Blueprint using no listed ingredients. Produces Steel Mechanical Component.
Steel Mechanical Component
Acquisition
Crafting using Any Steel Plate, Any Steel Plate, Copper Ingot, Any Steel Plate and Any Steel Plate, arranged in the pattern shown. Produces Steel Mechanical Component.
Mining & drops
| source | count | chance | conditions |
|---|---|---|---|
Loot table: Engineers House (immersiveengineering) immersiveengineering:engineers_house | 1–4 | 100% | — |
Gameplay loot table: Machinist (immersiveengineering) immersiveengineering:machinist | 1–1 | 100% | — |
Used in (3)
Revolver Assembly using Revolver Hammer, Wooden Grip, Revolver Drum, Steel Mechanical Component and Revolver Barrel, arranged in the pattern shown. Produces Revolver.
Crafting using Steel Sheetmetal, Steel Mechanical Component, Steel Sheetmetal, Steel Mechanical Component, Any Electrum Ingot, Steel Mechanical Component, Steel Sheetmetal, Steel Mechanical Component and Steel Sheetmetal, arranged in the pattern shown. Produces 4× Heavy Engineering Block.
Crafting using Any Redstone Acid, Any Steel Plate, Any Steel Plate, Any Redstone Acid, Any Steel Plate, Fluid Pipe, Fluid Pipe and Steel Mechanical Component, arranged in the pattern shown. Produces Rock Softening Acid.
Developer reference
- Registry name
immersiveengineering:component_steel- Namespace
immersiveengineering- Mod ID
immersiveengineering
Recipe JSON (2):
{
"recipe_type": "immersiveengineering:blueprint",
"pattern": null,
"ingredients": null,
"conditions": [],
"sequence": null,
"group_name": null,
"experience": null,
"cooking_time": null
}{
"recipe_type": "minecraft:crafting_shaped",
"pattern": [
"i i",
" c ",
"i i"
],
"ingredients": {
"c": {
"tag": "forge:ingots/copper"
},
"i": {
"tag": "forge:plates/steel"
}
},
"conditions": [],
"sequence": null,
"group_name": null,
"experience": null,
"cooking_time": null
}

