects to targets.
Casting with Wind Staff increases knockback distance.
Cyclone Focus 2 pages
The focus sends forth a powerful cyclone pulling in any nearby creatures and throwing them around. Casting with the Wind Staff will cause the cyclone to constantly deal a small amount of damage to targets caught in it.
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Launch Focus 3 pages
After some tinkering and experimentation, you've managed to create a spell that propels you into the air, allowing you to fly in a crude yet effective manner.
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Casting with Wind Staff launches you further.
… and 4 more
Trembling Focus 3 pages
The spell emits a circular wind blast around the caster, pushing back non-allied creatures a certain distance away, and slowing them down briefly.
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Casting with Wind Staff increases the area of effect.
Updraft Focus 3 pages
The Focus allows you to summon a powerful gust of air at a location or at the feet of creatures that will, after a second, throw them into air, damaging them.
Crafting: goety:focus/updraft_focus
Casting with Wind Staff increases the area of effect.
Cushion Focus 2 pages
Conjures a cloud that negates all fall damage when a creature falls on it. The cloud will automatically position itself to the ground.
Crafting: goety:focus/cushion_focus
Whirlwind Focus 2 pages
This focus allows the user to surround themselves with a barrier of wind which pushes back all nearby creatures and potentially deflects projectiles. The powerful winds created by this spell also allows the caster to hover in place as it is cast. When cast with the Wind Staff, the winds will deflect projectiles more efficiently and the caster floats even higher.
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Summons (38)
Blackguard Servant 4 pages
Based on the ancient vanguards, you've created a zombie variation that focuses on intimidation and brute force, rather than finesse. Wearing heavy plated armor and a spiked club, these undead horrors trade speed for strength and power.
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If they're shield-less, right click on them with an Iron Ingot to give them their shield back when they're not attacking.
One can call these creatures through the use of a Blackguard Focus, or through a ritual which summons one without a limited lifespan.
One can call these creatures through the use of a Blackguard Focus, or through a ritual which summons one without a limited lifespan.
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Ice Golems 4 pages
A golem made of glacial frost and snow, they hold more power than Snow Golem, yet less power than Iron Golems. They attack by jabbing their foes with their ice spiked hands and rarely smash the ground and summon a frost nova.
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Right click the center Blue Ice with an Animation Core.
One can call these creatures through the use of a Frostborn Focus, or a permanent golem through this configuration. They can be healed by right-clicking on them with Ice, Packed Ice or Blue Ice.
Summon Storm 2 pages
A simple yet powerful ritual that conjures up a Thunderstorm. Useful to those who wish to hide from the sun.
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Servant Attributes 3 pages
Servants summoned by either Rituals or Spells tend to share some attributes with each other. For starters, they attack all kinds of Hostile Creatures, they won't attack each other if they share an Summoner, they have a limited lifespan and a limit on how many Servants a Summoner can have.
However, certain types of servants last forever if their summoner dons a associated crown and they can use their summoner's Soul Energy to heal themselves (provided they're not on fire) if said summoner wears the associated robe or, in the case of undead servants, Necro Cape. Undead Servants will burn in sunlight when not wearing a Helmet.
Servants can teleport to their Summoner if their summoner has their Focus equipped to their wands and cast the spell when crouching. If the summoned Servant is not a Vex, hitting them (or, if enabled through config, right click on them) with a Wand/Staff will either make them follow the Summoner, wander around the area or stay put.
Quick-Growing Vines 9 pages
These thick, sentient vines can block the paths of any creature that attempts to go through.
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When summoned or planted underwater, instead of growing into vines, they grow into aquatic kelp instead.
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Monstrous and poisonous, these floral creatures shoot poisonous quills towards their master's foes.
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Much like their simple cousins, summoning these poisonous plants underwater will spawn an aquatic variant, though unlike their landlubber counterparts, their quills are unaffected by water.
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These plants can be healed using Bone Meal on them. If they're already fully healed, they have a chance of generating a new seed instead.
… and 33 more
Sprites 3 pages
You have of tales of lights dancing in bogs or swamps, luring travellers to their deaths. At first, you thought they would simply lure victims around in circles until they get tired and starve to death. Turns out, instead of having them starve, they would just zap them to death.
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Bear Servants 9 pages
Loyal and aggressive, these bears make for fine servants to claw and rip apart your enemies. Also makes for a good mount, no saddle needed in fact, if you ignore its slow speed.
One can call upon a loyal bear through the use of a Mauling Focus, or through a ritual which summons one without a limited lifespan.
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Right-clicking on a loyal Bear Servant with fish will heal them. Summoning a bear servant on a cold biome or with a Frost Staff will call forth a Polar Bear Servant.
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Another way of getting a Polar Bear Servant is to have a regular Polar Bear submit to you through a conversion ritual.
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Bear Servants summoned through rituals can breed with each other when right-clicked with Honeycombs.
Gnashers 5 pages
Sharks aren't as vicious as most would think and very rarely attack people on their own. These underwater fiends are another story, ripping and tearing up foes with their sharp teeth. Also makes for a good underwater mount without any need for a saddle.
One can call upon a loyal gnasher through the use of a Mauling Focus underwater or through Abyss Staff, or through a ritual which summons one without a limited lifespan.
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Right-clicking on a loyal Gnasher with fish will heal them. If the Gnasher was summoned through ritual, it can breed with another Gnasher summoned that way by right-clicking on them with meat while crouching.
Leapleaves 4 pages
A powerful ape-like creature made of roots and leaves, that can jump high and smash hard upon the foes of their summoner.
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Right click the center Overgrown Roots with an Animation Core.
The creature can be healed by right-clicking on them with Bone Meals.
Black Wolves 18 pages
Thought to be fairy tales, these omens of death are very real and loyal to their summoner.
One can call upon a loyal black wolf through the use of a Hunting Focus, or through a ritual which summons one without a limited lifespan.
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Right-clicking on a loyal Black Wolf with meat will heal them.
Summoning Black Wolves through certain ways may also yield variants of the beast or even other types of hounds.
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An undead version of regular wolves, though unlike them, these wolves may emit a howl that boosts the damage of their skeleton allies. Unlike the other two variants, these wolves don't turn invisible when hunting their query. They are summoned by casting Hunting spell with a Necro Staff, or through another ritual.
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These white furred canines are a terror to people living in cold areas, with their icy fangs and resistance to frost. They are summoned by casting Hunting spell with a Frost Staff, summoned in snowing biomes, or through another ritual.
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Legends of fiendish hounds that appear in a clap of thunder have been abound, now their lightning jaws are yours to command. They are summoned by casting Hunting spell with a Storm Staff, summoned in an exposed storm, or through another ritual.
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You've heard of tales and myths of hounds dragging the damned to the fires of the Nether, perhaps it's time to put these hounds to heel. They are summoned by casting Hunting spell with a Nether Staff, summoned in Nether biomes, or through another ritual.
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Enderling Servants 12 pages
Sub-species to Enderman, these odd creatures are far more sustainable to being bound to their summoner than their nigh impossible to control cousin.
All Enderlings are capable of teleportation, but unlike the Enderman, they don't teleport as often and some of them would disappear from combat for a couple of seconds to confuse their foes. They are also vulnerable to water.
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Watchling Servants are simple brutes that attack by teleporting in front of their enemy and swinging their arms at them. They can either be summoned through a ritual or casting with a Watching Focus.
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Blastling Servants are the toughest enderling health-wise, and attack by shooting a volley of hot goo at their enemies, though they would temporarily run or teleport away if a foe gets close to them. They can either be summoned through a ritual or casting with a Blasting Focus.
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Snareling Servants are odd yet devious. They would first attempt at shooting their Snareling Goop at their foe, which would ensnare them for a time when hit, then they would either teleport or run towards their foe and attack them with their arms. They would temporarily try to run or teleport away if a foe gets close to them, if they're not ensnared. They can either be summoned through a ritual or casting with a Snaring Focus.
They can be healed by feeding them Chorus Fruits or wearing Void Robes with soul energy.
Redstone Cube 3 pages
Using an Animation Core, you're able to animate a Block of Redstone into a loyal servant. The Cube is immune to flames and lava and will headbutt any foes it detects.
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There's also another feature of the cube that makes it immensely helpful for mining. Shift-right clicking on them with an ore, metal or pickaxe-able blocks will cause them register it, which will cause them to start glowing yellow the closer they are to that specific block. Shift-right click on them with an empty hand to unregister their block.
Whisperers 5 pages
Despite their names, Whisperers are loud and odd creatures that can conjure forth quick growing vines to block their target's path, summon two Poison-Quill Vines and entangling roots upon their target's legs.
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One can call these creatures through the use of a Whispering Focus, or by right-clicking on the center Jungle Leaves of this configuration with an Animation Core for one without limited lifespan.
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Right click the Moss Block with an Animation Core.
The creature can be healed by right-clicking on them with Bone Meals.
Haunted Skull 2 pages
Much like Vexes, Haunted Skulls can move through terrain but are more frailer and can only deal damage by exploding onto enemies. Their explosions don't effect their summoner nor their summons.
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Phantom Servants 4 pages
While phantoms usually appear to hunt the sleep-deprived, you've nonetheless found a way to bind these creatures into your service.
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When summoned while wearing a Necro Cape, the resulting phantom would appear translucent and gain the ability to pass through blocks! One can call these creatures through the use of a Phantasm Focus, or through a ritual which summons one without a limited lifespan.
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Spider Servant 13 pages
Simple, yet ravenous creatures, these giant arthopods can be great assets in combat, though they are very blind when within bright light.
The following texts will detail the variants of spiders a Spider Nest can train.
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The basic Spider found in the dark, only loyal towards you. Does whatever a Spider a can.
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A smaller and venomous subspecies of Spiders. Wearing Wild Robes will make these spiders inflict Acid Venom instead of regular Poison.
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Unlike their brutish counterparts, Web Spiders would not immediately attack their foes, but instead shoot a ball of web that, when hit, entangles them for a while, where upon they will rush towards them at high speed.
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These freezing cold arachnids slows down their target with every bite, and can walk on Powdered Snow with no problems. If their owner wears a Frost Robe, their bites freezes their target instead.
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A bone covered spider that shoots Bone Shards at their foes from afar, only going onto melee if their target is close.
Each loyal spider can be healed by right-clicking on them with a piece of meat.
Wartlings 3 pages
Wartlings have the same properties as Spiders, though they are much smaller and weaker. A Wartling can only exist for 9 seconds before either dying or returning back to its user, where it will disappear and heal the user the amount of health it had.
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Should the user have a negative effect on them, the next Wartling will take and 'store' that effect in them, which will cause them to leave a cloud of the stored effect once they perish. The stored effect does not effect them and they cannot be effected by the same effect as the one they stored. These Wartlings do not return to their user.
Bound Illagers 21 pages
While a Vindicator can be raised as a Zombie, a Pillager a Skeleton, to truly make a proper undead version of the powerful Evokers and other Illager spellcasters, one must be more... spiritual in their pursuit.
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Unlike the other two, Bound Evokers can float above ground and is unaffected by gravity. Despite their spiritual looks, they cannot phase through walls and can still be harmed with conventional weaponry.
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No longer bound to the ground, these undead spellcasters nonetheless retain their mastery over the earth.
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Bound Iceologers are as chilly as they are in life but, this time, their Ice Chunks are falling on someone else's head instead of yours.
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As teary as they are in life, the undead Cryologers will rain hail and conjure walls upon their enemies. For some reason, despite their teary-eyed appearance, they seemed to be less miserable and more apathetic to their predicament than the other bound illagers.
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These Illagers retain their power over the wind in death, with a neat caveat of truly being able to fly rather than slowly fall to the ground.
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Not even death can stop the storm within these plunderers, and they're willing to reveal it to their foes.
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These bound souls can be healed by right-clicking on them with Ectoplasm.
As they still retain their mental faculties, these souls can be given your personal banner and lead your Illager servants as well.
Doppelganger 2 pages
While similar to the clones conjured by Illusioners, these Doppelgangers will instead draw attention from hostile creatures and will disappear once hit or their summoner getting hit.
Their arrows do no damage to enemies and they will disappear after a certain amount of time.
Hoglin Servants 7 pages
Hoglins make for fine servants to throw your enemies into the air with their mighty tusks. Also makes for a good mount, no saddle needed in fact, for some reason, if you ignore its slow speed.
But while loyal and brave, these Hoglins still retain their hatred of Warped Fungi and Nether Portals. They will also zombify outside of the Nether, turning the loyal creature into an omnicidal, and NOT loyal, Zoglin. One can call upon a loyal hoglin through the use of a Mauling Focus while being in the Nether, or through a ritual which summons or converts one without a limited lifespan.
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Right-clicking on a loyal Hoglin Servant with Crimson Roots or Weeping Vines will heal them.
Obtaining and wearing a Nether Robes will stop the zombification from affecting your Hoglins. Using the Mauling Focus with a Nether Staff will call them forth no matter what dimension you're in.
Reaper Servant 5 pages
These spectres are called and bound by your will to the point where their scythes won't cut either you or your allies.
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One can call these creatures through the use of a Reaping Focus, or through a ritual which summons one without a limited lifespan.
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Reapers can be healed by right-clicking on them with Ectoplasm.
Zombie Servant 25 pages
Zombies are the most common undead creature to crawl out of the dark, and it's no surprise that summoning and controlling them aren't exactly hard to do, whether it be from spell or ritual.
The following texts will detail the variants of zombies a necromancer can summon.
One can call these creatures through the use of a Rotting Focus, or through a ritual which summons one without a limited lifespan.
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Zombie Servants are simple in their functions, kill anyone who hurts you or any hostile creatures and follow you much like Tamed Wolves, only taller and stinkier.
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Zombie Servants can be summoned or converted into different variants. Casting the Rotting Focus in a Desert exposed to the sky will summon a Husk Servant.
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Trying to summon a Zombie underwater would summon a Drowned Servant instead. Drowned Servants can accept Tridents and will attack the same way as a regular Drowned.
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A simple Zombie Villager, only more loyal and less curable. Summoning a zombie in a Village will summon a Zombie Villager Servant.
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Summoning a Zombie in a cold, snowy environment, or with a Frost Staff, will call forth a Frozen Zombie Servant. Frozen Zombie Servants will slow down their targets through their fists or their snowballs they chuck. Much like Strays, they don't take damage from Freezing.
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While being in a Jungle biome, one might have a chance of summoning a Jungle Zombie Servant instead, a 100%% if summoned with a Wild Staff. Their attacks inflicts Poison, but if their summoner dons the Wild Robes, they will inflict Acid Venom.
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When exposed to an open thunderstorm, there's a 50%% chance of summoning a Frayed Servant instead of a regular Zombie, a 100%% when summoned with a Storm Staff. They inflict Spasms when they attack and take 50%% less damage from shock or lightning attacks.
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Summoning a zombie within the mansions of the Illagers, will summon forth loyal Zombie Vindicators instead. It appears that many Vindicators are buried within their homes, still clutching their axes.
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The Nether is full of Zombified Piglins that it comes to no surprised that casting the spell within the abominable realm will call forth one that's loyal towards you. Fire-resistant and scares Piglins like any other of its kind.
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The Brutish guardians of the bastions rarely, if ever, leave their home, and most have their bodies burnt by the surrounding lava. Nonetheless, there's still a chance of summoning a Zombified version when casting within their holds.
Zombie Servants in all variants can accept any Armor but only accept Swords or Axes.
Blaze Servants 4 pages
What caused the Blazes to rebel against their makers? Deciphering the manuscript has shown what could be potential flaws but nothing concrete. In any case, you've found a way to make your own Blazes that would actually follow commands and defend their master.
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Right-clicking on a loyal Blaze Servant with a Blaze Powder or Blaze Rod will heal them.
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Squall Golem 7 pages
The shrines on the peaks seems to hold a copy of a blueprint on making wind-powered golems. Indeed, these golems seems far different from others of its kind, as it appears to require outside energy to function.
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Right click the center Jade Block with an Animation Core.
When created the golem will be inactive, immobile and somehow unable to be harmed. The golem requires power from a block called a Resonance Crystal to function.

To activate the golem, one should register the golem by left-clicking the crystal on it. Once registered, the crystal must then be powered by a Wind Blower, blowing wind on it.
When powered, the crystal will activate the golem. Should the crystal be broken or deactivated, the golem will shut down and be inactive once more.
The golem can only Follow or Stand By, it cannot Wander like other servants. If damaged, the golem can be repaired using Jade or Jade Blocks.
The golem can only Follow or Stand By, it cannot Wander like other servants. If damaged, the golem can be repaired using Jade or Jade Blocks.
When deactivated, right-clicking on the golem with an empty hand will rotate them towards you at an angle.
Wraith Servant 9 pages
These spectres are called and bound by your will to the point where their own Ice Bouquets do not touch either you or your allies.
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One can call these creatures through the use of a Spooky Focus, or through a ritual which summons one without a limited lifespan.
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Wraiths can be healed by right-clicking on them with Ectoplasm.
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A variant of the wraith, these acid gas calling phantasms are called when summoned within a Swamp biome.
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A variant of the wraith, these ice puking creatures are called when summoned within a Crypt.
Carrion Flies 6 pages
Some flies, when feeding upon the rotten flesh of the dead, can become enchanted with necrotic energies into becoming larger and ferocious.
Upon killing an creature, they spawn giant maggots, potentially more of them if the creature has high enough max health, that share their current lifespan if the have one, that will also turn into a Carrion Fly upon killing a creature. One can call upon a swarm of them through the use of a Carrion Focus, or through a ritual which summons one without a limited lifespan.
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They can, on harder difficulties, move through walls for some reason. Right-clicking on a loyal Carrion Fly with meat will heal them, though on Carrion Maggots, it will cause them to cocoon before they transform into a Carrion Fly.
Guardian Servant 5 pages
These biomechanical cyclops are called from their monuments to serve under your command. While they do not need to breath to survive, it's best to not have them flail about on land.
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One can call these creatures through the use of a Guardian Focus, or through a ritual which summons one without a limited lifespan.
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Guardians can be healed by right-clicking on them with fishes.
Mini Ghasts 5 pages
Smaller than their larger counterparts, these miniature ghasts are unable to spew giant lava bombs, but instead spew small fireballs like Blazes.
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These giant, yet fragile, beings float around their summoner, belching forth lava bombs and face their targets properly unlike their natural straight looking counterparts.
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Skeleton Servant 21 pages
Skeletons are slightly more intelligent and quicker than their rotting cousins, but are otherwise still basic in their functions.
The following texts will detail the variants of skeletons a necromancer can summon.
One can call these creatures through the use of a Osseous Focus, or through a ritual which summons one without a limited lifespan.
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Skeleton Servants will attempt to kill anyone who hurts you or any hostile creatures nearby. If summoned when the summoner wears a Necro Cape, their arrows pass through allied mobs.
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Attempting to summon a Skeleton Servant in a cold tundra exposed to the skies, or summon using a Frost Staff, will yield a Stray Servant instead.
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While being in a Jungle biome, one might have a chance of summoning a Mossy Skeleton Servant instead, a 100%% if summoned with a Wild Staff. Their arrows inflicts Poison, but if their summoner dons the Wild Robes, they will inflict Acid Venom.
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Under the sea, not only do Skeletons swim, but also wield harpoon shooting crossbows that fly through water better than regular arrows.
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Being exposed to an open thunderstorm will have a chance of summoning a Rattled Servant instead, a 100%% if summoned with a Storm Staff. Their arrows inflicts Spasms, and they are have damage resistance to shock or lightning attacks.
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Casting the spell at a Pillager Outpost will summon forth a loyal Skeleton Pillager, which has more health than regular Skeletons and wields a crossbow.
Skeleton Servants can accept any Armor but only Swords/Bows meaning they can either be range or melee attackers.
Curiously, the spell cannot call forth a loyal Wither Skeleton when cast within a Nether Fortress. The charred skeletons seems to hold great magical power and a great loyalty towards their home to be summoned frivolously...
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After much research, you've found a way to call forth a former inhabitant of the Fortress, and bind it to your will. They inflict Wither on melee and shoot fire arrows when given a bow.
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Vex Servants 3 pages
Your own group of Vexes. These Vexes pretty much acts the same as Evoker Vexes, only they will follow you and attack on your behalf.
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Unlike other fleshier Servants, Vexes will not wander and stop following you and will not accept weapons/armor as they're too big for them.
Grave Golem 7 pages
With the schematics of an ancient war-machine and a way to possess Armor, you've got to thinking. After some trials and errors, you've discovered a way to create the ultimate Undead Servant: The Grave Golem.
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Structure: Unnamed structure (structure preview not yet rendered)
Right click the center Skull Pile with an Animation Core.
The Stone Bricks can be substituted with other similar blocks such as Deepslate Bricks. The Golem has an assortment of abilities, from smashing its hands on the ground, shooting Haunted Skulls and summoning Haunts to aid it. The Golem can be commanded to follow, wander or stay in position through a wand/staff. They can be repaired by right-clicking on them with Bone Blocks or Bones, but can regenerate if the summoner wears a Necro Cape.
There's also another special ability the Golem possesses, should their Summoner die within 64 blocks near them, their items and equipment will be absorbed within the Golem. The Golem will glow reddish-orange to show that it has items contained itself. To get the items back, the Summoner simply needs to right-click on them with a Shovel. They'll also drop said items when killed. Of course, this requires the Summoner to actually drop their items upon death. (Suggested by JoTurtleGuy21)
Should the Golem fell from battle or command, they will drop their 'skull'. The Skull can be used to revive the Golem in a cheaper manner. However, the Skull remembers it's original creator and master and the revived Golem will only follow their commands.
Structure: Unnamed structure (structure preview not yet rendered)
Ministrosities 7 pages
A tiny little golem that not only run around in excitement, but also rip through foes with their stone maw.
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One can call these creatures through the use of a Ministrous Focus. They can be healed by right-clicking on them with Stone.
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Summoned while wearing a Geo Robes or through ritual, these ministrosities are stronger than their stone counterparts and are immune to fire.
Redstone Monstrosity 8 pages
In ancient times, a monarch had fashioned a powerful weapon, more stronger and terrifying than the Redstone Golems, with guidance of an outside force, before banishing it for unknown reasons. However, the creation process was recorded, perhaps in secret, allowing you to replicate this terrifying monstrosity.
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Structure: Unnamed structure (structure preview not yet rendered)
Right click the center Reinforced Redstone Block with an Animation Core.
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The Stone Bricks can be substituted with other similar blocks such as Deepslate Bricks for the mold. The Monstrosity is perhaps one of the strongest beings you have created, its power unmatched by other servants. They can be repaired by right-clicking on them with Redstone Blocks.
Should the Monstrosity fell from battle or command, they will drop their head. The Head can be used to revive the Monstrosity in a cheaper manner. However, the Head remembers it's original creator and master and the revived Monstrosity will only follow their commands.
Structure: Unnamed structure (structure preview not yet rendered)
Redstone Monstrosities can be part of a raiding party, though they cannot be leaders.
Snappers 5 pages
While piranhas are, in reality, passive and shy creatures, these horrid creatures live up to their vicious and aggressive reputation.
One can call upon a loyal snapper through the use of a Hunting Focus underwater or through Abyss Staff, or through a ritual which summons one without a limited lifespan.
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Right-clicking on a loyal Snapper with meat will heal them.
Vanguard Servant 4 pages
These ancient warriors have once served a necromancer that had stolen a piece of dark magic. Their glaives can reach further than most swords and can damage multiple foes in front of them. Their shields might break after a single hit, but it will absorbed that hit completely.
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If they're shield-less, right click on them with any Wooden Planks to give them their shield back when they're not attacking.
One can call these creatures through the use of a Vanguard Focus, or through a ritual which summons one without a limited lifespan.
One can call these creatures through the use of a Vanguard Focus, or through a ritual which summons one without a limited lifespan.
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Redstone Golem 8 pages
Plundering through old architectures, you've came across a sort of blueprint for a powerful Golem that's used for wars in ancient days. The Golem seems mighty, though it requires a mold made of Diamonds and Stone Bricks to create such a terrible beast.
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Right click the center Redstone Block with an Animation Core.
The Stone Bricks can be substituted with other similar blocks such as Deepslate Bricks. The resulting Golem proves far superior to the Iron Golems as not only is it stronger, but it can be commanded to follow, wander or stay in position through a wand/staff. They can be repaired by right-clicking on them with Redstone Dusts or Blocks.
Should the Golem fell from battle or command, they will drop their 'skull'. The Skull can be used to revive the Golem in a cheaper manner. However, the Skull remembers it's original creator and master and the revived Golem will only follow their commands.
Structure: Unnamed structure (structure preview not yet rendered)
Redstone Golems can be part of a raiding party, though they cannot be leaders.
Slime Servant 8 pages
With an Animation Core on a Block of Slime or casting Slimy spell, you're able to conjure a loyal Slime Servant. Using a Slimeball will heal them but a Block of Slime on them will not only heal, but also increase their size up to a point.
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If a Block of Slime is surrounded by water, the resulting slime appears to be tropical to say the least, with fishes swimming within itself and being able to traverse through water far better than their other variants. When slain, creatures nearby will gain oxygen with the range and amount depending on size.
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Slimes aren't the only thing you can animate into loyal servants. Using an animation core on a magma block will transform it into a loyal Magma Cube servant. Instead of a Block of Slime, Magma Cream is used to heal and Magma Blocks to increase their size.
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Using an Animation Core on a Block of Slime or casting Slimy spell while within a Crypt will summon forth a loyal ectoplasmic Crypt Slime.
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Twilight Goats 5 pages
Dark colored and vicious counterparts of regular goats, these dark omens will ram onto their masters enemies or skewer them with their horns, or bites if they lose them.
One can call upon twilight goats through the use of a Hunting Focus while on a mountain, or through casting it with a Wind Staff, or through a ritual which summons one without a limited lifespan.
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Right-clicking on a loyal Twilight Goat with any type of edible food will heal them.
Rituals And You (18)
Deep Ritual 3 pages
Requirements: Altar is in Deep Ocean biome and below sea level
OR 4 Sea Lanterns 16 Prismarine Blocks Any 16 Granite Blocks Any
Altar must be waterlogged
OR 4 Sea Lanterns 16 Prismarine Blocks Any 16 Granite Blocks Any
Altar must be waterlogged
Image: goety:textures/gui/entries/deep_ritual.png (not yet resolvable to a texture)
An example of how the ritual can be placed.
The power of the ocean courses through the Altar, allowing you harness the very tides for your own diabolical purposes.
End Ritual 3 pages
Requirements: Be in the End 16 Void Blocks 64 End Stone Variants 32 Purpur Blocks Any
Image: goety:textures/gui/entries/end_ritual.png (not yet resolvable to a texture)
An example of how the ritual can be placed.
The concentrated essence of the Void helps channel the powers of the end of all things into making arcane rituals.
Divination Ritual 12 pages
Requirements: 1 Crystal Ball 16 Lit Candles 1 Skeleton Skull
Image: goety:textures/gui/entries/divination_ritual.png (not yet resolvable to a texture)
An example of how the ritual can be placed.
The word 'Necromancy' refers to the art of divination through spirits of the dead. Using the power of souls, you are able to perform rituals that can reveal locations of certain areas to you.
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Sky Ritual 3 pages
Requirements: Altar at equal or above 128 Blocks height
OR 8 Marble Blocks 16 Jade Tiles 4 Indented Gold Blocks
OR 8 Marble Blocks 16 Jade Tiles 4 Indented Gold Blocks
Image: goety:textures/gui/entries/sky_ritual.png (not yet resolvable to a texture)
An example of how the ritual can be placed if placed below height level.
By putting the Altar high in the air, you can harness the very winds and the sky to power your magics.
Animation Ritual 3 pages
Requirements: 15 Ladders 15 Rails 1 Carved Pumpkin
Image: goety:textures/gui/entries/animalis_ritual.png (not yet resolvable to a texture)
An example of how the ritual can be placed.
From your studies, you figured out a way to make rituals that surrounds summoning and controlling creatures. The rails and ladders are to signify motion, and the pumpkin signifies life, for a Carved Pumpkin is what gives life to Snow and Iron. Funnily, through your researches, you've found out that aside from giving life, pumpkins also have a magical property that stops Enderman from being enraged if you stare at them while wearing it, and not because you are fooling them.
… and 13 more
Forge Ritual 3 pages
Requirements: 1 Cauldron full of Lava 2 Furnaces or Blast Furnaces 1 Anvils
Image: goety:textures/gui/entries/forge_ritual.png (not yet resolvable to a texture)
An example of how the ritual can be placed.
Creating a Forge around the Dark Altar allows you to craft certain items and upgrade your magical arsenal.
Storm Ritual 3 pages
Requirements: Same as Sky Ritual Altar must be exposed to a Storm 4 Lightning Rods 20 Chains 12 Copper Block Any.
Image: goety:textures/gui/entries/storm_ritual.png (not yet resolvable to a texture)
An example of how the ritual can be placed.
The power of the storm will power your magical skills like no other! The Copper Blocks can be of any kind.
Geoturgy Ritual 3 pages
Requirements: Altar is at or below 32 height, not expose to sky
OR 1 Smithing Table 8 Blocks of Amethyst 16 Deepslate Blocks
OR 1 Smithing Table 8 Blocks of Amethyst 16 Deepslate Blocks
Image: goety:textures/gui/entries/geoturgy_ritual.png (not yet resolvable to a texture)
An example of how the ritual can be placed.
Placing the Altar deep beneath and surrounding it with deepslate and amethysts, you will be able to harness the earth to create all kinds of jewels and magics.
Adept Nether Ritual 3 pages
Requirements: Be in the Nether 8 Basalts Any 16 Blackstone Any 4 Glowstone
Image: goety:textures/gui/entries/adept_nether.png (not yet resolvable to a texture)
An example of how the ritual can be placed.
The Nether is a dimension full of Soul Energy, as shown with the endless amounts of Soul Sand that littered the realm. However, there still needs structure to create Nether related artifacts to focus the abundance into one place. The Blackstone and Basalt can be of any kind.
Overgrown Ritual 3 pages
Requirements: Altar is in Jungle biome
OR 32 Leaves Any 16 Overgrown Roots 16 Mossy Blocks Any
OR 32 Leaves Any 16 Overgrown Roots 16 Mossy Blocks Any
Image: goety:textures/gui/entries/overgrown_ritual.png (not yet resolvable to a texture)
An example of how the ritual can be placed.
The wild powers of nature, growth and life can be channeled and perverted through this ritual for dark ends.
Performing Rituals 15 pages
The Dark Altar is the centerpiece of most Rituals. Before anything, the Altar must be placed above a Cursed Cage, and the Cage must have Soul Energy for the Altar to function.
Crafting:
Dark Altar
Crafting:
Dark Altar
Crafting:
Dark Altar
Crafting:
Dark Altar
Crafting:
Dark Altar
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Crafting:
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Crafting:
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Crafting:
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Crafting:
Dark Altar
By using a Dark Altar, you may craft a certain item or summon a creature depending on the blocks and items surrounding the Altar. Unlike other schools of magic, these blocks do not need to be arranged in a certain order for the ritual to function. What matters is the certain amount of certain blocks are within the Altar's 8, by default, block radius. Shift right-clicking on the Dark Altar with an empty hand will show the range of affect, doing it again will hide it.
To begin the ritual, you must filled the pedestals first with the required items before placing the Altar's item. When the ritual is ongoing, the Altar will siphon Soul Energy from the Cage, so you best make sure it has enough of it before enacting a Ritual! The Pedestals can be used for decoration.
Structure: Unnamed structure (structure preview not yet rendered)
Magic Ritual 3 pages
Requirements: 16 Bookshelves/Enchant Power 1 Enchanting Table 1 Lectern with Book
Image: goety:textures/gui/entries/magic_ritual.png (not yet resolvable to a texture)
An example of how the ritual can be placed.
Surrounding the Altar with large quantities of books will help create certain Magical Items.
Enchanting With Rituals 38 pages
The Dark Altar can enchant items using certain ingredients, soul energy, and the ritual caster's own experience levels.
The rituals can enchant even enchanted items, so long as the item's enchantments are compatible with the enchantment, and can increase the level enchantment as well. However, when increasing the enchantment level, the experience level required is doubled.
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Expert Nether Ritual 3 pages
Requirements: Be in the Nether 4 Wither Skeleton Skulls 32 Nether/Red Nether Bricks 8 Nether Warts
Image: goety:textures/gui/entries/expert_nether.png (not yet resolvable to a texture)
An example of how the ritual can be placed.
The Wither Skeletons are the charred remains of the Fortress' original inhabitants, ones Nether Cultists called 'Nephilim', betrayed by their own flaming creations. Even in death, they still hold magical power, and perhaps even retained some arcane knowledge for advanced magics. Perhaps the Warts growing from the anguish of the damned also holds some of its victims' knowledge as well.
Sabbath Ritual 6 pages
Requirements: 8 Crying Obsidian 16 Obsidian 4 Soul Fires
Image: goety:textures/gui/entries/sabbath_ritual.png (not yet resolvable to a texture)
An example of how the ritual can be placed.
You've heard rumors of a powerful being that lurks within the Nether. Rumor has it that a cabal of Nether Cultists met with what a being they called an 'Apostle' in a circle of Obsidian where they appeared before them and told them secrets.
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Perhaps, with some trickery, magic and a baiting material, you are capable of summoning one for your own purposes, though you shouldn't summon one within the Nether where they're at their most powerful. (Recommended Equipment: Enchanted Armor, Smite Weapons and Efficiency Pickaxe)
Frost Ritual 3 pages
Requirements: Altar is located in a snowing biome
OR 16 Ice Blocks of any type 8 Snow Blocks 4 Freezing Lamps
OR 16 Ice Blocks of any type 8 Snow Blocks 4 Freezing Lamps
Image: goety:textures/gui/entries/frost_ritual.png (not yet resolvable to a texture)
An example of how the ritual can be placed.
Surrounding the Altar with freezing bricks and blocks allows it to use the cold to craft all kinds of magic.
Teleporting With Rituals 2 pages
With Waystones, you're able to teleport to areas using Rituals, provided the area is within the same dimension.
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Necroturgy Ritual 3 pages
Requirements: 16 Non-Wooden Slabs 16 Sculk Blocks 8 Non-Empty Flower Pots Must be done at Night
Image: goety:textures/gui/entries/necroturgy_ritual.png (not yet resolvable to a texture)
An example of how the ritual can be placed.
The Sculk holds a lot of Necroturgic Energies. By constructing Graves with them, you found a way to gather up more Necroturgic Energies to use for Rituals.
Rumors and Gossips (7)
Secret of Ravagers 2 pages
You've pondered on the Ravagers and how the Illagers obtain them. Rumor has it that they're a result of the abhorrent dark magic. Perhaps the Woodland Mansions holds the answer to this question.
patchouli:quest: Search through Woodland Mansions for any information.
Abominable Machines 2 pages
From the warred scrolls there's mention of a powerful variant, stronger than even the Redstone Golems, that was made and banished to a lost land. There's also mentioned of how some scholars recorded how this beast was made before they were destroyed, but surely there's some that still remains...
patchouli:quest: The scroll mentions that the beast's design may have came from a being of The End, and its secrets lies within a terminal of power.
Jungle Discovery 2 pages
You've heard of odd parchments found within the moss-covered structures within the Jungles, parchments that speak of some sort of magical rites.
patchouli:quest: These parchments are said to be found within jungle temples
Ancient Technology 2 pages
Whispers of war-machines used in ancient times that possesses great power have reached your ears. They say that these beasts were made of rock and redstone and have been used within ancient structures to defend and attack.
patchouli:quest: They say that these monstrous machines were utilized in ancient cities and buried strongholds.
Anchoring Experimentation 2 pages
These Respawn Anchors hold the ability to bring the dead back to the Nether without Bedastrophic consequences. You begin to wonder what other abilities these blocks possess...
patchouli:quest: What happens if one were to use the anchor on a crypt lord's plundered jar or used crystal ball within their original locations?
… and 2 more
Storm Calling Hammer 2 pages
Rumors abuzz of a powerful hammer that was a high-end Illager artisanship, holding the very storms within itself.
patchouli:quest: It's said that certain hammer-wielding illagers hold such a hammer, or perhaps a replica, that only shows its power when struck by lightning.
Insight in the Sands 2 pages
You've been working on improving your Necromantic powers when you heard something. There's something within the Desert that can increase your knowledge, perhaps within those pyramids?
patchouli:quest: Whispers mentioned of spirited away knowledge being hidden in the sands.
Exploration (14)
Blighted Shacks 3 pages
Rumors of old, rotting shacks have reached your ear. Apparently, old and powerful witches live within those decrepit dens, studying and brewing all kinds of dark magic. Yet when you come across these shacks, you spot no ancient witch, but a peculiar crystal ball... you wonder what will happen if you were to use it...
Image: goety:textures/gui/entries/blighted_shack.png (not yet resolvable to a texture)
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Crypts 3 pages
You've heard of ancient crypts burrowed under the earth, warping the landscapes above its unholy structure. Rumor has it that these Crypts hold great treasures, forbidden secrets... and horrible monsters.
Image: goety:textures/gui/entries/crypt.png (not yet resolvable to a texture)
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Corpse Blossoms 2 pages
A stinky plant has been spotted, or more likely scented, in the canopies of Jungles. They not only smell, and look pretty, but are said to also contain the energies of the Jungle.
Image: goety:textures/gui/entries/corpse_blossom.png (not yet resolvable to a texture)
Wind Shrines 3 pages
You've heard of nomads, traveling from the highest sanctum, setting up shrines to the very winds on the very peaks. Who knows what kinds of treasure are held within?
Image: goety:textures/gui/entries/wind_shrine.png (not yet resolvable to a texture)
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Final Terminal 4 pages
Within the End, lies a structure that holds various treasures and secrets. It is rumored to be guarded by subspecies of Endermen, Enderlings.
Going through the structure, one can come across Void Keys and arenas containing Void Frames. Using said keys on the frames will summon forth a powerful creature, that drops a Void Shard when slain. The structure also contains vaults that can be opened with the keys.
On top of the terminal lies a Void Shrine. It requires four Void Shards to be inserted before a powerful warrior is summoned. Defeating the warrior will cause an object to appear, placed on the Void Shrine, that can give a monstrous secret.
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… and 9 more
Black Assemblies 2 pages
Travelers from all over have tales of coming across odd highly robed beings chanting towards a monolith made what appears to be obsidian. They mentioned that the area around them made them feel uneasy...
Image: goety:textures/gui/entries/black_assembly.png (not yet resolvable to a texture)
Jade Ores 2 pages
Jades are one of the most illusive ores to find in the world. They hold the power of the winds within themselves and can only be found in places of high elevations like Mountains, specifically the peaks of them.
Image: goety:textures/gui/entries/jade_ore.png (not yet resolvable to a texture)
Buried Rituals 2 pages
The desert is full of buried secrets, but these appeared to be once a site of a ritual, but of what?
Image: goety:textures/gui/entries/buried_ritual.png (not yet resolvable to a texture)
Dark Manors 3 pages
The Illagers are quite progressive compared to their passive cousins. Some have set up some Manors outside of their Mansions to study the world and its aspects.
Image: goety:textures/gui/entries/dark_manor.png (not yet resolvable to a texture)
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Sorcerous Keeps 3 pages
While Illagers tend to stick to one side of magic, there are rumors that some of them seek to master all of them and hold themselves into specialize keeps... along with some prisoners.
Image: goety:textures/gui/entries/sorcerous_keep.png (not yet resolvable to a texture)
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Graveyards 3 pages
Littered across the world, there have been sightings of haunted graveyards that are rumored to be cursed with dark magic and some reported to have heard growling around the area. Perhaps some of the graves holds some treasure...
Image: goety:textures/gui/entries/graveyard.png (not yet resolvable to a texture)
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Ominous Blacksmiths 3 pages
There are rumors that tribes of Illagers have set up blacksmiths high atop of mountains, one that may contain a treasure of the Illagers.
Image: goety:textures/gui/entries/ominous_blacksmith.png (not yet resolvable to a texture)
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Ruined Monasteries 3 pages
There were once holy monasteries that have been abandoned due to circumstances like being overrun by undead. Now these temples have been occupied by a sinister cult that wishes to perform an unholy ritual...
Image: goety:textures/gui/entries/ruined_monastery.png (not yet resolvable to a texture)
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Spider Den 3 pages
There had been legends and rumors about great trees that are hollowed and infested with spiders, and that they might've been planted atop of an old abandoned mine...
Image: goety:textures/gui/entries/spider_den.png (not yet resolvable to a texture)
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Guidebook: Witches Brew
Brewing (8)
Catalysts 113 pages
Here are the catalysts to give your brew an effect! As you may have noticed, some of these effects are unfamiliar and most of those effects are exclusive to good ol' witch brewing!
But don't worry! Ol' Granny will explain what some of them do since I'm feeling nice today! If the catalyst is a spawn egg, it means you gotta boil whatever spawns from that egg in your cauldron! Oh, and some of these effects take up more than 1 capacity, so that's another thing to look out for when brewing! Hehahaha!
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goety:catalyst: Those arrows sure are annoying! Here! Now those arrows will annoy you instead! Hahahaha!
goety:catalyst: Fly my pretties! Fly and eat the faces of my foes!
goety:catalyst: Buzzing bumbles, flying rumbles, sting my foe, honey my toes!
goety:catalyst: Teleports the affected to a random location! The higher the level, the more further they can teleport to!
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goety:catalyst: Be better at brewing by brewing a brew that makes you brew better!
goety:catalyst: Changes the Brew's colors into whatever dyes you throw in! Careful though! The color will change if you add another Catalyst or dye!
goety:catalyst: With Axe of Stone, I cast my brew! I see a tree and it's wood I hew!
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goety:catalyst: FIRE! HAHAHAHAHA!
goety:catalyst: Ever wish to feast on the last breath of your kills? Well now you can! Tasty too!
goety:catalyst: See those blocks? Not anymore (Unless its Obsidian)! I see your armor, and I think it could be a little more damaged! Hahahaha!
goety:catalyst: A Curse upon you! No healing for you! I just rhymed you with you! What ya gonna do?
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goety:catalyst: Why block a projectile when you can have said projectile shoot back at the shooter!
goety:catalyst: Too much water! With this brew, there will be no water!
goety:catalyst: Teaches those Enderman to not disappear when getting slashed or splashed on!
goety:sacrifice: You know the old tale of cats jumping and clawing at the ceiling when surprised? Well, what if they end up jumping to whole new location instead, and the surprise is a knife to the face?
goety:catalyst: The glare of evil attracts all kinds of folks, perfect for having a party!
goety:catalyst: See that house over there? Ta-da! Now it's got a hole on it!
goety:catalyst: Careful hurting creatures with this effect ya guttersnipe! Last I've heard, they may have an EXPLOSIVE temper! Hahahaha!
goety:catalyst: Aww... The flames are gone...
goety:catalyst: What do you mean you're not feeling it? Get to breeding! Granny needs some new pair of Leather Boots!
goety:catalyst: Don't get too close to me! I'm too hot for ya!
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goety:catalyst: Catch me if you can if you can handle my hot boots!
goety:catalyst: The fires stings a lot more than usual! Almost like you're made of grass!
goety:catalyst: Talk to these hands and you'll be burning!
goety:catalyst: Rips the skin, feathers and wool from Animals! Leaves the meat and flesh behind, though don't think they'll be fine! Hahaha!
goety:catalyst: Makes even the sturdiest of fools bend to the winds!
goety:catalyst: Too little water! With this brew, there will be water!
goety:catalyst: Bah! Who needs Enchantments when you have brews! Ol'Granny needs some extra diamonds, and she's all out of Lapis!
goety:catalyst: Sometimes Ol' Granny wants to skate in their Swamp on their hag-made frozen pond!
goety:catalyst: Hey kiddies! Wanna BE a Snowman? Hehehahaha!
goety:catalyst: Why just jump off the ground when you can also jump off the air as well?
goety:catalyst: Don't get too close to me! I'm too cold for ya!
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goety:catalyst: While not fully gold, they sure do drop them dead!
goety:catalyst: Hey, don't be shy! These hands aren't gonna punch themselves! Get over here!
goety:catalyst: Bringing the green dye to the sandy beaches of my home!
goety:catalyst: Those vines from those lushes caves can be pretty when hanging in my own cave! Unfortunately, these vines don't come glowing!
goety:catalyst: For when my herbs aren't growing fast enough! Granny's not gonna Bone Meal each and everyone of ya!
goety:catalyst: What's a Witch that don't surround themselves with trees? The Catalyst can be any Sapling!
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goety:catalyst: A bucket of water breaks the seeds! With this brew, the ground retains its treats!
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goety:catalyst: Makes certain Stones and Stone Bricks infested with those adorable Silverfishes!
goety:sacrifice: Boil a Silverfish in your cauldron if you can't get any infested stone around!
goety:catalyst: I'm becoming SMARTER!
Unrecognized page type: goety:catalyst
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goety:catalyst: Up, Up and Away!
goety:catalyst: Better light those matches! Those leaves aren't so easy to break by hand!
goety:catalyst: Hitting a ruffian with your fist or stick will heal you a tiny percent of their max health.
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goety:catalyst: It's breedin time!
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goety:catalyst: Granny needs to bring the Lush out of the caves sometimes! Also some Mossy Cobblestones and Bricks!
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Unrecognized page type: goety:catalyst
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goety:catalyst: Grab a night light kiddies! You're gonna need it!
goety:catalyst: Forgot to bring my Strider with me. Looks like I gotta part the lava lakes to go to places!
goety:catalyst: Left my spinning blade at home, now how am I gonna cross this sea? Oh, good thing I got me brews with me!
goety:catalyst: Bask in the sunlight my darlings! Take a good look at that ball of fire! I'm sure you won't get blinded!
goety:catalyst: Seems like you've been eating a lot of Granny's cookies! Here, have some more!
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goety:catalyst: Feel like everyone's looking at ya weirdly? Good thing it doesn't actually hurt ya! Or can it? Hehahaha!
goety:catalyst: Get those dang floating Leaves out of my property!
goety:catalyst: Stone to Cobble to Gravel to Sand! Get me some coal and make me a glass!
goety:catalyst: Removes all non harmful effects from those dang kids!
goety:catalyst: Removes all harmful effects from those dang kids!
goety:catalyst: Here's a secret from Ol' Granny! Sometimes I feel younger after smacking a brat with my old sandal!
goety:catalyst: Wake up sleepy heads! Granny can't carry all these bags herself!
goety:catalyst: Get those brats to hit harder when you're near them!
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goety:sacrifice: Ever wonder where those stories of witches making people stew comes from?! Hehehahaha!
goety:catalyst: What? Don't like my perfume after trying to get to know Ol' Granny?!
Unrecognized page type: goety:catalyst
goety:catalyst: My fists feels harder, only because your face is softer!
Unrecognized page type: goety:catalyst
goety:catalyst: Got the idea from eating those Echoey Shards! Makes the effects stick even after drinking some Milk, and apparently death? Must be useful to those darn immortal types, like that blue compass thing!
goety:catalyst: My arms are too old to be shearing those Sheeps! My brews will do it for Ol' Granny!
goety:catalyst: It seems being near Ol'Granny makes those hits a bit less painful!
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Unrecognized page type: goety:catalyst
goety:catalyst: When Granny feels like she wants to play in the snow!
goety:sacrifice: Wanna BE a snow man?! Well you gotta boil one first!
Unrecognized page type: goety:catalyst
goety:catalyst: It's either wrath from the clouds or love from the very lightning itself. Either way, you're getting a new hairstyle!
Unrecognized page type: goety:catalyst
goety:catalyst: Oh no, I ain't prude enough to rip your clothes off! Just your armor! I could tear off most of them if my brew is higher level *wink*.
goety:catalyst: Hey kiddies! You want to BE a Skeleton? Or Zombie? Or Phantom? Or...
goety:catalyst: Granny wants to make Sweet Berry Pie, but my poor legs are too tired to go to the Taiga. Meh, just make my own Berry Bushes then!
goety:catalyst: No one expects an Ol' Granny like me to skedaddle quickly in water!
goety:catalyst: Better not gang up on someone with this effect, else you'll get sliced up as they punch someone's face!
goety:catalyst: You're surrounded brat! You should stop walking unless you get a face full of thorns! Hahahaha!
goety:catalyst: Gathers all kinds of entity, including Items, to the location where the brew was landed or drunk!
goety:catalyst: Careful where you walk kids! You might trip and be thrown off to a random direction! If the levels higher, you'll be tripping constantly!
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goety:catalyst: My hands are made of Spiders! Hahahaha!
goety:catalyst: Get in touch with the void, brat! Make sure you don't get touched by anything else!
Unrecognized page type: goety:catalyst
Unrecognized page type: goety:catalyst
goety:catalyst: Those spiders sure work fast! Though they seemed to only make webs when the brew hits a creature instead of on solid land...
goety:catalyst: Let the hate flow through you!
Unrecognized page type: goety:catalyst
Brewing Steps 8 pages
To truly start brewing, you must add a Henbane Flower into the boiling cauldron! Then, when it starts emitting purple sparks, we can truly begin nyehahahaha!
Crafting:
Wicked Boline
How do you get a Henbane Flower you asked? You grow them, that's how! Now be a good would-be witch, make, or steal, a boline and start foraging some grass or fern for the seeds, along with other wonderful plants!
The brewing process goes as follows,
Capacity -> Catalyst -> Augmentation -> Completion!
Remember these steps brat! Mix them up and your brew will be ruined! Now you might be asking, Granny, what do these words mean? Well shut ya yap and I'll tell ya!
Capacity -> Catalyst -> Augmentation -> Completion!
Remember these steps brat! Mix them up and your brew will be ruined! Now you might be asking, Granny, what do these words mean? Well shut ya yap and I'll tell ya!
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Once the Capacity, Catalyst and Augmentation are added in, and your brew isn't bellowing black smokes, your brew is ready for the Completion process! You must right click the Cauldron with the Cauldron Ladle to begin so don't go bottling the brew yet!
Make sure your Soul Candlesticks can transfer the required amount of energy, which you can see by looking at the Cauldron while crouching, before starting! The Cauldron will emit Effect Particles once the process is completed, which is when you can start bottling your brew!
Make sure you wear your proper Witch attire when bottling! Everyone knows that a Witch's Hat and Robes gives a chance of extra brews! Also, here's a little ol' secret from Ol' Granny! Apples can be quite... receptive to taking in brews. Remember Snow White? Hehehehahaha!
Also, don't forget that your cauldron must to full of the brew to use your taglock kit, or a waystone on it! If ya don't know what either those things are, too bad! Ol'Granny's talking about brewing! Get another Granny to show the other paths of the old ways! Hahahahaha!
Work Station 4 pages
There are ways to improve your brewing station to use less energy! First, make sure you're brewing in a Swamp! It's a nice and moist land filled with wonderful bugs!
Crafting:
Witch's Pole
A Witch's Pole helps reduce the amount of energy needed to make a brew when placed within 8 blocks of a Witch's Cauldron. Only up to 3 Poles will give the effect.
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Wonder why we sometimes have black cats around us? Aside from having company, having a black cat around a Witch's Cauldron adds a 25%% chance of granting an extra brew!
Augmentation 9 pages
There are many ways you can augment your brew! A novice should know that adding Redstone increases duration and Glowstone increases power, but there's more to it than that! Much like capacity, the ingredients must be put in order!
Duration
Redstone DustIncrease Cost - x1.25 Prismarine BlockIncrease Cost - x1.5 Chorus FlowerIncrease Cost - x2
Redstone DustIncrease Cost - x1.25 Prismarine BlockIncrease Cost - x1.5 Chorus FlowerIncrease Cost - x2
Amplify Effects
Glowstone DustIncrease Cost - x2 Blaze RodIncrease Cost - x2.5 Mystic CoreIncrease Cost - x3
Glowstone DustIncrease Cost - x2 Blaze RodIncrease Cost - x2.5 Mystic CoreIncrease Cost - x3
Area of Effect
CharcoalIncrease Cost - x1.25 Firework StarIncrease Cost - x1.5 Tall SkullIncrease Cost - x2
CharcoalIncrease Cost - x1.25 Firework StarIncrease Cost - x1.5 Tall SkullIncrease Cost - x2
Lingering
Hanging RootsIncrease Cost - x1.25 Big DripleafIncrease Cost - x1.25 Spore BlossomIncrease Cost - x1.25
Hanging RootsIncrease Cost - x1.25 Big DripleafIncrease Cost - x1.25 Spore BlossomIncrease Cost - x1.25
Drinking Speed
Honey BottleIncrease Cost - x1.25 Glow LichenIncrease Cost - x1.25 Turtle EggIncrease Cost - x1.25
Honey BottleIncrease Cost - x1.25 Glow LichenIncrease Cost - x1.25 Turtle EggIncrease Cost - x1.25
Throwing Velocity
SnowballIncrease Cost - x1.25 BowIncrease Cost - x1.25 CrossbowIncrease Cost - x1.25
SnowballIncrease Cost - x1.25 BowIncrease Cost - x1.25 CrossbowIncrease Cost - x1.25
Additional
GunpowderMake Brew Splash Dragon's BreathMake Brew Lingering Brew must been turned to Splash before. Wind CoreMake Brew Gaseous Brew must been turned to Lingering before. Eye of EnderHides effect particles.
GunpowderMake Brew Splash Dragon's BreathMake Brew Lingering Brew must been turned to Splash before. Wind CoreMake Brew Gaseous Brew must been turned to Lingering before. Eye of EnderHides effect particles.
Additional
Tube CoralThrown Brews are no longer affected by water. Netherite ScrapBrews are unaffected by lava or fire.
Tube CoralThrown Brews are no longer affected by water. Netherite ScrapBrews are unaffected by lava or fire.
Getting Started 5 pages
Greetings worm! If you're reading this, you must be either one lucky little guttersnipe, or a true seeker of knowledge! I have many names, but you can call me Granny, or Ms. Toefungus if you're feeling polite, ehehehehe! So you want to be a master of the art of brewing, eh? Well don't rely on those Brewing Stands then! A true Witch uses their Cauldrons to make their artistry!
Crafting:
Witch's Cauldron
But not just any Cauldron will do! You need a true Witch's Cauldron! Place it on a fireplace, or campfire or those magma blocks or whatever and fill it with water!
The Cauldron also needs the power of the spirit world to properly brew, so it must have some Soul Candlesticks that can absorb the energies of the dead around.
Crafting:
Cauldron Ladle
You also need a Cauldron Ladle in order to brew properly! When brewing, you would need to right-click the Cauldron with the ladle to begin the Completion stage!
If your brew has failed or you're unsatisfied with it, shift-right click the Cauldron with a magic Wand or Staff will clear all of its content!
… and 3 more
Brew Bag 2 pages
Too many brews to hold in your hands?! Well, how 'bout you make a bag for it? A Brew Bag! I'll show ya how to make one since I'm feeling nice, though I gotta warn ya, the bag can only hold throwable brews!
Crafting:
Brew Bag
Press Open Brew Bag key (Default: H) to open bag's inventory, Open Brew Circle key (Default: J) to throw a brew from it.
Capacity 3 pages
A Brew can hold more effects and augmentation than regular old potions, but it needs enough capacity to hold them! Put more ingredients than the brew's capacity and you'll be left with a hot mess! Usually, a simple brew can hold a single ingredient! But there are ways to increase the brew's capacity!
I must make it clear! These ingredients must be put into order to increase the brew's capacity, so no shortcutting by just throwing the last ingredient in! Also, remember that the first thing you needed to put in the Cauldron is a Henbane Flower to begin brewing!
Capacity Order
Henbane Flower - +1 Nether Wart - +2 Snap Fungus - +2 Awakened Emerald - +2 Concentrated Emerald - +2 Withered Manuscript - +4 Ruby of Souls - +6
Henbane Flower - +1 Nether Wart - +2 Snap Fungus - +2 Awakened Emerald - +2 Concentrated Emerald - +2 Withered Manuscript - +4 Ruby of Souls - +6
Other Cauldron Uses 10 pages
Our Cauldrons aren't just for making brews! Sometimes you can make stew or some unguents to cover your body with for some effects!
To start making non-brews, instead of throwing a Henbane Flower, you throw in the good ol' Nightshade! Like Henbane, you get the seeds from breaking grass and ferns with the boline, and grow them on farmland!
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This lotion will strengthened up your skin and bones when applied, making you take less damage from incoming attacks!
Unrecognized page type: goety:cauldron
HAHAHAHAHA! Good ol' Flying Ointment! Makes you feel like you're actually flying and pumps you up! Works well with a broom hahaha!
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Told ya you can stew outta this!
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Some witches requires a more fancy get-up to make candles out of their cauldron, but out here, we just use a piece of string and get somehow get perfectly shaped wax cylinders out of it!
Audio & Visual
645 sound events
goety:apostle_ambient subtitle.goety.apostle_ambient
goety:apostle_hurt subtitle.goety.apostle_hurt
goety:apostle_shoot subtitle.goety.apostle_shoot
goety:apostle_prepare_spell subtitle.goety.apostle_prepare_spell
goety:apostle_prepare_summon subtitle.goety.apostle_prepare_summon
goety:apostle_cast_spell subtitle.goety.apostle_cast_spell
goety:apostle_pre_teleport
goety:apostle_teleport subtitle.goety.apostle_teleport
… and 637 more
goety:apostle_shade
goety:apostle_predeath subtitle.goety.apostle_predeath
goety:apostle_death subtitle.goety.apostle_death
goety:inferno_ambient subtitle.goety.inferno_ambient
goety:inferno_hurt subtitle.goety.inferno_hurt
goety:inferno_pre_attack subtitle.goety.inferno_pre_attack
goety:inferno_loop
goety:inferno_death subtitle.goety.inferno_death
goety:wildfire_ambient subtitle.goety.wildfire_ambient
goety:wildfire_hurt subtitle.goety.wildfire_hurt
goety:wildfire_pre_attack subtitle.goety.wildfire_pre_attack
goety:wildfire_shoot subtitle.goety.wildfire_shoot
goety:wildfire_shockwave subtitle.goety.wildfire_shockwave
goety:wildfire_shield_break subtitle.goety.wildfire_shield_break
goety:wildfire_shield_break_vocal
goety:wildfire_shield_regen subtitle.goety.wildfire_shield_regen
goety:wildfire_loop
goety:wildfire_step subtitle.goety.wildfire_step
goety:wildfire_death subtitle.goety.wildfire_death
goety:nether_spread
goety:warlock_ambient subtitle.goety.warlock_ambient
goety:warlock_hurt subtitle.goety.warlock_hurt
goety:warlock_celebrate subtitle.goety.warlock_celebrate
goety:warlock_death subtitle.goety.warlock_death
goety:heretic_ambient subtitle.goety.heretic_ambient
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goety:heretic_chant subtitle.goety.heretic_chant
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goety:heretic_death subtitle.goety.heretic_death
goety:maverick_ambient subtitle.goety.maverick_ambient
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goety:crone_ambient subtitle.goety.crone_ambient
goety:crone_laugh subtitle.goety.crone_laugh
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goety:heresiarch_ambient subtitle.goety.heresiarch_ambient
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goety:heresiarch_death subtitle.goety.heresiarch_death
goety:mcd_hoglin_ambient subtitles.entity.hoglin.ambient
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goety:mcd_hoglin_growl subtitles.entity.hoglin.angry
goety:mcd_hoglin_squeel subtitles.entity.hoglin.attack
goety:mcd_hoglin_gallop subtitles.block.generic.footsteps
goety:mcd_hoglin_step subtitles.block.generic.footsteps
goety:mcd_hoglin_death subtitles.entity.hoglin.death
goety:wight_ambient subtitle.goety.wight_ambient
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goety:wight_scream subtitle.goety.wight_scream
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goety:wight_teleport_scream subtitle.goety.wight_teleport_scream
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goety:wight_loop
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goety:maggot_ambient subtitle.goety.maggot_ambient
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goety:skull_lord_ambient subtitle.goety.skull_lord_ambient
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goety:skull_lord_charge subtitle.goety.skull_lord_charge
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goety:skull_lord_laser_begin subtitle.goety.skull_lord_laser_begin
goety:skull_lord_laser_start subtitle.goety.skull_lord_laser_start
goety:skull_lord_fly subtitle.goety.skull_lord_fly
goety:skull_lord_death subtitle.goety.skull_lord_death
goety:sorcerer_ambient subtitle.goety.sorcerer_ambient
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goety:sorcerer_death subtitle.goety.sorcerer_death
goety:tormentor_ambient subtitle.goety.tormentor_ambient
goety:tormentor_hurt subtitle.goety.tormentor_hurt
goety:tormentor_charge subtitle.goety.tormentor_charge
goety:tormentor_celebrate subtitle.goety.tormentor_celebrate
goety:tormentor_death subtitle.goety.tormentor_death
goety:inquillager_ambient subtitle.goety.inquillager_ambient
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goety:inquillager_celebrate subtitle.goety.inquillager_celebrate
goety:inquillager_death subtitle.goety.inquillager_death
goety:conquillager_ambient subtitle.goety.conquillager_ambient
goety:conquillager_hurt subtitle.goety.conquillager_hurt
goety:conquillager_celebrate subtitle.goety.conquillager_celebrate
goety:conquillager_death subtitle.goety.conquillager_death
goety:piker_ambient subtitle.goety.piker_ambient
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goety:piker_swing subtitle.goety.piker_swing
goety:piker_pike subtitle.goety.piker_pike
goety:piker_celebrate subtitle.goety.piker_celebrate
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goety:piker_death subtitle.goety.piker_death
goety:trampler_ambient subtitle.goety.trampler_ambient
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goety:storm_caster_ambient subtitle.goety.storm_caster_ambient
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goety:storm_caster_monsoon subtitle.goety.storm_caster_monsoon
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goety:storm_caster_death subtitle.goety.storm_caster_death
goety:cryologer_ambient subtitle.goety.cryologer_ambient
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goety:preacher_ambient subtitle.goety.preacher_ambient
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goety:minister_ambient subtitle.goety.minister_ambient
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goety:reaper_ambient subtitle.goety.reaper_ambient
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goety:wraith_puke subtitle.goety.wraith_puke
goety:wraith_fire subtitle.goety.wraith_fire
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goety:tower_wraith_fly subtitle.goety.wraith_fly
goety:tower_wraith_attack subtitle.goety.wraith_attack
goety:tower_wraith_acid subtitle.goety.wraith_acid
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goety:tower_wraith_teleport_in subtitle.goety.wraith_teleport
goety:tower_wraith_teleport_out subtitle.goety.wraith_teleport
goety:tower_wraith_death subtitle.goety.wraith_death
goety:frozen_zombie_ambient subtitle.goety.frozen_zombie_ambient
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goety:frozen_zombie_snowball subtitle.goety.frozen_zombie_snowball
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goety:jungle_zombie_ambient subtitle.goety.jungle_zombie_ambient
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goety:sunken_skeleton_death subtitle.goety.sunken_skeleton_death
goety:rattled_ambient subtitle.goety.rattled_ambient
goety:rattled_hurt subtitle.goety.rattled_hurt
goety:rattled_step subtitle.goety.rattled_step
goety:rattled_death subtitle.goety.rattled_death
goety:necromancer_ambient subtitle.goety.necromancer_ambient
goety:necromancer_hurt subtitle.goety.necromancer_hurt
goety:necromancer_laugh subtitle.goety.necromancer_laugh
goety:necromancer_summon subtitle.goety.summon_spell
goety:necromancer_step subtitle.goety.necromancer_step
goety:necromancer_death subtitle.goety.necromancer_death
goety:mossy_necromancer_ambient subtitle.goety.necromancer_ambient
goety:mossy_necromancer_hurt subtitle.goety.necromancer_hurt
goety:mossy_necromancer_laugh subtitle.goety.necromancer_laugh
goety:mossy_necromancer_step subtitle.goety.necromancer_step
goety:mossy_necromancer_death subtitle.goety.necromancer_death
goety:drowned_necromancer_ambient subtitle.goety.drowned_necromancer_ambient
goety:drowned_necromancer_hurt subtitle.goety.drowned_necromancer_hurt
goety:drowned_necromancer_prepare subtitle.goety.prepare_summon
goety:drowned_necromancer_summon subtitle.goety.summon_spell
goety:drowned_necromancer_swim subtitle.goety.drowned_necromancer_swim
goety:drowned_necromancer_death subtitle.goety.drowned_necromancer_death
goety:wither_necromancer_ambient subtitle.goety.necromancer_ambient
goety:wither_necromancer_hurt subtitle.goety.necromancer_hurt
goety:wither_necromancer_death subtitle.goety.necromancer_death
goety:haunted_armor_ambient subtitle.goety.haunted_armor_ambient
goety:haunted_armor_hurt subtitle.goety.haunted_armor_hurt
goety:haunted_armor_step subtitle.goety.haunted_armor_step
goety:haunted_armor_death subtitle.goety.haunted_armor_death
goety:vanguard_ambient subtitle.goety.vanguard_ambient
goety:vanguard_hurt subtitle.goety.vanguard_hurt
goety:vanguard_spear subtitle.goety.vanguard_spear
goety:vanguard_step subtitle.goety.vanguard_step
goety:vanguard_death subtitle.goety.vanguard_death
goety:zombie_ravager_ambient subtitle.goety.zombie_ravager_ambient
goety:zombie_ravager_hurt subtitle.goety.zombie_ravager_hurt
goety:zombie_ravager_bite subtitle.goety.zombie_ravager_bite
goety:zombie_ravager_stun subtitle.goety.zombie_ravager_stun
goety:zombie_ravager_roar subtitle.goety.zombie_ravager_roar
goety:zombie_ravager_step subtitle.goety.zombie_ravager_step
goety:zombie_ravager_death subtitle.goety.zombie_ravager_death
goety:ravaged_ambient subtitle.goety.ravaged_ambient
goety:ravaged_hurt subtitle.goety.ravaged_hurt
goety:ravaged_bite subtitle.goety.ravaged_bite
goety:ravaged_eat subtitle.goety.ravaged_eat
goety:ravaged_step subtitle.goety.ravaged_step
goety:ravaged_big_step subtitle.goety.ravaged_step
goety:ravaged_death subtitle.goety.ravaged_death
goety:icy_spider_ambient subtitle.goety.icy_spider_ambient
goety:icy_spider_hurt subtitle.goety.icy_spider_hurt
goety:icy_spider_death subtitle.goety.icy_spider_death
goety:bone_spider_ambient subtitle.goety.bone_spider_ambient
goety:bone_spider_hurt subtitle.goety.bone_spider_hurt
goety:bone_spider_spit subtitle.goety.bone_spider_spit
goety:bone_spider_step subtitle.goety.bone_spider_step
goety:bone_spider_death subtitle.goety.bone_spider_death
goety:mountaineer_ambient subtitle.goety.mountaineer_ambient
goety:mountaineer_hurt subtitle.goety.mountaineer_hurt
goety:mountaineer_attack subtitle.goety.mountaineer_attack
goety:mountaineer_celebrate subtitle.goety.mountaineer_celebrate
goety:mountaineer_death subtitle.goety.mountaineer_death
goety:geomancer_ambient subtitle.goety.geomancer_ambient
goety:geomancer_hurt subtitle.goety.geomancer_hurt
goety:geomancer_pre_attack subtitle.goety.geomancer_pre_attack
goety:geomancer_attack subtitle.goety.geomancer_attack
goety:geomancer_death subtitle.goety.geomancer_death
goety:iceologer_ambient subtitle.goety.iceologer_ambient
goety:iceologer_hurt subtitle.goety.iceologer_hurt
goety:iceologer_attack subtitle.goety.iceologer_attack
goety:iceologer_death subtitle.goety.iceologer_death
goety:wind_caller_ambient subtitle.goety.wind_caller_ambient
goety:wind_caller_hurt subtitle.goety.wind_caller_hurt
goety:wind_caller_blast subtitle.goety.wind_caller_blast
goety:wind_caller_updraft subtitle.goety.wind_caller_updraft
goety:wind_caller_death subtitle.goety.wind_caller_death
goety:skeleton_wolf_ambient subtitle.goety.skeleton_wolf_ambient
goety:skeleton_wolf_hurt subtitle.goety.skeleton_wolf_hurt
goety:skeleton_wolf_growl subtitle.goety.skeleton_wolf_growl
goety:skeleton_wolf_howl subtitle.goety.skeleton_wolf_howl
goety:skeleton_wolf_pant subtitle.goety.skeleton_wolf_ambient
goety:skeleton_wolf_shake subtitle.goety.skeleton_wolf_shake
goety:skeleton_wolf_whine subtitle.goety.skeleton_wolf_ambient
goety:skeleton_wolf_step subtitle.goety.skeleton_wolf_step
goety:skeleton_wolf_death subtitle.goety.skeleton_wolf_death
goety:black_beast_ambient subtitle.goety.black_beast_ambient
goety:black_beast_hurt subtitle.goety.black_beast_hurt
goety:black_beast_roar subtitle.goety.black_beast_roar
goety:black_beast_claw subtitle.goety.black_beast_claw
goety:black_beast_step subtitle.goety.black_beast_step
goety:black_beast_death subtitle.goety.black_beast_death
goety:whisperer_ambient subtitle.goety.whisperer_ambient
goety:whisperer_hurt subtitle.goety.whisperer_hurt
goety:whisperer_attack subtitle.goety.whisperer_attack
goety:whisperer_summon subtitle.goety.whisperer_summon
goety:whisperer_summon_poison subtitle.goety.whisperer_summon_poison
goety:whisperer_cast_thorns subtitle.goety.whisperer_cast_thorns
goety:whisperer_summon_thorns subtitle.goety.whisperer_summon_thorns
goety:whisperer_step subtitle.goety.whisperer_step
goety:whisperer_death subtitle.goety.whisperer_death
goety:wavewhisperer_ambient subtitle.goety.wavewhisperer_ambient
goety:wavewhisperer_hurt subtitle.goety.wavewhisperer_hurt
goety:wavewhisperer_attack subtitle.goety.wavewhisperer_attack
goety:wavewhisperer_summon subtitle.goety.wavewhisperer_summon
goety:wavewhisperer_summon_poison subtitle.goety.wavewhisperer_summon_poison
goety:wavewhisperer_cast_thorns subtitle.goety.wavewhisperer_cast_thorns
goety:wavewhisperer_summon_thorns subtitle.goety.wavewhisperer_summon_thorns
goety:wavewhisperer_step subtitle.goety.wavewhisperer_step
goety:wavewhisperer_death subtitle.goety.wavewhisperer_death
goety:leapleaf_ambient subtitle.goety.leapleaf_ambient
goety:leapleaf_hurt subtitle.goety.leapleaf_hurt
goety:leapleaf_smash subtitle.goety.leapleaf_smash
goety:leapleaf_charge subtitle.goety.leapleaf_charge
goety:leapleaf_leap subtitle.goety.leapleaf_leap
goety:leapleaf_rest subtitle.goety.leapleaf_rest
goety:leapleaf_alert subtitle.goety.leapleaf_ambient
goety:leapleaf_step subtitle.goety.leapleaf_step
goety:leapleaf_death subtitle.goety.leapleaf_death
goety:ministrosity_stone_idle subtitle.goety.ministrosity_idle
goety:ministrosity_redstone_idle subtitle.goety.ministrosity_idle
goety:ministrosity_hurt subtitle.goety.ministrosity_hurt
goety:ministrosity_step subtitle.goety.ministrosity_step
goety:ministrosity_death subtitle.goety.ministrosity_death
goety:ice_golem_hurt subtitle.goety.ice_golem_hurt
goety:ice_golem_swing subtitle.goety.ice_golem_attack
goety:ice_golem_attack subtitle.goety.ice_golem_attack
goety:ice_golem_pre_smash subtitle.goety.ice_golem_pre_smash
goety:ice_golem_step subtitle.goety.ice_golem_step
goety:ice_golem_death subtitle.goety.ice_golem_death
goety:squall_golem_hurt subtitle.goety.squall_golem_hurt
goety:squall_golem_activate subtitle.goety.squall_golem_activate
goety:squall_golem_deactivate subtitle.goety.squall_golem_deactivate
goety:squall_golem_wind_start
goety:squall_golem_wind_slow
goety:squall_golem_wind_fast
goety:squall_golem_alert subtitle.goety.squall_golem_alert
goety:squall_golem_attack subtitle.goety.squall_golem_attack
goety:squall_golem_step subtitle.goety.squall_golem_step
goety:squall_golem_death subtitle.goety.squall_golem_death
goety:redstone_golem_ambient subtitle.goety.redstone_golem_ambient
goety:redstone_golem_hurt subtitle.goety.redstone_golem_hurt
goety:redstone_golem_summon subtitle.goety.redstone_golem_summon
goety:redstone_golem_pre_attack subtitle.goety.redstone_golem_pre_attack
goety:redstone_golem_attack subtitle.goety.redstone_golem_attack
goety:redstone_golem_chest subtitle.goety.redstone_golem_chest
goety:redstone_golem_growl subtitle.goety.redstone_golem_growl
goety:redstone_golem_electric_sparks
goety:redstone_golem_step subtitle.goety.redstone_golem_step
goety:redstone_golem_death subtitle.goety.redstone_golem_death
goety:grave_golem_ambient subtitle.goety.grave_golem_ambient
goety:grave_golem_hurt subtitle.goety.grave_golem_hurt
goety:grave_golem_awaken subtitle.goety.grave_golem_awaken
goety:grave_golem_arm
goety:grave_golem_blast subtitle.goety.grave_golem_blast
goety:grave_golem_growl subtitle.goety.grave_golem_growl
goety:grave_golem_step subtitle.goety.grave_golem_step
goety:grave_golem_death subtitle.goety.grave_golem_death
goety:haunt_ambient subtitle.goety.haunt_ambient
goety:haunt_hurt subtitle.goety.haunt_hurt
goety:haunt_fly subtitle.goety.haunt_fly
goety:redstone_monstrosity_ambient subtitle.goety.redstone_monstrosity_ambient
goety:redstone_monstrosity_hurt subtitle.goety.redstone_monstrosity_hurt
goety:redstone_monstrosity_awaken subtitle.goety.redstone_monstrosity_awaken
goety:redstone_monstrosity_arm
goety:redstone_monstrosity_charge
goety:redstone_monstrosity_smash
goety:redstone_monstrosity_belch subtitle.goety.redstone_monstrosity_belch
goety:redstone_monstrosity_growl subtitle.goety.redstone_monstrosity_growl
goety:redstone_monstrosity_chase subtitle.goety.redstone_monstrosity_step
goety:redstone_monstrosity_step subtitle.goety.redstone_monstrosity_step
goety:redstone_monstrosity_death subtitle.goety.redstone_monstrosity_death
goety:redstone_cube_burst subtitle.goety.redstone_cube_burst
goety:redstone_cube_hurt subtitle.goety.redstone_cube_hurt
goety:redstone_cube_walk subtitle.goety.redstone_cube_walk
goety:redstone_cube_attack subtitle.goety.redstone_cube_attack
goety:watchling_ambient subtitle.goety.watchling_ambient
goety:watchling_hurt subtitle.goety.watchling_hurt
goety:watchling_attack subtitle.goety.watchling_attack
goety:watchling_smash subtitle.goety.watchling_attack
goety:watchling_step subtitle.goety.watchling_step
goety:watchling_death subtitle.goety.watchling_death
goety:blastling_ambient subtitle.goety.blastling_ambient
goety:blastling_hurt subtitle.goety.blastling_hurt
goety:blastling_pre_attack subtitle.goety.blastling_pre_attack
goety:blastling_shoot subtitle.goety.blastling_shoot
goety:blastling_step subtitle.goety.blastling_step
goety:blastling_death subtitle.goety.blastling_death
goety:snareling_ambient subtitle.goety.snareling_ambient
goety:snareling_hurt subtitle.goety.snareling_hurt
goety:snareling_ambient_swing
goety:snareling_shoot subtitle.goety.snareling_shoot
goety:snareling_melee
goety:snareling_melee_vocal subtitle.goety.snareling_melee
goety:snareling_step subtitle.goety.snareling_step
goety:snareling_death subtitle.goety.snareling_death
goety:endersent_ambient subtitle.goety.endersent_ambient
goety:endersent_hurt subtitle.goety.endersent_hurt
goety:endersent_ambient_smash subtitle.goety.endersent_ambient_smash
goety:endersent_attack subtitle.goety.endersent_attack
goety:endersent_swing subtitle.goety.endersent_swing
goety:endersent_teleport_smash subtitle.goety.endersent_teleport_smash
goety:endersent_deadly_escape subtitle.goety.endersent_deadly_escape
goety:endersent_step subtitle.goety.endersent_step
goety:endersent_death subtitle.goety.endersent_death
goety:ender_keeper_hurt subtitle.goety.ender_keeper_hurt
goety:ender_keeper_death subtitle.goety.ender_keeper_death
goety:vizier_ambient subtitle.goety.vizier_ambient
goety:vizier_hurt subtitle.goety.vizier_hurt
goety:vizier_confuse subtitle.goety.vizier_confuse
goety:vizier_rage subtitle.goety.vizier_rage
goety:vizier_celebrate subtitle.goety.vizier_celebrate
goety:vizier_scream
goety:vizier_death subtitle.goety.vizier_death
goety:ice_chunk_idle subtitle.goety.ice_chunk_idle
goety:ice_chunk_summon subtitle.goety.ice_chunk_summon
goety:ice_chunk_drop subtitle.goety.ice_chunk_drop
goety:ice_chunk_hit subtitle.goety.ice_chunk_hit
goety:wall_spawn subtitle.goety.wall_spawn
goety:wall_hit subtitle.goety.wall_hit
goety:wall_erupt subtitle.goety.wall_erupt
goety:wall_disappear subtitle.goety.wall_disappear
goety:bomb_spawn subtitle.goety.bomb_spawn
goety:bomb_pulse subtitle.goety.bomb_pulse
goety:bomb_fuse subtitle.goety.bomb_fuse
goety:bomb_load subtitle.goety.bomb_load
goety:bomb_sparkle subtitle.goety.bomb_sparkle
goety:quick_growing_vine_burst subtitle.goety.quick_growing_vine_burst
goety:quick_growing_vine_burrow subtitle.goety.quick_growing_vine_burrow
goety:quick_growing_vine_hurt subtitle.goety.quick_growing_vine_hurt
goety:quick_growing_vine_death subtitle.goety.quick_growing_vine_death
goety:quick_growing_kelp_burst subtitle.goety.quick_growing_kelp_burst
goety:quick_growing_kelp_burrow subtitle.goety.quick_growing_kelp_burrow
goety:quick_growing_kelp_hurt subtitle.goety.quick_growing_kelp_hurt
goety:quick_growing_kelp_death subtitle.goety.quick_growing_kelp_death
goety:poison_quill_vine_ambient subtitle.goety.poison_quill_vine_ambient
goety:poison_quill_vine_hurt subtitle.goety.poison_quill_vine_hurt
goety:poison_quill_vine_open subtitle.goety.poison_quill_vine_open
goety:poison_quill_vine_close subtitle.goety.poison_quill_vine_close
goety:poison_quill_vine_shoot subtitle.goety.poison_quill_vine_shoot
goety:poison_quill_vine_burst subtitle.goety.poison_quill_vine_burst
goety:poison_quill_vine_death subtitle.goety.poison_quill_vine_death
goety:poison_anemone_ambient subtitle.goety.poison_anemone_ambient
goety:poison_anemone_hurt subtitle.goety.poison_anemone_hurt
goety:poison_anemone_open subtitle.goety.poison_anemone_open
goety:poison_anemone_close subtitle.goety.poison_anemone_close
goety:poison_anemone_shoot subtitle.goety.poison_anemone_shoot
goety:poison_anemone_burst subtitle.goety.poison_anemone_burst
goety:poison_anemone_death subtitle.goety.poison_anemone_death
goety:poison_quill_impact subtitle.goety.poison_quill_impact
goety:poison_quill_aqua_impact subtitle.goety.poison_quill_impact
goety:poison_quill_aqua_whoosh subtitle.goety.poison_quill_aqua_whoosh
goety:bone_shard_impact subtitle.goety.bone_shard_impact
goety:shield_debris_impact
goety:insect_swarm subtitle.goety.insect_swarm
goety:insect_swarm_bite subtitle.goety.insect_swarm_bite
goety:vine_trap_burst subtitle.goety.vine_trap_burst
goety:vine_trap_hold subtitle.goety.vine_trap_hold
goety:tropical_slime_small_hurt subtitles.entity.slime.hurt
goety:tropical_slime_small_attack subtitles.entity.slime.attack
goety:tropical_slime_small_jump subtitles.entity.slime.squish
goety:tropical_slime_small_squish subtitles.entity.slime.squish
goety:tropical_slime_small_death subtitles.entity.slime.death
goety:tropical_slime_medium_hurt subtitles.entity.slime.hurt
goety:tropical_slime_medium_attack subtitles.entity.slime.attack
goety:tropical_slime_medium_jump subtitles.entity.slime.squish
goety:tropical_slime_medium_squish subtitles.entity.slime.squish
goety:tropical_slime_medium_death subtitles.entity.slime.death
goety:tropical_slime_large_hurt subtitles.entity.slime.hurt
goety:tropical_slime_large_attack subtitles.entity.slime.attack
goety:tropical_slime_large_jump subtitles.entity.slime.squish
goety:tropical_slime_large_squish subtitles.entity.slime.squish
goety:tropical_slime_large_death subtitles.entity.slime.death
goety:spider_bite subtitle.goety.spider_bite
goety:spider_call subtitle.goety.spider_call
goety:spider_spit subtitle.goety.spider_spit
goety:spider_web subtitle.goety.spider_web
goety:villager_chop subtitle.goety.villager_chop
goety:enderling_teleport_in subtitle.goety.enderling_teleport_in
goety:enderling_teleport_out subtitle.goety.enderling_teleport_out
goety:vhoe_charge subtitle.goety.vhoe_charge
goety:vhoe_pinwheel
goety:void_rift_open subtitle.goety.void_rift_open
goety:void_rift
goety:lich_ambient
goety:lich_hurt
goety:lich_laugh
goety:lich_teleport_in
goety:lich_teleport_out
goety:lich_death
goety:biomine_spawn subtitle.goety.biomine_spawn
goety:biomine_trigger subtitle.goety.biomine_trigger
goety:ghast_disappear subtitle.goety.ghast_disappear
goety:damned_scream subtitle.goety.damned_scream
goety:dirt_debris
goety:thunder_strike_epic subtitle.goety.thunder_strike_epic
goety:thunder_strike_fast subtitle.goety.thunder_strike_fast
goety:tock
goety:intruder_alert
goety:roar_spell subtitle.goety.roar_spell
goety:fire_breath_start
goety:fire_breath subtitle.goety.fire_breath
goety:frost_breath subtitle.goety.frost_breath
goety:water_jet subtitle.goety.water_jet
goety:bubble_stream subtitle.goety.bubble_stream
goety:burrow_spell subtitle.goety.burrow_spell
goety:flight
goety:whirlwind
goety:soul_armor subtitle.goety.soul_armor
goety:soul_heal subtitle.goety.soul_heal
goety:end_walk subtitle.goety.end_walk
goety:prepare_spell subtitle.goety.prepare_spell
goety:prepare_summon subtitle.goety.prepare_summon
goety:frost_prepare_spell subtitle.goety.frost_prepare_spell
goety:wild_prepare_spell subtitle.goety.wild_prepare_spell
goety:abyss_prepare_spell subtitle.goety.prepare_spell
goety:void_prepare_spell subtitle.goety.void_prepare_spell
goety:cast_spell subtitle.goety.cast_spell
goety:cast_spell_two subtitle.goety.cast_spell
goety:vex_vapor
goety:soul_bolt_cast
goety:necro_cast subtitle.goety.necro_cast
goety:shock_cast subtitle.goety.cast_spell
goety:summon_spell subtitle.goety.summon_spell
goety:summon_spell_fiery subtitle.goety.summon_spell
goety:vanguard_spell subtitle.goety.vanguard_spell
goety:vanguard_summon subtitle.goety.vanguard_summon
goety:boss_summon
goety:swing
goety:heavy_woosh
goety:plushie_squeeze
goety:projectile_spell
goety:command subtitle.goety.command
goety:shield_up subtitle.goety.shield_up
goety:weaken_cast subtitle.goety.weaken_cast
goety:weaken_curse subtitle.goety.weaken_curse
goety:bolt_impact subtitle.goety.bolt_impact
goety:ender_goo_impact subtitle.goety.goo_impact
goety:snareling_goo_impact subtitle.goety.goo_impact
goety:cast_steam subtitle.goety.cast_steam
goety:steam_impact subtitle.goety.steam_impact
goety:poison_bolt_impact subtitle.goety.bolt_impact
goety:hell_bolt_shoot subtitle.goety.hell_bolt_shoot
goety:hell_bolt_impact subtitle.goety.hell_bolt_impact
goety:hell_blast_shoot subtitle.goety.hell_blast_shoot
goety:hell_blast_impact subtitle.goety.hell_blast_impact
goety:soul_eat subtitle.goety.soul_eat
goety:soul_explode subtitle.goety.soul_explode
goety:fire_tornado_ambient subtitle.goety.fire_tornado_ambient
goety:radiance_wave subtitle.goety.heal_spell
goety:leeching subtitle.goety.leeching
goety:heal_spell subtitle.goety.heal_spell
goety:wind subtitle.goety.wind
goety:thunderbolt subtitle.goety.thunderbolt
goety:updraft_blast subtitle.goety.updraft_blast
goety:wind_blast subtitle.goety.wind
goety:wind_horn subtitle.goety.wind
goety:zap subtitle.goety.zap
goety:trident_storm_pre subtitle.goety.trident_storm_pre
goety:trident_storm_explode subtitle.goety.trident_storm_explode
goety:gravity
goety:rumble subtitle.goety.rumble
goety:plate subtitle.goety.plate
goety:plate_drop subtitle.goety.plate_drop
goety:scary_recite
goety:tooth_spawn subtitle.goety.tooth_spawn
goety:impale subtitle.goety.impale
goety:ice_spike_cast subtitle.goety.ice_spike_cast
goety:ice_spike_hit subtitle.goety.ice_spike_hit
goety:spell_fail subtitle.goety.spell_fail
goety:doom subtitle.goety.doom
goety:dead_moan
goety:stone_drag
goety:redstone_fire_projectile
goety:fire_projectile_fly
goety:teleport_orb_throw
goety:swirlings
goety:joke
goety:potion_drink
goety:void_touched_activate
goety:void_touched_deactivate
goety:void_touched_loop
goety:scythe_swing subtitle.goety.scythe_swing
goety:scythe_hit
goety:scythe_hit_meaty
goety:hammer_swing subtitle.goety.hammer_swing
goety:hammer_impact subtitle.goety.hammer_impact
goety:bonehead_hammer_impact subtitle.goety.hammer_impact
goety:bonehead_hammer_hit subtitle.goety.hammer_impact
goety:obsidian_claymore_swing subtitle.goety.claymore_swing
goety:obsidian_claymore_smash subtitle.goety.claymore_smash
goety:obsidian_claymore_windup subtitle.goety.claymore_windup
goety:sword_shing subtitle.goety.sword_shing
goety:soul_knife_no_soul_swing subtitle.goety.sword_swing
goety:whip_swing subtitle.goety.whip_swing
goety:whip_hit subtitle.goety.whip_hit
goety:harpoon_impact subtitle.goety.harpoon_impact
goety:harpoon_impact_water subtitle.goety.harpoon_impact
goety:flame_capture_catch
goety:flame_capture_release
goety:redstone_explode
goety:blast_fungus_throw subtitle.goety.blast_fungus_throw
goety:blast_fungus_explode subtitle.goety.blast_fungus_explode
goety:fungus_explosion
goety:focus_pick
goety:broom_swing
goety:broom_break
goety:broom_impact
goety:corrupt_beam_start subtitle.goety.corrupt_beam_start
goety:corrupt_beam_loop subtitle.goety.corrupt_beam_loop
goety:corrupt_beam_soul
goety:ice_storm_loop subtitle.goety.ice_storm_loop
goety:brew_gas subtitle.goety.brew_gas
goety:brew_gas_alt subtitle.goety.brew_gas
goety:altar_start subtitle.goety.altar_start
goety:altar_loop subtitle.goety.altar_loop
goety:altar_finish subtitle.goety.altar_finish
goety:cauldron_bubbles subtitle.goety.cauldron_bubbles
goety:cauldron_chimes subtitle.goety.cauldron_chimes
goety:resonance_crystal_on subtitle.goety.resonance_crystal_on
goety:resonance_crystal_off subtitle.goety.resonance_crystal_off
goety:resonance_crystal_loop subtitle.goety.resonance_crystal_loop
goety:spider_nest_start subtitle.goety.spider_nest_start
goety:spider_nest_train subtitle.goety.spider_nest_train
goety:spider_nest_spawn subtitle.goety.spider_nest_spawn
goety:gravestone_start subtitle.goety.gravestone_start
goety:blazing_cage_start subtitle.goety.blazing_cage_start
goety:blazing_cage_train subtitle.goety.blazing_cage_train
goety:urn_break subtitle.goety.urn_break
goety:void_flame_loop
goety:void_flame
goety:void_barrel_activate
goety:void_spawner_ambient subtitle.goety.void_spawner_ambient
goety:void_spawner_detect_player subtitle.goety.void_spawner_detect_player
goety:void_spawner_open_shutter subtitle.goety.void_spawner_open_shutter
goety:void_spawner_close_shutter subtitle.goety.void_spawner_close_shutter
goety:void_spawner_eject_item subtitle.goety.void_spawner_eject_item
goety:void_vault_ambient subtitle.goety.void_vault_ambient
goety:void_vault_activate subtitle.goety.void_vault_activate
goety:void_vault_deactivate subtitle.goety.void_vault_deactivate
goety:void_vault_open_shutter subtitle.goety.void_vault_open_shutter
goety:void_vault_close_shutter subtitle.goety.void_vault_close_shutter
goety:void_vault_eject_item subtitle.goety.void_vault_eject_item
goety:void_vault_insert subtitle.goety.void_vault_insert
goety:void_vault_insert_fail subtitle.goety.void_vault_insert_fail
goety:void_vault_reject subtitle.goety.void_vault_reject
goety:void_frame_unlock subtitle.goety.void_frame_unlock
goety:creeper_pillar_on
goety:creeper_pillar_off
goety:creeper_pillar_loop
goety:jungle_pillar_burst
goety:apostle_theme
goety:apostle_theme_disc
goety:apostle_theme_post
goety:vizier_theme
goety:vizier_theme_disc
goety:rg_theme
goety:rm_theme
goety:rm_theme_disc
goety:ender_keeper_theme
goety:ender_keeper_theme_post
goety:ender_keeper_theme_disc
goety:enderman_theme_pre
goety:enderman_theme
goety:endersent_theme
goety:enderman_theme_disc
goety:boss_post
goety:boss_post_second
goety:arena_end
128 particle types
goety:absorb_trail
goety:aoe_indicator
goety:aura
goety:big_cult_spell
goety:big_electric
goety:big_fire
goety:big_fire_drop
goety:big_fire_ground
… and 120 more
goety:big_soul_fire
goety:big_soul_fire_drop
goety:big_soul_fire_ground
goety:blossom_thorn_indicator
goety:bone
goety:brew_bubble
goety:bubble_stream
goety:bullet_effect
goety:burning
goety:chant
goety:chorus_blossom_leaves
goety:chorus_leaves
goety:circle_explode
goety:confused
goety:cult_spell
goety:doom
goety:doom_death
goety:dragon_flame
goety:dragon_flame_drop
goety:droplet
goety:dust_cloud
goety:electric
goety:electric_explode
goety:end_fire
goety:end_fire_drop
goety:fang_rain
goety:fan_cloud
goety:fast_dust
goety:fiery_pillar
goety:fly
goety:fog_cloud
goety:follow_cult_spell
goety:frost
goety:frost_gather
goety:frost_nova
goety:fungus_explosion
goety:fungus_explosion_emitter
goety:gather_trail
goety:glow_light
goety:glow_trail
goety:go
goety:god_ray
goety:goo_stain
goety:ground_aura
goety:heal
goety:heal2
goety:hysteria
goety:laser
goety:laser_point
goety:leech
goety:lich
goety:lich_death
goety:magic_ash_smoke
goety:magic_bolt
goety:magic_smoke
goety:mine_pulse
goety:mod_shriek
goety:mud_gas
goety:necro_bolt
goety:necro_effect
goety:necro_fire
goety:necro_fire_drop
goety:necro_flame
goety:none
goety:plague_effect
goety:redstone_debris
goety:redstone_explode
goety:resonance
goety:reverse_shockwave
goety:rising_enchant
goety:rising_spiral
goety:rolling_enchant
goety:rolling_spiral
goety:rolling_target
goety:sculk_bubble
goety:shockwave
goety:shout
goety:small_dragon_flame
goety:small_dragon_flame_ground
goety:small_end_fire
goety:small_fire
goety:small_fire_drop
goety:small_fire_ground
goety:small_necro_fire
goety:small_necro_fire_drop
goety:small_spell_square
goety:small_station_cult_spell
goety:soul_explode
goety:soul_explode_bits
goety:soul_heal
goety:soul_light
goety:sparkle
goety:spell_cloud
goety:spell_electric
goety:spell_square
goety:spiralling
goety:station_cult_spell
goety:stop
goety:stretched_god_ray
goety:stun
goety:summon
goety:summon_trail
goety:totem_effect
goety:trail
goety:vertical_circle_explode
goety:void_spawner_detection
goety:void_vault_connect
goety:warlock
goety:water_jet
goety:water_stream
goety:water_trail
goety:white_effect
goety:wind
goety:wind_blast
goety:wind_blow
goety:wind_shockwave
goety:wraith
goety:wraith_burst
goety:wraith_fire
goety:xp_take
Ores
Ingots & Materials
Tools
Armor
Stairs
Walls
Slabs
Fences
Doors
Trapdoors
Spawn Eggs
Machines & Other Blocks














































































































































































































































































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