Bewitchment icon

mod overview

Bewitchment

v1.20-10 for Minecraft 1.20.1

A mod that aims to add witchcraft

Adds 255 items, 251 recipes, 152 guidebook entries, 58 sound events. Modifies 45 vanilla systems.

by MoriyaShiine, cybercat5555 · All Rights Reserved
fabric Access Widener

Known incompatibilities: optifabric (*)

Modifies (45)

This mod modifies 45 vanilla systems.

bewitchment.mixins.json

net.minecraft.class_4970net.minecraft.class_4970.class_4971net.minecraft.class_1400net.minecraft.class_2316net.minecraft.class_2591
… and 40 more
net.minecraft.class_4970
net.minecraft.class_4970.class_4971
net.minecraft.class_1400
net.minecraft.class_2316
net.minecraft.class_2591
net.minecraft.class_2248
net.minecraft.class_2246
net.minecraft.class_1882
net.minecraft.class_1297
net.minecraft.class_1668
net.minecraft.class_2614
net.minecraft.class_2290
net.minecraft.class_14
net.minecraft.class_1309
net.minecraft.class_1308
net.minecraft.class_4107
net.minecraft.class_1657
net.minecraft.class_3218
net.minecraft.class_1948
net.minecraft.class_1646
net.minecraft.class_1667
net.minecraft.class_1845
net.minecraft.class_1799
net.minecraft.class_1686
net.minecraft.class_1812
net.minecraft.class_1876
net.minecraft.class_1341
net.minecraft.class_2302
net.minecraft.class_1560
net.minecraft.class_1374
net.minecraft.class_1548
net.minecraft.class_1291
net.minecraft.class_1593.class_1602
io.github.apace100.apoli.power.PreventItemUsePower
net.minecraft.class_1542
net.minecraft.class_1641
net.minecraft.class_1900
net.minecraft.class_638
net.minecraft.class_898
net.minecraft.class_757
net.minecraft.class_989
net.minecraft.class_329
net.minecraft.class_927
net.minecraft.class_1007
net.minecraft.class_4722

Entrypoints

  • appleskin: moriyashiine.bewitchment.client.integration.appleskin.BWAppleskinIntegration
  • cardinal-components-entity: moriyashiine.bewitchment.common.registry.BWComponents
  • client: moriyashiine.bewitchment.client.BewitchmentClient
  • emi: moriyashiine.bewitchment.client.integration.emi.BWEmiIntegration
  • main: moriyashiine.bewitchment.common.Bewitchment

Guidebook

Guidebook: Book Of Shadows

Brewing (27)
Enchanted 2 pages
Makes normal attacks magic, letting them pass armor.
Block of Lapis Lazuli
The resulting damage is drastically lower than the original, however a flat damage bonus is added based on the intensity of the potion.
Invigorating 2 pages
This will fill the Internal ME Buffer of whoever consumes it by a flat amount.
Elder Bark Elder Bark
Intensity will increase the amount of ME gained.
Purity 2 pages
By applying the cleansing powers of Birch, the Purity effect can weaken the effects of harmful statuses.

For each intensity, this effect will reduce the power of a negative effect, also reducing its own power.
Birch Bark Birch Bark
In concrete terms, this means that you can remove more negative effects the stronger the effect is.
Volatility 2 pages
Makes the target extremely volatile. When hit, they will cause a damaging explosion, instantly removing the effect and harming all entities around.
Fire Charge Fire Charge
Explosion damage scales with the intensity of the effect.
Webbed 2 pages
Instantly places temporary Cobwebs around the target.
Cobweb Cobweb
Intensity increases the radius in which Cobwebs are placed.
… and 22 more
Brewing Basics 4 pages
The fine art of brewing is a core discipline of witchcraft. As its name implies, it's all about brewing potions.

To get started with brewing, you'll need a boiling Witch Cauldron, some Altar Power, as well as other miscellaneous ingredients.

To start a brew, first add a Mandrake Root to the Witch Cauldron.
After adding the Mandrake Root, you can add other ingredients. Each ingredient will increase the Altar Power needed to bottle the brew by 150, and having insufficient Altar Power while brewing will cause the brew to fail immediately, so keep that in mind.

Ingredients can be divided into potion ingredients and modifiers. No matter your Altar Power, you can only add up to four ingredients.
Potion ingredients add effects to your brew. You'll always want to have at least one of those. The exact effects provided by certain potion ingredients are outlined in other entries. More ingredients can be added, though that comes at the cost of space for modifiers.

Modifiers will enhance your brew: Redstone Dust increases the duration, while Glowstone Dust makes it more potent.
You may add only one potency-enhancing modifier; however, other modifiers are technically only limited by the amount of space left, and your Altar Power.

Lastly, you can post-process your potions using a regular Brewing Stand. Also note that when the water is brown, it usually means you failed your brew.

Maybe you should experiment yourself to find out what works and what doesn't?
Ethereal 2 pages
Ethereal entities cannot receive any damage, but can also not deal any.
Ectoplasm Ectoplasm
Intensity does not affect this effect.
Leeching 2 pages
Heals the target based on damage dealt.
Bottle of Blood Bottle of Blood
The higher the intensity, the more health is healed.

This effect will not work if you have Strength, Regeneration, or Resistance.
Sinking 2 pages
Makes the target sink faster, especially in water or when flying.
Iron Ingot Iron Ingot
Higher intensity makes the target sink faster.
Climbing 2 pages
Allows whoever is affected to climb walls like Spiders would.
Spider Eye Spider Eye
This effect is not affected by intensity.
Deflection 2 pages
Deflects Arrows from the target, making them return faster from where they were shot from.
Phantom Membrane Phantom Membrane
Arrows get faster the stronger the Deflection effect is.
Hardening 2 pages
This effect hardens the skin, giving a flat bonus on armor.
Scute Scute
The armor bonus is proportional to the effect's strength.
Mundane Brews 25 pages
While a Witch Cauldron can be used to make much more incredible Brews, some witches may at times prefer to use more subtle Brews.

All Brews in this entry can be obtained via other means, though the Witch Cauldron may allow you to make them stronger.

Mundane Brews fabricated in the Witch Cauldron use slightly different ingredients.
Honey Bottle Honey Bottle
Applies temporary extra health.
Ink Sac Ink Sac
Drastically reduces the target's field of vision, darkening everything around it.
Nether Wart Nether Wart
Grants immunity to fire.
Glistering Melon Slice Glistering Melon Slice
Makes the target glow obnoxiously.
Dandelion Dandelion
Increases mining speed and attack speed.
Rotten Flesh Rotten Flesh
Applies a hunger effect.
Garlic Garlic
Instantly heals a flat amount of health, using the healing properties of Garlic.
Cypress Bark Cypress Bark
Instantly damages a flat amount of health, harnessing the deadly energies of Cypress.
Vines Vines
Makes the target invisible.
Rabbit's Foot Rabbit's Foot
Jump boost is self-explanatory.
Chorus Fruit Chorus Fruit
Slowly ascends the target into the sky.
Poppy Poppy
Mining Fatigue makes the target hit much slower.
Aconite Aconite
Induces sickness by disorienting the target.
Carrot Carrot
Carrots are good for your eyes.
Belladonna Belladonna
Fills the target's blood with deadly toxin.
Juniper Bark Juniper Bark
By utilizing the life energies from Juniper, Regeneration quickens the healing process when applied.
Spruce Bark Spruce Bark
Reduces damage taken.
Feather Feather
Makes the target fall gently, like a feather.
Slimeball Slimeball
Reduces the target's movement speed.
Sugar Cane Sugar Cane
Increases movement speed, using the energizing qualities of Sugar Cane.
Oak Bark Oak Bark
Using the powers of Oak, this increases damage output.
Kelp Kelp
Allows breathing in water.
Red Mushroom Red Mushroom
Reduces the target's attack damage.

You may also use a Brown Mushroom for this.
Wither Rose Wither Rose
Gradually reduces the target's health.
Theft 2 pages
This effect will steal the positive effects of any nearby entity and apply them to you instead. Ambient effects are an exception to this.
Diamond Diamond
Stealing an effect will halve its duration.

This effect is not compatible with Synchronized.

The higher this effect's intensity, the further it'll reach.
Corrosion 2 pages
The counterpart to Hardening will reduce armor by a flat amount.
Dragon's Breath Dragon's Breath
The armor decrease is proportional to the potion's strength.
Disjunction 2 pages
Disjuncts the target, attempting to teleport it in a small radius.
Ender Pearl Ender Pearl
The teleportation radius is increased with higher intensity.
Ignition 2 pages
This will put the target on fire as long as the effect is active.
Blaze Powder Blaze Powder
Ignition is not affected by intensity.
Nourishing 2 pages
The Nourishing effect increases the effectiveness of food, giving a flat increase in gain when consuming food.
Bamboo Bamboo
The gain increase scales with intensity.
Thorns 2 pages
The Thorns effect does as its name implies. Every entity that tries to damage the user will receive some damage.
Cactus Cactus
The damage received through Thorns is proportional to the effect's strength.
Corruption 2 pages
By making a Brew out of a Demon Horn, you can reverse positive potion effects into their negative counterpart.

When added as a potion ingredient, Corruption will always come out on top, meaning it will invert all previous effects when quaffed, but not those of the potion.
Elemental Oils 7 pages
Elemental Oils are essential crafting components in witchcraft. They are made out of a type of Bark and other components.

To craft a few bottles of oil, first throw a piece of Bark into a boiling Witch Caulron, then add the other ingredients. Once it reaches a pleasant, matching color, you can bottle it.
bewitchment:oil: Cleansing Balm is associated with light, and is just as bright.
bewitchment:oil: Associated with the principle of darkness, Grim Elixir is dark, like blood.
bewitchment:oil: Aqua Cerate is blue, like water.

Any type of Fish may be used for this.
bewitchment:oil: Fiery Serum is a bright orange. It incorporates the principle of the flame.
bewitchment:oil: This grass-green oil incorporates earth.
bewitchment:oil: Heaven extract is completely white and represents air.

Be careful not to throw the Mandrake Root in first, or you might accidentally create a Brew.
Inhibited 2 pages
This effect blocks whoever drinks it from using their Internal ME Buffer. This means they can't use items that require Magical Energy.
Silver Ingot Silver Ingot
Intensity does not affect this effect.
Polymorph 2 pages
Polymorph must be one of the most versatile effects. Players under the Polymorph effect change their form into the target of the Taglock used.

The Brew can be made into a Splash Potion or similar variants, just like other brews.
"Aelpecyem"} "Aelpecyem"}
Intensity does not have an effect on this potion.

This potion only works if created from a Taglock of another player.
Deafened 2 pages
Reduces all sound to whoever has this effect.
Honeycomb Honeycomb
The higher the intensity of the potion, the more sound is reduced.
Gills 2 pages
This malicious effect replaces the target's lungs with gills, making them able to only breathe underwater.
Raw Cod Raw Cod
Any Fish may be used for this.
Magic Sponge 2 pages
Magic Sponge will reduce damage from magic sources, and in turn refill the target's Internal ME Buffer based on the damage.
Dragon's Blood Resin Dragon's Blood Resin
Higher intensity increases magic damage reduction.
Synchronized 2 pages
The Synchronized effect will apply any effect you have to nearby entities.
Ghast Tear Ghast Tear
Synchronized effects are cut in half.

This effect is not compatible with Theft.

The higher this effect's intensity, the further it'll reach.
Contracts (12)
Greed 1 page
When under the Contract of Greed, ores will automatically smelt and drop twice the amount of what they would normally drop.
Gluttony 1 page
Gluttony doubles the nourishing effect of food... Tasty.
War 1 page
Beings under the War Contract cause aggression among nearby entities, causing them to attack each other first.
Wrath 1 page
Sometimes getting hurt makes you angry, and with the Contract of Wrath you can finally manifest that anger reasonably!

Signing this Contract will increase your damage output with lower health.
Contracts 1 page
Contracts are otherworldly pacts purchased from Demons at the cost of health.

Contracts usually last seven days, and cannot be broken.
… and 7 more
Lust 1 page
Lust brings love in the air~

This causes animals bred under whoever has this Contract to breed thrice the usual amount.
Envy 1 page
The Envy Contract lets you steal a Villager's trades by heartlessly murdering them.
Pride 1 page
The Pride Contract will double the amount of experience you gain.
Famine 1 page
Under the Famine Contract, damage taken is reduced the hungrier you are.
Sloth 1 page
Sloth lets you regenerate much faster when standing still.
Death 1 page
The Death Contract makes you crave the death of other living beings.

Anything slain by your hand will heal you.
Pestilence 1 page
Those marked by Pestilence are able to effectively inflict heavy illness upon their foes.
Creatures (15)
Herne 4 pages
Herne, the Lord of the Wild Hunt, is commonly Pledged to by suffering Lycanthropes. He can grant almost total control over the Curse, allowing victims to transform at will. Alternatively, he can be offered Aconite, removing the Curse entirely.

Summoning him is rather elaborate, and will be outlined in this entry.
Unrecognized page type: patchouli:entity
To summon Herne, several things are needed:a Mortal Coil Incensea Wolf a forest or taiga biome

First, start the Incense in the right biome, at night. Then you will need to slay a Wolf with an Athame, not too far away.
Choose the place for doing this wisely; you'll need to keep Herne around if you want to Pledge to him.

Once Pledged, you can toggle your wolf-form by pressing [].
Toad 3 pages
Toads can be found in jungles and swamps, jumping happily around. When killed, Toads will drop Slimeballs.

Toads can be tamed with Fermented Spider Eyes, and bred with Normal Spider Eyes.
A Toad Familiar grants the witch that bound it enhanced positive status effects.

Killing arthropods will also heal such witches by a quarter of their maximum health.
Unrecognized page type: patchouli:entity
Hellhound 2 pages
Hellhounds spawn in the nether.

Filled with aggression, they will attack anyone nearby, though they will respect wearers of Besmirched Armor.

Hellhounds will drop Demon Horns.
Unrecognized page type: patchouli:entity
Snake 3 pages
Snakes usually appear in savannas, deserts and plains, where they prey on other animals, killing them with their venom.

Snakes may drop their Snake Tongue, though it may also be acquired from Hellhounds.

Snakes can be tamed with Raw Rabbit, and bred with Raw Chicken.
Snakes can be Familiars. Witches with a Snake Familiar are able to craft much more durable Sigils.

Additionally, they benefit from poison; it does not harm them and refills their Internal ME Buffer.
Unrecognized page type: patchouli:entity
Leonard 2 pages
Leonard is the patron of witches, Brewing and...

Leonard is a Greater Demon; he can be Pledged to.

Witches Pledged to Leonard are able to use two potency modifiers when Brewing instead of one. Pledging to Leonard also allows players to Warp using Witch Cauldrons without using any ME.
Unrecognized page type: patchouli:entity
… and 10 more
Vampire 2 pages
Vampires are masters of the night, with few weaknesses. They appear in plains and taiga biomes, on new moons where there's the least light.

They are known to attack humans, so you should equip yourself against them with fire or Smite.
Unrecognized page type: patchouli:entity
Werewolf 2 pages
Werewolves - victims of Lycanthropy - roam forests, taiga and icy biomes on full moons. They are heavily weak to Smite.

When the sun rises, they turn back into their human form.
Unrecognized page type: patchouli:entity
Baphomet 2 pages
Baphomet, an ancient Greater Demon of magic, first name of fire, flame etc. etc. provides Contracts to many witches all over the world.

When Pledged, one may trade with them for much cheaper Contracts, and more of them.

Baphomet can be Summoned by any sufficiently strong witch.
Unrecognized page type: patchouli:entity
Demon 2 pages
Grim beings crawling straight from the pits of Hell, Demons are usually Summoned and will attack any living being around them with fire, and are weak to Smite.

Demons can be safely approached with Besmirched Armor, offering Contracts.

Slaying a Demon will yield at least one Demon Heart.
Unrecognized page type: patchouli:entity
Owl 3 pages
Owls are usually active during the night, and usually spawn in forests and taigas. They drop Feathers, like any bird.

Owls can be tamed with Raw Rabbit, and bred with Raw Chicken.
As a possible Familiar, Owls will increase their friend's capability of flight, namely making Brooms cost no ME.

They also won't take any fall damage, in case they somehow fall.
Unrecognized page type: patchouli:entity
Wolf 2 pages
Tamed Wolves are precious creatures; when their friend is in need, they are usually ready to help, even risking their own life.

When bound as a Familiar, wolves will increase the durability of Poppets.

Their protective spirit will also naturally increase the armor of their witch.
Unrecognized page type: patchouli:entity
Ghost 2 pages
Ghosts are lost souls, wandering the wake at night wherever they can.

Upon noticing nearby humans, they will apply their short-lived curses in the form of negative status effects.

Ghosts will drop Ectoplasm.
Unrecognized page type: patchouli:entity
Raven 3 pages
Ravens are dark birds that can be found in plains and forests. When killed, they will drop Feathers.

Ravens can be tamed with Gold Nuggets or Silver Nuggets, and bred with Wheat Seeds.
Ravens can be bound as Familiars, enabling the witch to occasionally reflect Curses.

Raven Familiars also double the duration of Curses cast by the witch, making them much more effective.
Unrecognized page type: patchouli:entity
Cat 2 pages
Cats are finicky things. Even so, their mere presence is soothing to many.

When bound as a Familiar, Cats will greatly help with Rituals.

In addition, Creepers and Phantoms will stay away from witches with a Cat Familiar.
Unrecognized page type: patchouli:entity
Lilith 4 pages
Lilith, the mountain-mother of Vampires is often addressed to grant victims of Vampirism higher powers.

Pledging to her allows them to freely change their form into that of a bat, allowing them to roam freely. Alternatively, she can be be offered Garlic, freeing the victim of her Curse.
Unrecognized page type: patchouli:entity
To summon Lilith, several things are needed:a Mortal Coil Incensea Chicken a mountain or icy biome

First, start the Incense in the right biome, at night. Then you will need to slay a Chicken with an Athame, not too far away.
You'll want to keep Lilith around if you want to Pledge to her, so decide where to summon her wisely.

Once Pledged, you can toggle your bat-form by pressing [].
Curses (16)
Army of Worms 2 pages
This Curse poses an annoyance by calling on the worms. Any crops near the cursed individual will suffer in growth.
Unrecognized page type: bewitchment:curse
Lycanthropy 2 pages
Lycanthropy is a ferocious disease that scars the mind, the body, and the soul. Under a full moon, its victims transform into a Werewolf craving fresh meat.

While physically strong in beast form, Silver will harm them, as will Aconite. Werewolves also exclusively feed on meat, no matter their form.
Their weakness to Silver also implies an inability to hold tools such as an Athame for too long.

Lycanthropy is contracted from another Werewolf - as long as it's not a newly infected lycanthrope - while under the Curse of Susceptibility; you must still Somehow Survive though.

That sounds like a wonderful idea!
Arachnophobia 2 pages
Through the power of magic and random asexual reproduction, this Curse will cause a massive fear of Spiders that may even extend over the duration of the actual Curse.
Unrecognized page type: bewitchment:curse
Lightning Rod 2 pages
Makes the target more susceptible to lightning. Any lightning bolt in the target's vicinity will instead redirect directly to it.
Unrecognized page type: bewitchment:curse
Unlucky 2 pages
Fortune does not show favor to victims of this Curse; this also means that beneficial status effects may fail to work.
Unrecognized page type: bewitchment:curse
… and 11 more
Compromised 2 pages
This Curse compromises the target's blood. This will cause negative effects to be stronger.
Unrecognized page type: bewitchment:curse
Misfortune 2 pages
This classic Curse will occasionally apply nasty effects. These include but are not limited to Poison, Weakness, Blindness and Nausea.
Unrecognized page type: bewitchment:curse
Weak Lungs 2 pages
Victims of this Curse have a hard time breathing.

When underwater, they will immediately start drowning.
Unrecognized page type: bewitchment:curse
Conducting Curses 2 pages
Curses are malicious magic cast with a Brazier.

To cast an effective curse, you will need the Taglock of your target and put it in the Brazier, in addition to the other ingredients.

After putting in all of the ingredients, light the Brazier with a Flint and Steel to cast the curse.
Curses will wear off after seven days, but they can also be Cleansed using the respective ritual.

Do note that all curses need at least 400 ME available; greater curses require 800 ME.
Outrage 2 pages
This Curse will make normally neutral mobs such as Endermen or Zombified Piglins aggressive towards the target.
Unrecognized page type: bewitchment:curse
Forest's Wrath 2 pages
This Curse casts nature's anguish back to mankind, causing anyone Cursed with it to suffer the same way it does. This doubles damage from fire, as well as from axes.
Unrecognized page type: bewitchment:curse
Solar Hatred 2 pages
By weakening the target's skin, this Curse makes them extremely susceptible to sunlight.

This does in fact extend to literally setting them on fire.
Unrecognized page type: bewitchment:curse
Insanity 2 pages
This Curse rots the mind... it will cause the affected target to see monsters which do not exist.

It will not be able to attack them; however this does not apply to the visions.
bewitchment:curse: This is a Greater Curse; it is slightly harder to get rid of.
Susceptibility 2 pages
This Curse weakens the body, making the target take twice as much magic damage and makes it harder for them to move.

Rumor has it that this Curse is even tied to much worse fates such as Vampirism and Lycanthropy.
bewitchment:curse: This is a Greater Curse; it is slightly harder to get rid of.
Vampirism 2 pages
Vampirism is a terrible Curse that most consider terminal.

Vampires are technically immortal, though their immortality feeds on the blood of humans; without it, they die.

Vampires have a small bonus to movement speed and attack damage. Additionally, they are weak to Silver and Garlic.
Vampirism cannot be cast with a Brazier; instead, it has to be contracted from another Vampire.

To contract the Curse, one must be under the Curse of Susceptibility and be slain by a Vampire... but Still Survive.

But why would you want this?
Apathy 2 pages
Apathy withers the soul, making it unable to attain Magical Energy. Villagers and Demons will reject trading, and animals will flee from the victim of this powerful Curse.
bewitchment:curse: This is a Greater Curse; it is slightly harder to get rid of.
Introduction (9)
Cypress Trees 9 pages
Cypress trees spawn in taiga and swamp biomes.

Relating to death, blocks made from it will mask you from the undead in a small area.
Image: bewitchment:textures/gui/patchouli/cypress_tree.png (not yet resolvable to a texture)
Crafting: Cypress Wood
Crafting: Cypress Stairs Cypress Stairs
Crafting: Cypress Fence Cypress Fence
Crafting: Cypress Chest Cypress Chest
Crafting: Cypress Sign Cypress Sign
Elder Trees 9 pages
This noble tree spawns in forest biomes. It is often associated with knowledge and intelligence.

Blocks made with this wood can be locked using a Silver Ingot.

Locked blocks can be given Taglocks to white/blacklist certain players. The list can be toggled using an Athame while sneaking.
Image: bewitchment:textures/gui/patchouli/elder_tree.png (not yet resolvable to a texture)
Crafting: Elder Wood
Crafting: Elder Stairs Elder Stairs
Crafting: Elder Fence Elder Fence
Crafting: Elder Trapdoor Elder Trapdoor
Crafting: Elder Chest Elder Chest
Crafting: Elder Sign Elder Sign
Altars 10 pages
Altars are the cornerstone of any witch's lair. they can be used to collect energy - henceforth referred to as ME (magical energy). This energy is essential to most witchcraft, and is collected from nearby plants. You'll want many different plants to collect maximum power.
You may also place swords, pentacles, and wands atop the altar to modify it.

Swords will increase the storage multiplier. Pentacles such as Skulls and Gems will increase gain. Wands such as Candelabras, Lanterns, and Torches will give a flat bonus on capacity.
Altars are created by putting a carpet on their base block. The choice of base block and carpet is of cosmetic nature only and tied to one of the three realms.

Nearby altars will fill a player's Internal ME Buffer, which is used for magic such as trinkets or Brooms.
Image: bewitchment:textures/gui/patchouli/altar.png (not yet resolvable to a texture)
Juniper Trees 9 pages
The Juniper tree represents life. You can insert up to three Taglocks into blocks made with this wood. On use, these blocks will gather Taglocks of anyone but their owner.

Taglocks are inserted by sneaking while using them on the block; you can gather them by using an Athame while sneaking.
Image: bewitchment:textures/gui/patchouli/juniper_tree.png (not yet resolvable to a texture)
Crafting: Juniper Wood
Crafting: Juniper Stairs Juniper Stairs
Crafting: Juniper Fence Juniper Fence
Crafting: Juniper Chest Juniper Chest
Crafting: Juniper Sign Juniper Sign
Bark 2 pages
Some say that Bark is the most magically potent part of the tree, so early witches learned to strip bark from wood using an Athame.

Do note that some woods are simply too hard to strip Bark from.
patchouli:campfire: Bark can be used for many things, one of those being Wood Ash.

Wood Ash is created by putting Bark on a Campfire. When thrown into a filled Witch Cauldron, it will immediately empty it.
… and 4 more
Salt 3 pages
Used since ancient times, Salt can be placed as a dust to block unholy creatures, giving it a reputation as a protector.

Other than being protective, Salt also serves as a common witching material.

Salt Ore can be found close to the surface, making it easy to mine.
Image: bewitchment:textures/gui/patchouli/salt_ore.png (not yet resolvable to a texture)
Crafting: Block of Salt
Crops 4 pages
Witchcraft utilizes several natural crops for the art. These crops are used for Rituals, Brewing, and many other things.

Seeds for these crops can be found in wild grass, much like other seeds.
bewitchment:multi_showcase: The four regular crops are Aconite, Belladonna, Garlic, and Mandrake.

Aconite is mostly used as a neurotoxin, whereas Belladonna is known for causing physical harm. Garlic embodies healing, and Mandrake enhances magic.
Smelting: Grilled Garlic Grilled Garlic
Garlic can also be roasted into delicious Grilled Garlic.
Crafting: Garlic Bread Garlic Bread
Grilled Garlic can in turn be crafted into even more delicious Garlic Bread.
Silver 6 pages
Generating near Gold, Silver is a symbol of purity.

Blocks of Silver will damage unholy entities that stand on top of it.

Any time the term unholy entity is used in this book is equivalent to if the given entity has a weakness to the Smite enchantment.
Image: bewitchment:textures/gui/patchouli/silver_ore.png (not yet resolvable to a texture)
Smelting: bewitchment:silver_ingot_from_smelting_raw_silver
Raw Silver can be processed in Furnaces and Blast Furnaces.
Crafting: Silver Nugget Silver Nugget
Crafting: Silver Arrow Silver Arrow
Silver arrows can be shot just like normal arrows, but they have a built-in Smite effect.
Dragon's Blood Trees 9 pages
Dragon's Blood Saplings are found in Nether Fortresses.

Cutting through the bark with an Athame will cause it to bleed, yielding Dragon's Blood Resin.

Blocks made with this wood give off an aura of power, and can be given Active Sigils.
Image: bewitchment:textures/gui/patchouli/dragons_blood_tree.png (not yet resolvable to a texture)
Poppets (10)
Curse 2 pages
The ludicrous Curse Poppet will protect its owner from Curses. The Poppet does so by absorbing the Curse like a sponge.

Once the Poppet has successfully absorbed a Curse, it can be rebound and used to apply its absorbed Curse to the target.
Crafting: Curse Poppet Curse Poppet
Protection 2 pages
The Protection Poppet won't protect you from zombies or skeletons; however, it will ward off environmental damage sources such as fire, drowning, and velocity from anyone bound to it.
Judgment 2 pages
When bound to a Judgment Poppet, any unholy being that attacks you will find their attack damage quartered.
Mending 2 pages
Like the rare and coveted enchantment, the Mending Poppet will repair the armor and held items of whoever is bound to it.

This effect is not passively applied; instead, it is applied whenever an item would normally break, resetting its durability and destroying the Poppet instead.
Crafting: Mending Poppet Mending Poppet
Voodoo 2 pages
The Voodoo Poppet is a classic.

It can be used to move entities, drown them, set them on fire, and even apply potion effects to them from anywhere!

Voodoo Poppets do not work in Poppet Shelves.
Crafting: Voodoo Poppet Voodoo Poppet
… and 5 more
Poppet Practice 2 pages
Poppets are handy effigies which can be used for both malicious and protective purposes.

Poppets are always bound to an entity.

In order to be active, they need to be in your inventory - that is unless you have a Poppet Shelf.
bewitchment:multi_showcase: To bind a poppet, simply combine it with a Taglock in a crafting grid.

The way a bound poppet affects the entity depends greatly on the poppet itself, so make sure to check out the corresponding entries.
Voodoo Protection 2 pages
The Voodoo Protection Poppet is the response-counterpart to the Voodoo Poppet.

By redirecting malicious energy, anyone bound to it is completely immune to the effects of a Voodoo Poppet.
Death Protection 2 pages
The reaper has nothing on you when you're using the Death Protection Poppet.

Much like a Totem of Undying, this Poppet will pull you from the edge of death once.

Death Protection Poppets do not work in Poppet Shelves.
Vampiric 2 pages
The Vampiric Poppet transfers damage taken by the user to the bound entity at the cost of durability.

Ironically, this does not seem to work for Vampires.

Vampiric Poppets do not work in Poppet Shelves.
Fatigue 2 pages
When bound to the Fatigue Poppet, enemies that attack you will be heavily weakened for a few seconds.
Crafting: Fatigue Poppet Fatigue Poppet
Rituals (24)
Barrier 2 pages
This lesser Ritual utilizes the power of wind and salt to push back hostile entities.

It will run for around half a day.
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Darken 2 pages
This Ritual releases a wave of darkness. It will destroy any easily breakable light sources nearby.
Unrecognized page type: bewitchment:ritual
Deluge 2 pages
A lesser Ritual that calls on water spirits to make it rain.

The rain itself is supernatural, with a rough time span of up to half a day - that is assuming the Ritual is not Reinforced somehow.
Unrecognized page type: bewitchment:ritual
Hurricane 2 pages
By magically creating a magic wind, this Ritual removes any nearby plants and leaves.

It will also launch any entities caught in the gust very high into the air.
Unrecognized page type: bewitchment:ritual
Divination 2 pages
The Ritual of Divination searches the earth for the specific block under the center glyph (that is under the block it is attached on).

It will not give away the exact position, just the count.

When searching for those blocks, keep in mind that the radius of this Ritual is limited to a chunk Under Normal Conditions.
Unrecognized page type: bewitchment:ritual
… and 19 more
Binding 4 pages
The Ritual of Binding uses greater demonic power to cross the soul of the caster and an animal they hold dear, making it a familiar. The animal the Ritual is applied to is defined via Taglock.

Do note that not everything can be bound as a familiar; possible familiars are usually mentioned in this book.
bewitchment:ritual: Binding a familiar is a greater step and comes with several benefits depending on the animal chosen.

Entries for all possible familiars in this book have been expanded.
Familiars are far tougher than the average animal, but you should try to keep them safe anyways.

Familiars can be noticed from the slight magic particles emitting from them.
bewitchment:ritual: A Ritual of Severing can be cast, should you wish to part ways with your familiar.
Drought 2 pages
The Ritual of Drought makes the air dry, stopping all rain.

It has a duration similar to its counterpart, Deluge.
Unrecognized page type: bewitchment:ritual
Nightfall 2 pages
By calling on the moon, witches may exchange the day for night.
Unrecognized page type: bewitchment:ritual
Cleansing 2 pages
The Ritual of Cleansing calls on the light to cleanse its target of Curses. The target is specified with a Taglock.

The Ritual is also applicable to Zombie Villagers. Doing so will turn them into normal Villagers.
bewitchment:ritual: Note that this Ritual is not guaranteed to succeed. Some Curses may be harder to get rid of, but -just like with washing- rubbing hard enough will get anything off.
Evaporate 2 pages
This Ritual channels energies of fire, removing any nearby water.
Unrecognized page type: bewitchment:ritual
Propagate 2 pages
This Ritual causes nearby crops, animals, and humans to grow.

Sometimes it's better to not question magic.
Unrecognized page type: bewitchment:ritual
Summon Leonard 2 pages
This Ritual calls on the Lord of Brews, summoning Leonard himself.

Make sure to keep him away from things you hold dear.

Prepare Grotesque Stew, should you want to Pledge to him.

The Ritual is started by sacrificing a Sheep with an Athame.
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Drench 2 pages
A Ritual that fills the air with water energies, making everything around it wet and extinguishing flames.

Its range is rather limited, so you usually want to apply it in very special cases where you need something to be wet.
Unrecognized page type: bewitchment:ritual
Immortality 2 pages
This Ritual of light is of the highest degree, granting temporary immortality. Any damage -save for void- is completely nullified.

The effect applies to any living being nearby, and it lasts for around half a day.
Unrecognized page type: bewitchment:ritual
Summon Baphomet 2 pages
Via devilish courier, this Ritual summons Baphomet; you'll want to keep them away from other beings.

Prepare Grotesque Stew, should you want to Pledge to them.

The Ritual is started by sacrificing a Sheep with an Athame.
Unrecognized page type: bewitchment:ritual
Hex 2 pages
By applying a simple hexing Ritual, magical energy can be compensated. This will remove any enchantments from an item, also repairing it in the process.

Items affected by this Ritual need to be thrown into the circle after it has been started. It will additionally reset the anvil cost of the items.
Unrecognized page type: bewitchment:ritual
Refine 2 pages
This Ritual calls on fire spirits, basically making the circle a very big smelting pot.

Any item thrown into it is smelted as if it were thrown into a Furnace.

This Ritual lasts a few minutes.
Unrecognized page type: bewitchment:ritual
Summon Wither 2 pages
Summons the Wither.

Knowing the destructive tendencies of the Wither, you probably want to do this somewhere far away from your home.

Unlike most summoning Rituals, this does not require a sacrifice.
Unrecognized page type: bewitchment:ritual
Imbue 2 pages
An extremely powerful Ritual; by calling on the deeper, obscure forces of water, it is able to apply powerful enchantments onto items.

The items to be enchanted must be thrown into the circle after it has been started.

Each enchanted item will require five experience levels.
Unrecognized page type: bewitchment:ritual
Smite 2 pages
Smite summons a lightning bolt at the effective position of the Ritual.

This works really well with Waystones.
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Warp 2 pages
This powerful Ritual teleports anything in its vicinity to a target location.

This works really well with Waystone, as it allows teleporting entities in remote places.

You may use either a Taglock or Waystone for this Ritual.
Unrecognized page type: bewitchment:ritual
Rituals 5 pages
Rituals are a powerful magic practice used to have a direct effect on the world. They are cast by drawing circles and throwing in the proper ingredients.
Rituals need an ME-providing Altar nearby; the amount of ME needed is always noted in the ritual's entry.

Every ritual has an inner and an optional outer circle drawn with different chalk, depending on the ritual.
Structure: Unnamed structure (structure preview not yet rendered)
A Golden Gylph always forms the center of a circle.
Crafting: Chalk Chalk
Crafting: Fiery Chalk Fiery Chalk
Sunrise 2 pages
The Ritual of Sunrise, simply put, makes it day.
Unrecognized page type: bewitchment:ritual
Summon Demon 2 pages
This Ritual separates a Demon from their hellish home by sacrificing a human using an Athame.

Demons offer a variety of trades, but they will usually attack you unless you wear Besmirched Armor.

If they do attack you, keep them away from anything flammable.
Unrecognized page type: bewitchment:ritual
Sigils (13)
Extending 2 pages
The Extending Passive Sigil will double the duration of any nearby Incense around it.
Cleansing 2 pages
The Active Sigil of cleansing removes all harmful potion effects on whoever activates it.
Ruin 2 pages
The Passive Sigil of Ruin prevents any positive potion effect from taking hold around it.
Crafting: Ruin Sigil Ruin Sigil
Using Sigils 2 pages
Sigils are magic symbols of power. They can be divided into two groups: active and passive sigils.

Active sigils need to be placed on usable blocks or brooms made from Dragon's Blood.

Passive sigils can be placed anywhere and will apply their effect to everything around.
Taglocks can be added to sigils to control who it affects. If a sigil is set to regard the Taglocks as a whitelist, the sigil will only affect those in it. If it is set as a blacklist, the sigil won't affect anyone the Taglock is from.

Use an Athame while sneaking to toggle between blacklist and whitelist.

It should be noted that all sigils are of limited duration.
Heavy 2 pages
The Heavy Passive Sigil will magically increase fall damage on everything around it.
Crafting: Heavy Sigil Heavy Sigil
… and 8 more
Shrieking 2 pages
The Shrieking Active Sigil will cast a horrible sound when activated.
Mending 2 pages
Mending is an Active Sigil.

when activated, it will give Regeneration and Resistance to whoever activated it.
Crafting: Mending Sigil Mending Sigil
Smelly 2 pages
The Smelly Passive Sigil is stinky, causing nearby hostile entities to move towards it.
Crafting: Smelly Sigil Smelly Sigil
Judgment 2 pages
The Active Sigil of Judgment damages any unholy being that activates it.
Crafting: Judgment Sigil Judgment Sigil
Slippery 2 pages
The Slippery Passive Sigil will make it impossible for anyone affected to properly handle fine items such as Taglocks, making it a viable protective method.
Crafting: Slippery Sigil Slippery Sigil
Decay 2 pages
Decay is an Active Sigil that, when activated, will apply a strong Wither effect.
Crafting: Decay Sigil Decay Sigil
Sentinel 2 pages
The Sentinel Active Sigil traps the spirit of a Ghost. when activated, it will apply a random debuff.
Crafting: Sentinel Sigil Sentinel Sigil
Shadows 2 pages
The Shadows Passive Sigil casts a magical aura of darkness around it, preventing scrying from Crystal Balls that aim around it.
Crafting: Shadows Sigil Shadows Sigil
Tools (26)
Brooms 5 pages
Brooms are magical devices commonly used by witches. Through the use of ME, they enable the user to fly through the skies.

Brooms come in four variants, each with unique properties.
Crafting: Juniper Broom Juniper Broom
Juniper Brooms are the fastest of all brooms, without any other special properties.
Crafting: Cypress Broom Cypress Broom
Cypress Brooms ward the user, reducing both damage input and output.
Crafting: Elder Broom Elder Broom
Elder Brooms will return the user to where they mounted it after dismounting.
Crafting: Dragon's Blood Broom Dragon's Blood Broom
Dragon's Blood Brooms can have Active Sigils applied to them, much like any other Dragon's Blood block.
Grotesque Stew 3 pages
Gross.

This questionable stew is part of the pledging rite.

By drinking while deeply looking into the eyes of a Greater Demon, a witch can pledge to them.

Pledging to a Greater Demon has unique benefits depending on the Demon.
The exact benefits are outlined in the according entries.

A Demon that is pledged to has to remain in the world for the pledge to be active, and a witch can only pledge to a single Demon at a time.

Attacking the Demon in any way will immediately revoke the pledge.
Crafting: Grotesque Stew Grotesque Stew
It is important to note that witches that taint their soul this way are prone to the same weaknesses as Demons.
Besmirched Armor 4 pages
This profane clothing fits perfectly into the collection gothique. Demons of any kind are unable to discern the wearer from their kin, enabling them to trade.

Carpets of this cloth are perfect for Altars.
Crafting: Besmirched Hat Besmirched Hat
Coffins 17 pages
Coffins, originally emerging from Vampires, have recently found traction especially among night-active witches.

When you sleep in one, you can skip the day.

Coffins, much like beds, can be dyed if they're white.
Crafting: White Coffin White Coffin
Crafting: Orange Coffin Orange Coffin
Crafting: Magenta Coffin Magenta Coffin
Crafting: Yellow Coffin Yellow Coffin
Crafting: Lime Coffin Lime Coffin
Crafting: Pink Coffin Pink Coffin
Crafting: Gray Coffin Gray Coffin
Crafting: Cyan Coffin Cyan Coffin
Crafting: Purple Coffin Purple Coffin
Crafting: Blue Coffin Blue Coffin
Crafting: Brown Coffin Brown Coffin
Crafting: Green Coffin Green Coffin
Crafting: Red Coffin Red Coffin
Crafting: Black Coffin Black Coffin
Hellish Bauble 2 pages
Through the power of fire, the Hellish Bauble renders the wearer immune to fire once ignited using some ME.

Being made out of Netherite, this item is completely fireproof.
Crafting: Hellish Bauble Hellish Bauble
… and 21 more
Scepter 2 pages
This powerful relic is obtained by defeating Leonard.

It can be combined with a Splash Potion, which can then be thrown four times using the Scepter at the cost of ME.

The Scepter can be repaired using Netherie Ingots.
Athame 2 pages
The Athame is an essential tool to any witch. It can be used to gather heads from mobs, among other niche uses.

Being made out of Silver, it is perfectly usable against unholy creatures.

Bottles of Blood can be obtained by slaying a humanoid with an Athame while holding a Glass Bottle in the offhand.
Crafting: Athame Athame
Athames can also be used to start Rituals from a Dispenser.
Candelabras 3 pages
Candelabras are one fancy source of lighting.

They can be lit with a Flint and Steel. when lit, they will repel Ghosts, preventing them from going near it, with better materials increasing the repelling effect.
Hedgewitch Armor 4 pages
This old classic has proven itself over centuries of witchcraft. when worn, it increases crop yield.

Carpets of the same fabric can also be placed on Altars.
Crafting: Hedgewitch Hat Hedgewitch Hat
Prickly Belt 2 pages
The Prickly Belt is a handy trinket, able to store status effects.

When attacked, the wearer will receive positive effects, and the attacker negative, at the cost of ME.

To add a status effect, simply combine the belt with a Potion.
Crafting: Prickly Belt Prickly Belt
Zephyr Harness 2 pages
The Zephyr Harness makes its wearer unstoppable like the strongest wind, completely negating most forms of knockback.

Other than that, the harness allows its wearer to hurl entities into the air when punching them with only their fist. This, however, consumes ME.
Crafting: Zephyr Harness Zephyr Harness
Alchemist Armor 4 pages
This high-end couture enables the wearer to master Potion Brewing, doubling the duration of Brews.

Carpets made from the same fabric can be placed on Altars.
Crafting: Alchemist Hat Alchemist Hat
Crafting: Alchemist Wool
Brambles 8 pages
Brambles are witchy weeds, artificially created with the help of Elemental Oil.

Each bramble has a unique effect connected to its element.
Crafting: Glowing Bramble Glowing Bramble
Glowing Bramble emits light and prevents mob spawning in a 24 block radius.
Crafting: Ender Bramble Ender Bramble
Ender Bramble will teleport anything that collides with it to a random location within a 64 block radius.
Crafting: Fruiting Bramble Fruiting Bramble
Fruiting Bramble will grow Witchberries, which can be used to craft ME-restoring goodies.
Crafting: Scorched Bramble Scorched Bramble
Scorched Bramble will set entities on fire. It can also be used as a relatively decent fuel.
Crafting: Thick Bramble Thick Bramble
Due to its incredible thickness, Thick Bramble can only be passed while sneaking.
Crafting: Fleeting Bramble Fleeting Bramble
Fleeting Bramble will launch anything that enters it into the air, unless it's sneaking.
Crafting: Witchberry Pie Witchberry Pie
Crystal Ball 2 pages
Crystal Balls are common divination tools.

When used, they will give the caster a fortune, at the cost of some ME drawn from a nearby Altar.

Additionally, Crystal Balls may be used for scrying. When used with a Taglock, it will give precise information on the target.
Crafting: Crystal Ball Crystal Ball
Horned Spear 2 pages
This spear is the hunting weapon of Herne.

Much like a Trident, it can be thrown towards a target, and will always return to whoever threw it.

The Horned Spear can be repaired using Netherite Ingots.
Specter Bangle 2 pages
This magnificent trinket will bend the shadows around the wearer as long as they're sneaking.

Doing so will consume ME and turn the user completely invisible, with only slight smoke hinting at them.
Crafting: Specter Bangle Specter Bangle
Brazier 7 pages
The Brazier is an essential tool for Curses. other than that, it can be used for Incense.

A Brazier can take up to four items. To start using it, you need to light it using a Flint and Steel.
Crafting: Brazier Brazier
For convenience, Braziers can also be attached to ceilings.
Incenses are a simple usage method of the brazier. Incense can apply extended status effects after waking up.

Simply light a nearby brazier with the needed ingredients and go to sleep.
Unrecognized page type: bewitchment:incense_compressed
Unrecognized page type: bewitchment:incense_compressed
Unrecognized page type: bewitchment:incense_compressed
bewitchment:incense: The Mortal Coil Incense is used for rather profane rites.

You may not want to prepare this before going to bed.
Druid Band 2 pages
The Druid Band is a powerful trinket of the earth.

When worn, it will increase your movement speed and regeneration, as long as you walk on natural soil such as grass.

When active, the Druid Band consumes ME.
Crafting: Druid Band Druid Band
Caduceus 2 pages
The Caduceus is Baphomet's tool of choice.

It has multiple-tool functionality comparable to Netherite. It can also be used to throw powerful fireballs at the cost of some ME.

The Caduceus can be repaired with Netherite Ingots.
Harbinger 2 pages
Acquired by defeating the Vampire Queen in battle, these shoes have a protection comparable to Netherite Boots.

Because of their dark energies, the undead are neutral to the wearer.

Harbinger can be repaired using Netherite Ingots.
Poppet Shelves 7 pages
Poppet Shelves make for nice furniture. They can store up to nine Poppets, which are all active.

This makes Poppet Shelves good for freeing up inventory space, while still having all Poppets ready.
Magic Protection 1 page
Magic Protection is a very useful armor enchantment for dueling witches to have. Not only does it reduce magic damage taken, it will also reduce the duration of negative potion effects by up to 50%.
Nazar 2 pages
Using the powers of the light, Nazars are commonly used to protect against Curses.

When worn, they will cut the duration of any Curse in half.

This requires about half of the wearer's ME.
Crafting: Nazar Nazar
Taglock 2 pages
The Taglock is yet another essential tool. It can gather an entity's hair, blood, and all things needed to establish a connection. To gather a taglock from an entity, either sneak up from behind or search for their bed. To gather a taglock from a Bed, use it while sneaking so you don't accidentally sleep.
Crafting: Taglock Taglock
Waystone 2 pages
Waystones are infused with ender-energy, making them able to store locations.

This, in turn, allows them to redirect Rituals, casting them in a different place.

To redirect a Ritual, use the Waystone on the Golden Chalk after the Rituals has been started.
Crafting: Waystone Waystone
Witch Cauldron 4 pages
By reinforcing a regular Cauldron with Silver, you can create a Witch Cauldron.

This magical cauldron is extremely versatile in use and is namely used for Oil Crafting, Brewing and Teleportation.
Crafting: Witch Cauldron Witch Cauldron
Items can be tossed into the Witch Cauldron once it boils. To make it boil, place hot blocks such as Lava or Magma Blocks below it.

Note that the Witch Cauldron requires Altar Power, except for Oil Crafting.
To teleport with a Witch Cauldron, simply throw in an Ender Pearl, step on it, and say your destination. That destination must be another Witch Cauldron that has been named with a Name Tag.

The cost for teleportation is distance / 2, assuming you don't have Someone to help you out.

Audio & Visual

58 sound events
bewitchment:block.glyph.place subtitles.block.generic.place
bewitchment:block.glyph.fire bewitchment.subtitles.block.glyph.fire
bewitchment:block.glyph.fail bewitchment.subtitles.block.glyph.fail
bewitchment:block.glyph.pling bewitchment.subtitles.block.glyph.pling
bewitchment:block.crystal_ball.fire bewitchment.subtitles.block.crystal_ball.fire
bewitchment:block.crystal_ball.fail bewitchment.subtitles.block.crystal_ball.fail
bewitchment:block.brazier.fail bewitchment.subtitles.block.brazier.fail
bewitchment:block.sigil.pling bewitchment.subtitles.block.sigil.pling
… and 50 more
bewitchment:item.athame.strip bewitchment.subtitles.item.athame.strip
bewitchment:item.contract.use bewitchment.subtitles.item.contract.use
bewitchment:item.horned_spear.use bewitchment.subtitles.item.horned_spear.use
bewitchment:entity.generic.teleport bewitchment.subtitles.entity.generic.teleport
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bewitchment:entity.generic.pledge bewitchment.subtitles.entity.generic.pledge
bewitchment:entity.generic.curse bewitchment.subtitles.entity.generic.curse
bewitchment:entity.generic.transform bewitchment.subtitles.entity.generic.transform
bewitchment:entity.owl.ambient bewitchment.subtitles.entity.owl.ambient
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bewitchment:entity.lilith.ambient bewitchment.subtitles.entity.lilith.ambient
bewitchment:entity.lilith.hurt bewitchment.subtitles.entity.lilith.hurt
bewitchment:entity.lilith.death bewitchment.subtitles.entity.lilith.death
bewitchment:entity.herne.ambient bewitchment.subtitles.entity.herne.ambient
bewitchment:entity.herne.hurt bewitchment.subtitles.entity.herne.hurt
bewitchment:entity.herne.death bewitchment.subtitles.entity.herne.death
2 particle types
bewitchment:cauldron_bubble
bewitchment:incense_smoke

Ores (4)

Ingots & Materials (2)

Weapons (2)

Stairs (4)

Slabs (4)

Fences (8)

Doors (4)

Trapdoors (4)

Spawn Eggs (13)

Machines & Other Blocks (116)

Acacia Poppet Shelf bewitchment:acacia_poppet_shelf
Aconite bewitchment:aconite
Alchemist Carpet bewitchment:alchemist_carpet
Alchemist Wool bewitchment:alchemist_wool
Belladonna bewitchment:belladonna
Besmirched Carpet bewitchment:besmirched_carpet
Besmirched Wool bewitchment:besmirched_wool
Birch Poppet Shelf bewitchment:birch_poppet_shelf
Black Coffin bewitchment:black_coffin
Blackstone Witch Altar bewitchment:blackstone_witch_altar
Blessed Stone bewitchment:blessed_stone
Block of Dragon's Blood Resin bewitchment:dragons_blood_resin_block
Block of Raw Silver bewitchment:raw_silver_block
Block of Salt bewitchment:salt_block
Block of Silver bewitchment:silver_block
Blue Coffin bewitchment:blue_coffin
Brazier bewitchment:brazier
Brown Coffin bewitchment:brown_coffin
Crimson Poppet Shelf bewitchment:crimson_poppet_shelf
Crystal Ball bewitchment:crystal_ball
Cyan Coffin bewitchment:cyan_coffin
Cypress Button bewitchment:cypress_button
Cypress Chest bewitchment:cypress_chest
Cypress Hanging Sign bewitchment:cypress_hanging_sign
Cypress Leaves bewitchment:cypress_leaves
Cypress Log bewitchment:cypress_log
Cypress Planks bewitchment:cypress_planks
Cypress Poppet Shelf bewitchment:cypress_poppet_shelf
Cypress Pressure Plate bewitchment:cypress_pressure_plate
Cypress Sapling bewitchment:cypress_sapling
Cypress Sign bewitchment:cypress_sign
Cypress Wood bewitchment:cypress_wood
Dark Oak Poppet Shelf bewitchment:dark_oak_poppet_shelf
Dragon's Blood Button bewitchment:dragons_blood_button
Dragon's Blood Chest bewitchment:dragons_blood_chest
Dragon's Blood Hanging Sign bewitchment:dragons_blood_hanging_sign
Dragon's Blood Leaves bewitchment:dragons_blood_leaves
Dragon's Blood Log bewitchment:dragons_blood_log
Dragon's Blood Planks bewitchment:dragons_blood_planks
Dragon's Blood Poppet Shelf bewitchment:dragons_blood_poppet_shelf
Dragon's Blood Pressure Plate bewitchment:dragons_blood_pressure_plate
Dragon's Blood Sapling bewitchment:dragons_blood_sapling
Dragon's Blood Sign bewitchment:dragons_blood_sign
Dragon's Blood Wood bewitchment:dragons_blood_wood
Elder Button bewitchment:elder_button
Elder Chest bewitchment:elder_chest
Elder Hanging Sign bewitchment:elder_hanging_sign
Elder Leaves bewitchment:elder_leaves
Elder Log bewitchment:elder_log
Elder Planks bewitchment:elder_planks
Elder Poppet Shelf bewitchment:elder_poppet_shelf
Elder Pressure Plate bewitchment:elder_pressure_plate
Elder Sapling bewitchment:elder_sapling
Elder Sign bewitchment:elder_sign
Elder Wood bewitchment:elder_wood
End Stone Witch Altar bewitchment:end_stone_witch_altar
Ender Bramble bewitchment:ender_bramble
Fleeting Bramble bewitchment:fleeting_bramble
Fruiting Bramble bewitchment:fruiting_bramble
Garlic bewitchment:garlic
Glowing Bramble bewitchment:glowing_bramble
Golden Candelabra bewitchment:golden_candelabra
Golden Witch Altar bewitchment:golden_witch_altar
Gray Coffin bewitchment:gray_coffin
Green Coffin bewitchment:green_coffin
Hedgewitch Carpet bewitchment:hedgewitch_carpet
Hedgewitch Wool bewitchment:hedgewitch_wool
Iron Candelabra bewitchment:iron_candelabra
Jungle Poppet Shelf bewitchment:jungle_poppet_shelf
Juniper Button bewitchment:juniper_button
Juniper Chest bewitchment:juniper_chest
Juniper Hanging Sign bewitchment:juniper_hanging_sign
Juniper Leaves bewitchment:juniper_leaves
Juniper Log bewitchment:juniper_log
Juniper Planks bewitchment:juniper_planks
Juniper Poppet Shelf bewitchment:juniper_poppet_shelf
Juniper Pressure Plate bewitchment:juniper_pressure_plate
Juniper Sapling bewitchment:juniper_sapling
Juniper Sign bewitchment:juniper_sign
Juniper Wood bewitchment:juniper_wood
Light Blue Coffin bewitchment:light_blue_coffin
Light Gray Coffin bewitchment:light_gray_coffin
Lime Coffin bewitchment:lime_coffin
Magenta Coffin bewitchment:magenta_coffin
Mossy Cobblestone Witch Altar bewitchment:mossy_cobblestone_witch_altar
Nether Brick Witch Altar bewitchment:nether_brick_witch_altar
Netherite Candelabra bewitchment:netherite_candelabra
Oak Poppet Shelf bewitchment:oak_poppet_shelf
Obsidian Witch Altar bewitchment:obsidian_witch_altar
Orange Coffin bewitchment:orange_coffin
Pink Coffin bewitchment:pink_coffin
Prismarine Witch Altar bewitchment:prismarine_witch_altar
Purple Coffin bewitchment:purple_coffin
Purpur Witch Altar bewitchment:purpur_witch_altar
Red Coffin bewitchment:red_coffin
Scorched Bramble bewitchment:scorched_bramble
Silver Candelabra bewitchment:silver_candelabra
Spruce Poppet Shelf bewitchment:spruce_poppet_shelf
Stone Witch Altar bewitchment:stone_witch_altar
Stripped Cypress Log bewitchment:stripped_cypress_log
Stripped Cypress Wood bewitchment:stripped_cypress_wood
Stripped Dragon's Blood Log bewitchment:stripped_dragons_blood_log
Stripped Dragon's Blood Wood bewitchment:stripped_dragons_blood_wood
Stripped Elder Log bewitchment:stripped_elder_log
Stripped Elder Wood bewitchment:stripped_elder_wood
Stripped Juniper Log bewitchment:stripped_juniper_log
Stripped Juniper Wood bewitchment:stripped_juniper_wood
Thick Bramble bewitchment:thick_bramble
Trapped Cypress Chest bewitchment:trapped_cypress_chest
Trapped Dragon's Blood Chest bewitchment:trapped_dragons_blood_chest
Trapped Elder Chest bewitchment:trapped_elder_chest
Trapped Juniper Chest bewitchment:trapped_juniper_chest
Warped Poppet Shelf bewitchment:warped_poppet_shelf
White Coffin bewitchment:white_coffin
Witch Cauldron bewitchment:witch_cauldron
Yellow Coffin bewitchment:yellow_coffin

Other (94)

Aconite Seeds bewitchment:aconite_seeds
Alchemist Hat bewitchment:alchemist_hat
Alchemist Hood bewitchment:alchemist_hood
Alchemist Pants bewitchment:alchemist_pants
Alchemist Robes bewitchment:alchemist_robes
Aqua Cerate bewitchment:aqua_cerate
Belladonna Seeds bewitchment:belladonna_seeds
Besmirched Hat bewitchment:besmirched_hat
Besmirched Hood bewitchment:besmirched_hood
Besmirched Pants bewitchment:besmirched_pants
Besmirched Robes bewitchment:besmirched_robes
Birch Bark bewitchment:birch_bark
Book of Shadows bewitchment:book_of_shadows
Bottle of Blood bewitchment:bottle_of_blood
Caduceus bewitchment:caduceus
Chalk bewitchment:chalk
Cleansing Balm bewitchment:cleansing_balm
Cleansing Sigil bewitchment:cleansing_sigil
Curse Poppet bewitchment:curse_poppet
Cypress Bark bewitchment:cypress_bark
Cypress Boat bewitchment:cypress_boat
Cypress Boat with Chest bewitchment:cypress_chest_boat
Cypress Broom bewitchment:cypress_broom
Death Protection Poppet bewitchment:death_protection_poppet
Decay Sigil bewitchment:decay_sigil
Demon Heart bewitchment:demon_heart
Demon Horn bewitchment:demon_horn
Demonic Contract bewitchment:demonic_contract
Dragon's Blood Boat bewitchment:dragons_blood_boat
Dragon's Blood Boat with Chest bewitchment:dragons_blood_chest_boat
Dragon's Blood Broom bewitchment:dragons_blood_broom
Dragon's Blood Resin bewitchment:dragons_blood_resin
Druid Band bewitchment:druid_band
Earth Ichor bewitchment:earth_ichor
Ectoplasm bewitchment:ectoplasm
Elder Bark bewitchment:elder_bark
Elder Boat bewitchment:elder_boat
Elder Boat with Chest bewitchment:elder_chest_boat
Elder Broom bewitchment:elder_broom
Eldritch Chalk bewitchment:eldritch_chalk
Extending Sigil bewitchment:extending_sigil
Fatigue Poppet bewitchment:fatigue_poppet
Fiery Chalk bewitchment:fiery_chalk
Fiery Serum bewitchment:fiery_serum
Garlic Bread bewitchment:garlic_bread
Golden Chalk bewitchment:golden_chalk
Grilled Garlic bewitchment:grilled_garlic
Grim Elixir bewitchment:grim_elixir
Grotesque Stew bewitchment:grotesque_stew
Harbinger bewitchment:harbinger
Heaven Extract bewitchment:heaven_extract
Heavy Sigil bewitchment:heavy_sigil
Hedgewitch Hat bewitchment:hedgewitch_hat
Hedgewitch Hood bewitchment:hedgewitch_hood
Hedgewitch Pants bewitchment:hedgewitch_pants
Hedgewitch Robes bewitchment:hedgewitch_robes
Hellish Bauble bewitchment:hellish_bauble
Judgment Poppet bewitchment:judgment_poppet
Judgment Sigil bewitchment:judgment_sigil
Juniper Bark bewitchment:juniper_bark
Juniper Boat bewitchment:juniper_boat
Juniper Boat with Chest bewitchment:juniper_chest_boat
Juniper Broom bewitchment:juniper_broom
Mandrake Root bewitchment:mandrake_root
Mandrake Seeds bewitchment:mandrake_seeds
Mending Poppet bewitchment:mending_poppet
Mending Sigil bewitchment:mending_sigil
Nazar bewitchment:nazar
Oak Bark bewitchment:oak_bark
Prickly Belt bewitchment:prickly_belt
Protection Poppet bewitchment:protection_poppet
Raw Silver bewitchment:raw_silver
Ruin Sigil bewitchment:ruin_sigil
Salt bewitchment:salt
Scepter bewitchment:scepter
Sentinel Sigil bewitchment:sentinel_sigil
Shadows Sigil bewitchment:shadows_sigil
Shrieking Sigil bewitchment:shrieking_sigil
Silver Arrow bewitchment:silver_arrow
Slippery Sigil bewitchment:slippery_sigil
Smelly Sigil bewitchment:smelly_sigil
Snake Tongue bewitchment:snake_tongue
Specter Bangle bewitchment:specter_bangle
Spruce Bark bewitchment:spruce_bark
Taglock bewitchment:taglock
Vampiric Poppet bewitchment:vampiric_poppet
Voodoo Poppet bewitchment:voodoo_poppet
Voodoo Protection Poppet bewitchment:voodoo_protection_poppet
Waystone bewitchment:waystone
Witchberry bewitchment:witchberry
Witchberry Cookie bewitchment:witchberry_cookie
Witchberry Pie bewitchment:witchberry_pie
Wood Ash bewitchment:wood_ash
Zephyr Harness bewitchment:zephyr_harness