mod overview
Bewitchment
v1.20-10 for Minecraft 1.20.1
A mod that aims to add witchcraft
Adds 255 items, 251 recipes, 152 guidebook entries, 58 sound events. Modifies 45 vanilla systems.
by MoriyaShiine, cybercat5555 · All Rights Reserved
Known incompatibilities: optifabric (*)
Modifies (45)
This mod modifies 45 vanilla systems.
bewitchment.mixins.json
net.minecraft.class_4970net.minecraft.class_4970.class_4971net.minecraft.class_1400net.minecraft.class_2316net.minecraft.class_2591
Entrypoints
- appleskin: moriyashiine.bewitchment.client.integration.appleskin.BWAppleskinIntegration
- cardinal-components-entity: moriyashiine.bewitchment.common.registry.BWComponents
- client: moriyashiine.bewitchment.client.BewitchmentClient
- emi: moriyashiine.bewitchment.client.integration.emi.BWEmiIntegration
- main: moriyashiine.bewitchment.common.Bewitchment
Guidebook
Guidebook: Book Of Shadows
Brewing (27)
Enchanted 2 pages
Makes normal attacks magic, letting them pass armor.

The resulting damage is drastically lower than the original, however a flat damage bonus is added based on the intensity of the potion.
Invigorating 2 pages
This will fill the Internal ME Buffer of whoever consumes it by a flat amount.
Intensity will increase the amount of ME gained.
Purity 2 pages
By applying the cleansing powers of Birch, the Purity effect can weaken the effects of harmful statuses.
For each intensity, this effect will reduce the power of a negative effect, also reducing its own power.
For each intensity, this effect will reduce the power of a negative effect, also reducing its own power.
In concrete terms, this means that you can remove more negative effects the stronger the effect is.
Volatility 2 pages
Makes the target extremely volatile. When hit, they will cause a damaging explosion, instantly removing the effect and harming all entities around.
Explosion damage scales with the intensity of the effect.
Webbed 2 pages
Instantly places temporary Cobwebs around the target.
Intensity increases the radius in which Cobwebs are placed.
… and 22 more
Brewing Basics 4 pages
The fine art of brewing is a core discipline of witchcraft. As its name implies, it's all about brewing potions.
To get started with brewing, you'll need a boiling Witch Cauldron, some Altar Power, as well as other miscellaneous ingredients.
To start a brew, first add a Mandrake Root to the Witch Cauldron.
To get started with brewing, you'll need a boiling Witch Cauldron, some Altar Power, as well as other miscellaneous ingredients.
To start a brew, first add a Mandrake Root to the Witch Cauldron.
After adding the Mandrake Root, you can add other ingredients. Each ingredient will increase the Altar Power needed to bottle the brew by 150, and having insufficient Altar Power while brewing will cause the brew to fail immediately, so keep that in mind.
Ingredients can be divided into potion ingredients and modifiers. No matter your Altar Power, you can only add up to four ingredients.
Ingredients can be divided into potion ingredients and modifiers. No matter your Altar Power, you can only add up to four ingredients.
Potion ingredients add effects to your brew. You'll always want to have at least one of those. The exact effects provided by certain potion ingredients are outlined in other entries. More ingredients can be added, though that comes at the cost of space for modifiers.
Modifiers will enhance your brew: Redstone Dust increases the duration, while Glowstone Dust makes it more potent.
Modifiers will enhance your brew: Redstone Dust increases the duration, while Glowstone Dust makes it more potent.
You may add only one potency-enhancing modifier; however, other modifiers are technically only limited by the amount of space left, and your Altar Power.
Lastly, you can post-process your potions using a regular Brewing Stand. Also note that when the water is brown, it usually means you failed your brew.
Maybe you should experiment yourself to find out what works and what doesn't?
Lastly, you can post-process your potions using a regular Brewing Stand. Also note that when the water is brown, it usually means you failed your brew.
Maybe you should experiment yourself to find out what works and what doesn't?
Ethereal 2 pages
Ethereal entities cannot receive any damage, but can also not deal any.
Intensity does not affect this effect.
Leeching 2 pages
Heals the target based on damage dealt.
The higher the intensity, the more health is healed.
This effect will not work if you have Strength, Regeneration, or Resistance.
This effect will not work if you have Strength, Regeneration, or Resistance.
Sinking 2 pages
Makes the target sink faster, especially in water or when flying.
Higher intensity makes the target sink faster.
Climbing 2 pages
Allows whoever is affected to climb walls like Spiders would.
This effect is not affected by intensity.
Deflection 2 pages
Deflects Arrows from the target, making them return faster from where they were shot from.
Arrows get faster the stronger the Deflection effect is.
Hardening 2 pages
This effect hardens the skin, giving a flat bonus on armor.
The armor bonus is proportional to the effect's strength.
Mundane Brews 25 pages
While a Witch Cauldron can be used to make much more incredible Brews, some witches may at times prefer to use more subtle Brews.
All Brews in this entry can be obtained via other means, though the Witch Cauldron may allow you to make them stronger.
Mundane Brews fabricated in the Witch Cauldron use slightly different ingredients.
All Brews in this entry can be obtained via other means, though the Witch Cauldron may allow you to make them stronger.
Mundane Brews fabricated in the Witch Cauldron use slightly different ingredients.
Applies temporary extra health.
Drastically reduces the target's field of vision, darkening everything around it.
Grants immunity to fire.
Makes the target glow obnoxiously.
Increases mining speed and attack speed.
Applies a hunger effect.
Instantly heals a flat amount of health, using the healing properties of Garlic.
Instantly damages a flat amount of health, harnessing the deadly energies of Cypress.
Makes the target invisible.
Jump boost is self-explanatory.
Slowly ascends the target into the sky.
Mining Fatigue makes the target hit much slower.
Induces sickness by disorienting the target.
Carrots are good for your eyes.
Fills the target's blood with deadly toxin.
By utilizing the life energies from Juniper, Regeneration quickens the healing process when applied.
Reduces damage taken.
Makes the target fall gently, like a feather.
Reduces the target's movement speed.
Increases movement speed, using the energizing qualities of Sugar Cane.
Using the powers of Oak, this increases damage output.
Allows breathing in water.
Reduces the target's attack damage.
You may also use a Brown Mushroom for this.
You may also use a Brown Mushroom for this.
Gradually reduces the target's health.
Theft 2 pages
This effect will steal the positive effects of any nearby entity and apply them to you instead. Ambient effects are an exception to this.
Stealing an effect will halve its duration.
This effect is not compatible with Synchronized.
The higher this effect's intensity, the further it'll reach.
This effect is not compatible with Synchronized.
The higher this effect's intensity, the further it'll reach.
Corrosion 2 pages
The counterpart to Hardening will reduce armor by a flat amount.
The armor decrease is proportional to the potion's strength.
Disjunction 2 pages
Disjuncts the target, attempting to teleport it in a small radius.
The teleportation radius is increased with higher intensity.
Ignition 2 pages
This will put the target on fire as long as the effect is active.
Ignition is not affected by intensity.
Nourishing 2 pages
The Nourishing effect increases the effectiveness of food, giving a flat increase in gain when consuming food.
The gain increase scales with intensity.
Thorns 2 pages
The Thorns effect does as its name implies. Every entity that tries to damage the user will receive some damage.
The damage received through Thorns is proportional to the effect's strength.
Corruption 2 pages
By making a Brew out of a Demon Horn, you can reverse positive potion effects into their negative counterpart.
When added as a potion ingredient, Corruption will always come out on top, meaning it will invert all previous effects when quaffed, but not those of the potion.
When added as a potion ingredient, Corruption will always come out on top, meaning it will invert all previous effects when quaffed, but not those of the potion.
Elemental Oils 7 pages
Elemental Oils are essential crafting components in witchcraft. They are made out of a type of Bark and other components.
To craft a few bottles of oil, first throw a piece of Bark into a boiling Witch Caulron, then add the other ingredients. Once it reaches a pleasant, matching color, you can bottle it.
To craft a few bottles of oil, first throw a piece of Bark into a boiling Witch Caulron, then add the other ingredients. Once it reaches a pleasant, matching color, you can bottle it.
bewitchment:oil: Cleansing Balm is associated with light, and is just as bright.
bewitchment:oil: Associated with the principle of darkness, Grim Elixir is dark, like blood.
bewitchment:oil: Aqua Cerate is blue, like water.
Any type of Fish may be used for this.
Any type of Fish may be used for this.
bewitchment:oil: Fiery Serum is a bright orange. It incorporates the principle of the flame.
bewitchment:oil: This grass-green oil incorporates earth.
bewitchment:oil: Heaven extract is completely white and represents air.
Be careful not to throw the Mandrake Root in first, or you might accidentally create a Brew.
Be careful not to throw the Mandrake Root in first, or you might accidentally create a Brew.
Inhibited 2 pages
This effect blocks whoever drinks it from using their Internal ME Buffer. This means they can't use items that require Magical Energy.
Intensity does not affect this effect.
Polymorph 2 pages
Polymorph must be one of the most versatile effects. Players under the Polymorph effect change their form into the target of the Taglock used.
The Brew can be made into a Splash Potion or similar variants, just like other brews.
The Brew can be made into a Splash Potion or similar variants, just like other brews.
Intensity does not have an effect on this potion.
This potion only works if created from a Taglock of another player.
This potion only works if created from a Taglock of another player.
Deafened 2 pages
Reduces all sound to whoever has this effect.
The higher the intensity of the potion, the more sound is reduced.
Gills 2 pages
This malicious effect replaces the target's lungs with gills, making them able to only breathe underwater.
Any Fish may be used for this.
Magic Sponge 2 pages
Magic Sponge will reduce damage from magic sources, and in turn refill the target's Internal ME Buffer based on the damage.
Higher intensity increases magic damage reduction.
Synchronized 2 pages
The Synchronized effect will apply any effect you have to nearby entities.
Synchronized effects are cut in half.
This effect is not compatible with Theft.
The higher this effect's intensity, the further it'll reach.
This effect is not compatible with Theft.
The higher this effect's intensity, the further it'll reach.
Contracts (12)
Greed 1 page
When under the Contract of Greed, ores will automatically smelt and drop twice the amount of what they would normally drop.
Gluttony 1 page
Gluttony doubles the nourishing effect of food... Tasty.
War 1 page
Beings under the War Contract cause aggression among nearby entities, causing them to attack each other first.
Wrath 1 page
Sometimes getting hurt makes you angry, and with the Contract of Wrath you can finally manifest that anger reasonably!
Signing this Contract will increase your damage output with lower health.
Signing this Contract will increase your damage output with lower health.
Contracts 1 page
Contracts are otherworldly pacts purchased from Demons at the cost of health.
Contracts usually last seven days, and cannot be broken.
Contracts usually last seven days, and cannot be broken.
… and 7 more
Lust 1 page
Lust brings love in the air~
This causes animals bred under whoever has this Contract to breed thrice the usual amount.
This causes animals bred under whoever has this Contract to breed thrice the usual amount.
Envy 1 page
The Envy Contract lets you steal a Villager's trades by heartlessly murdering them.
Pride 1 page
The Pride Contract will double the amount of experience you gain.
Famine 1 page
Under the Famine Contract, damage taken is reduced the hungrier you are.
Sloth 1 page
Sloth lets you regenerate much faster when standing still.
Death 1 page
The Death Contract makes you crave the death of other living beings.
Anything slain by your hand will heal you.
Anything slain by your hand will heal you.
Pestilence 1 page
Those marked by Pestilence are able to effectively inflict heavy illness upon their foes.
Creatures (15)
Herne 4 pages
Herne, the Lord of the Wild Hunt, is commonly Pledged to by suffering Lycanthropes. He can grant almost total control over the Curse, allowing victims to transform at will. Alternatively, he can be offered Aconite, removing the Curse entirely.
Summoning him is rather elaborate, and will be outlined in this entry.
Summoning him is rather elaborate, and will be outlined in this entry.
Unrecognized page type: patchouli:entity
To summon Herne, several things are needed:a Mortal Coil Incensea Wolf a forest or taiga biome
First, start the Incense in the right biome, at night. Then you will need to slay a Wolf with an Athame, not too far away.
First, start the Incense in the right biome, at night. Then you will need to slay a Wolf with an Athame, not too far away.
Choose the place for doing this wisely; you'll need to keep Herne around if you want to Pledge to him.
Once Pledged, you can toggle your wolf-form by pressing [].
Once Pledged, you can toggle your wolf-form by pressing [].
Toad 3 pages
Toads can be found in jungles and swamps, jumping happily around. When killed, Toads will drop Slimeballs.
Toads can be tamed with Fermented Spider Eyes, and bred with Normal Spider Eyes.
Toads can be tamed with Fermented Spider Eyes, and bred with Normal Spider Eyes.
A Toad Familiar grants the witch that bound it enhanced positive status effects.
Killing arthropods will also heal such witches by a quarter of their maximum health.
Killing arthropods will also heal such witches by a quarter of their maximum health.
Unrecognized page type: patchouli:entity
Hellhound 2 pages
Hellhounds spawn in the nether.
Filled with aggression, they will attack anyone nearby, though they will respect wearers of Besmirched Armor.
Hellhounds will drop Demon Horns.
Filled with aggression, they will attack anyone nearby, though they will respect wearers of Besmirched Armor.
Hellhounds will drop Demon Horns.
Unrecognized page type: patchouli:entity
Snake 3 pages
Snakes usually appear in savannas, deserts and plains, where they prey on other animals, killing them with their venom.
Snakes may drop their Snake Tongue, though it may also be acquired from Hellhounds.
Snakes can be tamed with Raw Rabbit, and bred with Raw Chicken.
Snakes may drop their Snake Tongue, though it may also be acquired from Hellhounds.
Snakes can be tamed with Raw Rabbit, and bred with Raw Chicken.
Snakes can be Familiars. Witches with a Snake Familiar are able to craft much more durable Sigils.
Additionally, they benefit from poison; it does not harm them and refills their Internal ME Buffer.
Additionally, they benefit from poison; it does not harm them and refills their Internal ME Buffer.
Unrecognized page type: patchouli:entity
Leonard 2 pages
Leonard is the patron of witches, Brewing and...
Leonard is a Greater Demon; he can be Pledged to.
Witches Pledged to Leonard are able to use two potency modifiers when Brewing instead of one. Pledging to Leonard also allows players to Warp using Witch Cauldrons without using any ME.
Leonard is a Greater Demon; he can be Pledged to.
Witches Pledged to Leonard are able to use two potency modifiers when Brewing instead of one. Pledging to Leonard also allows players to Warp using Witch Cauldrons without using any ME.
Unrecognized page type: patchouli:entity
… and 10 more
Vampire 2 pages
Vampires are masters of the night, with few weaknesses. They appear in plains and taiga biomes, on new moons where there's the least light.
They are known to attack humans, so you should equip yourself against them with fire or Smite.
They are known to attack humans, so you should equip yourself against them with fire or Smite.
Unrecognized page type: patchouli:entity
Werewolf 2 pages
Werewolves - victims of Lycanthropy - roam forests, taiga and icy biomes on full moons. They are heavily weak to Smite.
When the sun rises, they turn back into their human form.
When the sun rises, they turn back into their human form.
Unrecognized page type: patchouli:entity
Baphomet 2 pages
Baphomet, an ancient Greater Demon of magic, first name of fire, flame etc. etc. provides Contracts to many witches all over the world.
When Pledged, one may trade with them for much cheaper Contracts, and more of them.
Baphomet can be Summoned by any sufficiently strong witch.
When Pledged, one may trade with them for much cheaper Contracts, and more of them.
Baphomet can be Summoned by any sufficiently strong witch.
Unrecognized page type: patchouli:entity
Demon 2 pages
Grim beings crawling straight from the pits of Hell, Demons are usually Summoned and will attack any living being around them with fire, and are weak to Smite.
Demons can be safely approached with Besmirched Armor, offering Contracts.
Slaying a Demon will yield at least one Demon Heart.
Demons can be safely approached with Besmirched Armor, offering Contracts.
Slaying a Demon will yield at least one Demon Heart.
Unrecognized page type: patchouli:entity
Owl 3 pages
Owls are usually active during the night, and usually spawn in forests and taigas. They drop Feathers, like any bird.
Owls can be tamed with Raw Rabbit, and bred with Raw Chicken.
Owls can be tamed with Raw Rabbit, and bred with Raw Chicken.
As a possible Familiar, Owls will increase their friend's capability of flight, namely making Brooms cost no ME.
They also won't take any fall damage, in case they somehow fall.
They also won't take any fall damage, in case they somehow fall.
Unrecognized page type: patchouli:entity
Wolf 2 pages
Tamed Wolves are precious creatures; when their friend is in need, they are usually ready to help, even risking their own life.
When bound as a Familiar, wolves will increase the durability of Poppets.
Their protective spirit will also naturally increase the armor of their witch.
When bound as a Familiar, wolves will increase the durability of Poppets.
Their protective spirit will also naturally increase the armor of their witch.
Unrecognized page type: patchouli:entity
Ghost 2 pages
Ghosts are lost souls, wandering the wake at night wherever they can.
Upon noticing nearby humans, they will apply their short-lived curses in the form of negative status effects.
Ghosts will drop Ectoplasm.
Upon noticing nearby humans, they will apply their short-lived curses in the form of negative status effects.
Ghosts will drop Ectoplasm.
Unrecognized page type: patchouli:entity
Raven 3 pages
Ravens are dark birds that can be found in plains and forests. When killed, they will drop Feathers.
Ravens can be tamed with Gold Nuggets or Silver Nuggets, and bred with Wheat Seeds.
Ravens can be tamed with Gold Nuggets or Silver Nuggets, and bred with Wheat Seeds.
Ravens can be bound as Familiars, enabling the witch to occasionally reflect Curses.
Raven Familiars also double the duration of Curses cast by the witch, making them much more effective.
Raven Familiars also double the duration of Curses cast by the witch, making them much more effective.
Unrecognized page type: patchouli:entity
Cat 2 pages
Cats are finicky things. Even so, their mere presence is soothing to many.
When bound as a Familiar, Cats will greatly help with Rituals.
In addition, Creepers and Phantoms will stay away from witches with a Cat Familiar.
When bound as a Familiar, Cats will greatly help with Rituals.
In addition, Creepers and Phantoms will stay away from witches with a Cat Familiar.
Unrecognized page type: patchouli:entity
Lilith 4 pages
Lilith, the mountain-mother of Vampires is often addressed to grant victims of Vampirism higher powers.
Pledging to her allows them to freely change their form into that of a bat, allowing them to roam freely. Alternatively, she can be be offered Garlic, freeing the victim of her Curse.
Pledging to her allows them to freely change their form into that of a bat, allowing them to roam freely. Alternatively, she can be be offered Garlic, freeing the victim of her Curse.
Unrecognized page type: patchouli:entity
To summon Lilith, several things are needed:a Mortal Coil Incensea Chicken a mountain or icy biome
First, start the Incense in the right biome, at night. Then you will need to slay a Chicken with an Athame, not too far away.
First, start the Incense in the right biome, at night. Then you will need to slay a Chicken with an Athame, not too far away.
You'll want to keep Lilith around if you want to Pledge to her, so decide where to summon her wisely.
Once Pledged, you can toggle your bat-form by pressing [].
Once Pledged, you can toggle your bat-form by pressing [].
Curses (16)
Army of Worms 2 pages
This Curse poses an annoyance by calling on the worms. Any crops near the cursed individual will suffer in growth.
Unrecognized page type: bewitchment:curse
Lycanthropy 2 pages
Lycanthropy is a ferocious disease that scars the mind, the body, and the soul. Under a full moon, its victims transform into a Werewolf craving fresh meat.
While physically strong in beast form, Silver will harm them, as will Aconite. Werewolves also exclusively feed on meat, no matter their form.
While physically strong in beast form, Silver will harm them, as will Aconite. Werewolves also exclusively feed on meat, no matter their form.
Their weakness to Silver also implies an inability to hold tools such as an Athame for too long.
Lycanthropy is contracted from another Werewolf - as long as it's not a newly infected lycanthrope - while under the Curse of Susceptibility; you must still Somehow Survive though.
That sounds like a wonderful idea!
Lycanthropy is contracted from another Werewolf - as long as it's not a newly infected lycanthrope - while under the Curse of Susceptibility; you must still Somehow Survive though.
That sounds like a wonderful idea!
Arachnophobia 2 pages
Through the power of magic and random asexual reproduction, this Curse will cause a massive fear of Spiders that may even extend over the duration of the actual Curse.
Unrecognized page type: bewitchment:curse
Lightning Rod 2 pages
Makes the target more susceptible to lightning. Any lightning bolt in the target's vicinity will instead redirect directly to it.
Unrecognized page type: bewitchment:curse
Unlucky 2 pages
Fortune does not show favor to victims of this Curse; this also means that beneficial status effects may fail to work.
Unrecognized page type: bewitchment:curse
… and 11 more
Compromised 2 pages
This Curse compromises the target's blood. This will cause negative effects to be stronger.
Unrecognized page type: bewitchment:curse
Misfortune 2 pages
This classic Curse will occasionally apply nasty effects. These include but are not limited to Poison, Weakness, Blindness and Nausea.
Unrecognized page type: bewitchment:curse
Weak Lungs 2 pages
Victims of this Curse have a hard time breathing.
When underwater, they will immediately start drowning.
When underwater, they will immediately start drowning.
Unrecognized page type: bewitchment:curse
Conducting Curses 2 pages
Curses are malicious magic cast with a Brazier.
To cast an effective curse, you will need the Taglock of your target and put it in the Brazier, in addition to the other ingredients.
After putting in all of the ingredients, light the Brazier with a Flint and Steel to cast the curse.
To cast an effective curse, you will need the Taglock of your target and put it in the Brazier, in addition to the other ingredients.
After putting in all of the ingredients, light the Brazier with a Flint and Steel to cast the curse.
Curses will wear off after seven days, but they can also be Cleansed using the respective ritual.
Do note that all curses need at least 400 ME available; greater curses require 800 ME.
Do note that all curses need at least 400 ME available; greater curses require 800 ME.
Outrage 2 pages
This Curse will make normally neutral mobs such as Endermen or Zombified Piglins aggressive towards the target.
Unrecognized page type: bewitchment:curse
Forest's Wrath 2 pages
This Curse casts nature's anguish back to mankind, causing anyone Cursed with it to suffer the same way it does. This doubles damage from fire, as well as from axes.
Unrecognized page type: bewitchment:curse
Solar Hatred 2 pages
By weakening the target's skin, this Curse makes them extremely susceptible to sunlight.
This does in fact extend to literally setting them on fire.
This does in fact extend to literally setting them on fire.
Unrecognized page type: bewitchment:curse
Insanity 2 pages
This Curse rots the mind... it will cause the affected target to see monsters which do not exist.
It will not be able to attack them; however this does not apply to the visions.
It will not be able to attack them; however this does not apply to the visions.
bewitchment:curse: This is a Greater Curse; it is slightly harder to get rid of.
Susceptibility 2 pages
This Curse weakens the body, making the target take twice as much magic damage and makes it harder for them to move.
Rumor has it that this Curse is even tied to much worse fates such as Vampirism and Lycanthropy.
Rumor has it that this Curse is even tied to much worse fates such as Vampirism and Lycanthropy.
bewitchment:curse: This is a Greater Curse; it is slightly harder to get rid of.
Vampirism 2 pages
Vampirism is a terrible Curse that most consider terminal.
Vampires are technically immortal, though their immortality feeds on the blood of humans; without it, they die.
Vampires have a small bonus to movement speed and attack damage. Additionally, they are weak to Silver and Garlic.
Vampires are technically immortal, though their immortality feeds on the blood of humans; without it, they die.
Vampires have a small bonus to movement speed and attack damage. Additionally, they are weak to Silver and Garlic.
Vampirism cannot be cast with a Brazier; instead, it has to be contracted from another Vampire.
To contract the Curse, one must be under the Curse of Susceptibility and be slain by a Vampire... but Still Survive.
But why would you want this?
To contract the Curse, one must be under the Curse of Susceptibility and be slain by a Vampire... but Still Survive.
But why would you want this?
Apathy 2 pages
Apathy withers the soul, making it unable to attain Magical Energy. Villagers and Demons will reject trading, and animals will flee from the victim of this powerful Curse.
bewitchment:curse: This is a Greater Curse; it is slightly harder to get rid of.
Introduction (9)
Cypress Trees 9 pages
Cypress trees spawn in taiga and swamp biomes.
Relating to death, blocks made from it will mask you from the undead in a small area.
Relating to death, blocks made from it will mask you from the undead in a small area.
Image: bewitchment:textures/gui/patchouli/cypress_tree.png (not yet resolvable to a texture)
Crafting:
Cypress Wood

Crafting:
Cypress Stairs
Crafting:
Cypress Fence
Crafting:
Cypress Pressure Plate
Crafting:
Cypress Trapdoor
Crafting:
Cypress Chest
Crafting:
Cypress Sign
Elder Trees 9 pages
This noble tree spawns in forest biomes. It is often associated with knowledge and intelligence.
Blocks made with this wood can be locked using a Silver Ingot.
Locked blocks can be given Taglocks to white/blacklist certain players. The list can be toggled using an Athame while sneaking.
Blocks made with this wood can be locked using a Silver Ingot.
Locked blocks can be given Taglocks to white/blacklist certain players. The list can be toggled using an Athame while sneaking.
Image: bewitchment:textures/gui/patchouli/elder_tree.png (not yet resolvable to a texture)
Crafting:
Elder Wood

Crafting:
Elder Stairs
Crafting:
Elder Fence
Crafting:
Elder Pressure Plate
Crafting:
Elder Trapdoor
Crafting:
Elder Chest
Crafting:
Elder Sign
Altars 10 pages
Altars are the cornerstone of any witch's lair. they can be used to collect energy - henceforth referred to as ME (magical energy). This energy is essential to most witchcraft, and is collected from nearby plants. You'll want many different plants to collect maximum power.
You may also place swords, pentacles, and wands atop the altar to modify it.
Swords will increase the storage multiplier. Pentacles such as Skulls and Gems will increase gain. Wands such as Candelabras, Lanterns, and Torches will give a flat bonus on capacity.
Swords will increase the storage multiplier. Pentacles such as Skulls and Gems will increase gain. Wands such as Candelabras, Lanterns, and Torches will give a flat bonus on capacity.
Altars are created by putting a carpet on their base block. The choice of base block and carpet is of cosmetic nature only and tied to one of the three realms.
Nearby altars will fill a player's Internal ME Buffer, which is used for magic such as trinkets or Brooms.
Nearby altars will fill a player's Internal ME Buffer, which is used for magic such as trinkets or Brooms.
Image: bewitchment:textures/gui/patchouli/altar.png (not yet resolvable to a texture)
Crafting:
Stone Witch Altar
Crafting:
Prismarine Witch Altar
Crafting:
Nether Brick Witch Altar
Crafting:
Golden Witch Altar
Crafting:
End Stone Witch Altar
Crafting:
Purpur Witch Altar
Juniper Trees 9 pages
The Juniper tree represents life. You can insert up to three Taglocks into blocks made with this wood. On use, these blocks will gather Taglocks of anyone but their owner.
Taglocks are inserted by sneaking while using them on the block; you can gather them by using an Athame while sneaking.
Taglocks are inserted by sneaking while using them on the block; you can gather them by using an Athame while sneaking.
Image: bewitchment:textures/gui/patchouli/juniper_tree.png (not yet resolvable to a texture)
Crafting:
Juniper Wood

Crafting:
Juniper Stairs
Crafting:
Juniper Fence
Crafting:
Juniper Pressure Plate
Crafting:
Juniper Trapdoor
Crafting:
Juniper Chest
Crafting:
Juniper Sign
Bark 2 pages
Some say that Bark is the most magically potent part of the tree, so early witches learned to strip bark from wood using an Athame.
Do note that some woods are simply too hard to strip Bark from.
Do note that some woods are simply too hard to strip Bark from.
patchouli:campfire: Bark can be used for many things, one of those being Wood Ash.
Wood Ash is created by putting Bark on a Campfire. When thrown into a filled Witch Cauldron, it will immediately empty it.
Wood Ash is created by putting Bark on a Campfire. When thrown into a filled Witch Cauldron, it will immediately empty it.
… and 4 more
Salt 3 pages
Used since ancient times, Salt can be placed as a dust to block unholy creatures, giving it a reputation as a protector.
Other than being protective, Salt also serves as a common witching material.
Salt Ore can be found close to the surface, making it easy to mine.
Other than being protective, Salt also serves as a common witching material.
Salt Ore can be found close to the surface, making it easy to mine.
Image: bewitchment:textures/gui/patchouli/salt_ore.png (not yet resolvable to a texture)
Crafting:
Block of Salt

Crops 4 pages
Witchcraft utilizes several natural crops for the art. These crops are used for Rituals, Brewing, and many other things.
Seeds for these crops can be found in wild grass, much like other seeds.
Seeds for these crops can be found in wild grass, much like other seeds.
bewitchment:multi_showcase: The four regular crops are Aconite, Belladonna, Garlic, and Mandrake.
Aconite is mostly used as a neurotoxin, whereas Belladonna is known for causing physical harm. Garlic embodies healing, and Mandrake enhances magic.
Aconite is mostly used as a neurotoxin, whereas Belladonna is known for causing physical harm. Garlic embodies healing, and Mandrake enhances magic.
Silver 6 pages
Generating near Gold, Silver is a symbol of purity.
Blocks of Silver will damage unholy entities that stand on top of it.
Any time the term unholy entity is used in this book is equivalent to if the given entity has a weakness to the Smite enchantment.
Blocks of Silver will damage unholy entities that stand on top of it.
Any time the term unholy entity is used in this book is equivalent to if the given entity has a weakness to the Smite enchantment.
Image: bewitchment:textures/gui/patchouli/silver_ore.png (not yet resolvable to a texture)
Smelting: bewitchment:silver_ingot_from_smelting_raw_silver
Raw Silver can be processed in Furnaces and Blast Furnaces.
Crafting:
Block of Raw Silver

Crafting:
Silver Nugget
Crafting:
Silver Arrow
Silver arrows can be shot just like normal arrows, but they have a built-in Smite effect.
Dragon's Blood Trees 9 pages
Dragon's Blood Saplings are found in Nether Fortresses.
Cutting through the bark with an Athame will cause it to bleed, yielding Dragon's Blood Resin.
Blocks made with this wood give off an aura of power, and can be given Active Sigils.
Cutting through the bark with an Athame will cause it to bleed, yielding Dragon's Blood Resin.
Blocks made with this wood give off an aura of power, and can be given Active Sigils.
Image: bewitchment:textures/gui/patchouli/dragons_blood_tree.png (not yet resolvable to a texture)
Crafting:
Dragon's Blood Wood

Crafting:
Dragon's Blood Stairs
Crafting:
Dragon's Blood Fence
Crafting:
Dragon's Blood Pressure Plate
Crafting:
Dragon's Blood Trapdoor
Crafting:
Dragon's Blood Chest
Crafting:
Dragon's Blood Sign
Poppets (10)
Curse 2 pages
The ludicrous Curse Poppet will protect its owner from Curses. The Poppet does so by absorbing the Curse like a sponge.
Once the Poppet has successfully absorbed a Curse, it can be rebound and used to apply its absorbed Curse to the target.
Once the Poppet has successfully absorbed a Curse, it can be rebound and used to apply its absorbed Curse to the target.
Crafting:
Curse Poppet
Protection 2 pages
The Protection Poppet won't protect you from zombies or skeletons; however, it will ward off environmental damage sources such as fire, drowning, and velocity from anyone bound to it.
Crafting:
Protection Poppet
Judgment 2 pages
When bound to a Judgment Poppet, any unholy being that attacks you will find their attack damage quartered.
Crafting:
Judgment Poppet
Mending 2 pages
Like the rare and coveted enchantment, the Mending Poppet will repair the armor and held items of whoever is bound to it.
This effect is not passively applied; instead, it is applied whenever an item would normally break, resetting its durability and destroying the Poppet instead.
This effect is not passively applied; instead, it is applied whenever an item would normally break, resetting its durability and destroying the Poppet instead.
Crafting:
Mending Poppet
Voodoo 2 pages
The Voodoo Poppet is a classic.
It can be used to move entities, drown them, set them on fire, and even apply potion effects to them from anywhere!
Voodoo Poppets do not work in Poppet Shelves.
It can be used to move entities, drown them, set them on fire, and even apply potion effects to them from anywhere!
Voodoo Poppets do not work in Poppet Shelves.
Crafting:
Voodoo Poppet
… and 5 more
Poppet Practice 2 pages
Poppets are handy effigies which can be used for both malicious and protective purposes.
Poppets are always bound to an entity.
In order to be active, they need to be in your inventory - that is unless you have a Poppet Shelf.
Poppets are always bound to an entity.
In order to be active, they need to be in your inventory - that is unless you have a Poppet Shelf.
bewitchment:multi_showcase: To bind a poppet, simply combine it with a Taglock in a crafting grid.
The way a bound poppet affects the entity depends greatly on the poppet itself, so make sure to check out the corresponding entries.
The way a bound poppet affects the entity depends greatly on the poppet itself, so make sure to check out the corresponding entries.
Voodoo Protection 2 pages
The Voodoo Protection Poppet is the response-counterpart to the Voodoo Poppet.
By redirecting malicious energy, anyone bound to it is completely immune to the effects of a Voodoo Poppet.
By redirecting malicious energy, anyone bound to it is completely immune to the effects of a Voodoo Poppet.
Crafting:
Voodoo Protection Poppet
Death Protection 2 pages
The reaper has nothing on you when you're using the Death Protection Poppet.
Much like a Totem of Undying, this Poppet will pull you from the edge of death once.
Death Protection Poppets do not work in Poppet Shelves.
Much like a Totem of Undying, this Poppet will pull you from the edge of death once.
Death Protection Poppets do not work in Poppet Shelves.
Crafting:
Death Protection Poppet
Vampiric 2 pages
The Vampiric Poppet transfers damage taken by the user to the bound entity at the cost of durability.
Ironically, this does not seem to work for Vampires.
Vampiric Poppets do not work in Poppet Shelves.
Ironically, this does not seem to work for Vampires.
Vampiric Poppets do not work in Poppet Shelves.
Crafting:
Vampiric Poppet
Fatigue 2 pages
When bound to the Fatigue Poppet, enemies that attack you will be heavily weakened for a few seconds.
Crafting:
Fatigue Poppet
Rituals (24)
Barrier 2 pages
This lesser Ritual utilizes the power of wind and salt to push back hostile entities.
It will run for around half a day.
It will run for around half a day.
Unrecognized page type: bewitchment:ritual
Darken 2 pages
This Ritual releases a wave of darkness. It will destroy any easily breakable light sources nearby.
Unrecognized page type: bewitchment:ritual
Deluge 2 pages
A lesser Ritual that calls on water spirits to make it rain.
The rain itself is supernatural, with a rough time span of up to half a day - that is assuming the Ritual is not Reinforced somehow.
The rain itself is supernatural, with a rough time span of up to half a day - that is assuming the Ritual is not Reinforced somehow.
Unrecognized page type: bewitchment:ritual
Hurricane 2 pages
By magically creating a magic wind, this Ritual removes any nearby plants and leaves.
It will also launch any entities caught in the gust very high into the air.
It will also launch any entities caught in the gust very high into the air.
Unrecognized page type: bewitchment:ritual
Divination 2 pages
The Ritual of Divination searches the earth for the specific block under the center glyph (that is under the block it is attached on).
It will not give away the exact position, just the count.
When searching for those blocks, keep in mind that the radius of this Ritual is limited to a chunk Under Normal Conditions.
It will not give away the exact position, just the count.
When searching for those blocks, keep in mind that the radius of this Ritual is limited to a chunk Under Normal Conditions.
Unrecognized page type: bewitchment:ritual
… and 19 more
Binding 4 pages
The Ritual of Binding uses greater demonic power to cross the soul of the caster and an animal they hold dear, making it a familiar. The animal the Ritual is applied to is defined via Taglock.
Do note that not everything can be bound as a familiar; possible familiars are usually mentioned in this book.
Do note that not everything can be bound as a familiar; possible familiars are usually mentioned in this book.
bewitchment:ritual: Binding a familiar is a greater step and comes with several benefits depending on the animal chosen.
Entries for all possible familiars in this book have been expanded.
Entries for all possible familiars in this book have been expanded.
Familiars are far tougher than the average animal, but you should try to keep them safe anyways.
Familiars can be noticed from the slight magic particles emitting from them.
Familiars can be noticed from the slight magic particles emitting from them.
bewitchment:ritual: A Ritual of Severing can be cast, should you wish to part ways with your familiar.
Drought 2 pages
The Ritual of Drought makes the air dry, stopping all rain.
It has a duration similar to its counterpart, Deluge.
It has a duration similar to its counterpart, Deluge.
Unrecognized page type: bewitchment:ritual
Nightfall 2 pages
By calling on the moon, witches may exchange the day for night.
Unrecognized page type: bewitchment:ritual
Cleansing 2 pages
The Ritual of Cleansing calls on the light to cleanse its target of Curses. The target is specified with a Taglock.
The Ritual is also applicable to Zombie Villagers. Doing so will turn them into normal Villagers.
The Ritual is also applicable to Zombie Villagers. Doing so will turn them into normal Villagers.
bewitchment:ritual: Note that this Ritual is not guaranteed to succeed. Some Curses may be harder to get rid of, but -just like with washing- rubbing hard enough will get anything off.
Evaporate 2 pages
This Ritual channels energies of fire, removing any nearby water.
Unrecognized page type: bewitchment:ritual
Propagate 2 pages
This Ritual causes nearby crops, animals, and humans to grow.
Sometimes it's better to not question magic.
Sometimes it's better to not question magic.
Unrecognized page type: bewitchment:ritual
Summon Leonard 2 pages
This Ritual calls on the Lord of Brews, summoning Leonard himself.
Make sure to keep him away from things you hold dear.
Prepare Grotesque Stew, should you want to Pledge to him.
The Ritual is started by sacrificing a Sheep with an Athame.
Make sure to keep him away from things you hold dear.
Prepare Grotesque Stew, should you want to Pledge to him.
The Ritual is started by sacrificing a Sheep with an Athame.
Unrecognized page type: bewitchment:ritual
Drench 2 pages
A Ritual that fills the air with water energies, making everything around it wet and extinguishing flames.
Its range is rather limited, so you usually want to apply it in very special cases where you need something to be wet.
Its range is rather limited, so you usually want to apply it in very special cases where you need something to be wet.
Unrecognized page type: bewitchment:ritual
Immortality 2 pages
This Ritual of light is of the highest degree, granting temporary immortality. Any damage -save for void- is completely nullified.
The effect applies to any living being nearby, and it lasts for around half a day.
The effect applies to any living being nearby, and it lasts for around half a day.
Unrecognized page type: bewitchment:ritual
Summon Baphomet 2 pages
Via devilish courier, this Ritual summons Baphomet; you'll want to keep them away from other beings.
Prepare Grotesque Stew, should you want to Pledge to them.
The Ritual is started by sacrificing a Sheep with an Athame.
Prepare Grotesque Stew, should you want to Pledge to them.
The Ritual is started by sacrificing a Sheep with an Athame.
Unrecognized page type: bewitchment:ritual
Hex 2 pages
By applying a simple hexing Ritual, magical energy can be compensated. This will remove any enchantments from an item, also repairing it in the process.
Items affected by this Ritual need to be thrown into the circle after it has been started. It will additionally reset the anvil cost of the items.
Items affected by this Ritual need to be thrown into the circle after it has been started. It will additionally reset the anvil cost of the items.
Unrecognized page type: bewitchment:ritual
Refine 2 pages
This Ritual calls on fire spirits, basically making the circle a very big smelting pot.
Any item thrown into it is smelted as if it were thrown into a Furnace.
This Ritual lasts a few minutes.
Any item thrown into it is smelted as if it were thrown into a Furnace.
This Ritual lasts a few minutes.
Unrecognized page type: bewitchment:ritual
Summon Wither 2 pages
Summons the Wither.
Knowing the destructive tendencies of the Wither, you probably want to do this somewhere far away from your home.
Unlike most summoning Rituals, this does not require a sacrifice.
Knowing the destructive tendencies of the Wither, you probably want to do this somewhere far away from your home.
Unlike most summoning Rituals, this does not require a sacrifice.
Unrecognized page type: bewitchment:ritual
Imbue 2 pages
An extremely powerful Ritual; by calling on the deeper, obscure forces of water, it is able to apply powerful enchantments onto items.
The items to be enchanted must be thrown into the circle after it has been started.
Each enchanted item will require five experience levels.
The items to be enchanted must be thrown into the circle after it has been started.
Each enchanted item will require five experience levels.
Unrecognized page type: bewitchment:ritual
Smite 2 pages
Smite summons a lightning bolt at the effective position of the Ritual.
This works really well with Waystones.
This works really well with Waystones.
Unrecognized page type: bewitchment:ritual
Warp 2 pages
This powerful Ritual teleports anything in its vicinity to a target location.
This works really well with Waystone, as it allows teleporting entities in remote places.
You may use either a Taglock or Waystone for this Ritual.
This works really well with Waystone, as it allows teleporting entities in remote places.
You may use either a Taglock or Waystone for this Ritual.
Unrecognized page type: bewitchment:ritual
Rituals 5 pages
Rituals are a powerful magic practice used to have a direct effect on the world. They are cast by drawing circles and throwing in the proper ingredients.
Rituals need an ME-providing Altar nearby; the amount of ME needed is always noted in the ritual's entry.
Every ritual has an inner and an optional outer circle drawn with different chalk, depending on the ritual.
Every ritual has an inner and an optional outer circle drawn with different chalk, depending on the ritual.
Structure: Unnamed structure (structure preview not yet rendered)
A Golden Gylph always forms the center of a circle.
Crafting:
Chalk
Crafting:
Fiery Chalk
Sunrise 2 pages
The Ritual of Sunrise, simply put, makes it day.
Unrecognized page type: bewitchment:ritual
Summon Demon 2 pages
This Ritual separates a Demon from their hellish home by sacrificing a human using an Athame.
Demons offer a variety of trades, but they will usually attack you unless you wear Besmirched Armor.
If they do attack you, keep them away from anything flammable.
Demons offer a variety of trades, but they will usually attack you unless you wear Besmirched Armor.
If they do attack you, keep them away from anything flammable.
Unrecognized page type: bewitchment:ritual
Sigils (13)
Extending 2 pages
The Extending Passive Sigil will double the duration of any nearby Incense around it.
Crafting:
Extending Sigil
Cleansing 2 pages
The Active Sigil of cleansing removes all harmful potion effects on whoever activates it.
Crafting:
Cleansing Sigil
Ruin 2 pages
The Passive Sigil of Ruin prevents any positive potion effect from taking hold around it.
Crafting:
Ruin Sigil
Using Sigils 2 pages
Sigils are magic symbols of power. They can be divided into two groups: active and passive sigils.
Active sigils need to be placed on usable blocks or brooms made from Dragon's Blood.
Passive sigils can be placed anywhere and will apply their effect to everything around.
Active sigils need to be placed on usable blocks or brooms made from Dragon's Blood.
Passive sigils can be placed anywhere and will apply their effect to everything around.
Taglocks can be added to sigils to control who it affects. If a sigil is set to regard the Taglocks as a whitelist, the sigil will only affect those in it. If it is set as a blacklist, the sigil won't affect anyone the Taglock is from.
Use an Athame while sneaking to toggle between blacklist and whitelist.
It should be noted that all sigils are of limited duration.
Use an Athame while sneaking to toggle between blacklist and whitelist.
It should be noted that all sigils are of limited duration.
Heavy 2 pages
The Heavy Passive Sigil will magically increase fall damage on everything around it.
Crafting:
Heavy Sigil
… and 8 more
Shrieking 2 pages
The Shrieking Active Sigil will cast a horrible sound when activated.
Crafting:
Shrieking Sigil
Mending 2 pages
Mending is an Active Sigil.
when activated, it will give Regeneration and Resistance to whoever activated it.
when activated, it will give Regeneration and Resistance to whoever activated it.
Crafting:
Mending Sigil
Smelly 2 pages
The Smelly Passive Sigil is stinky, causing nearby hostile entities to move towards it.
Crafting:
Smelly Sigil
Judgment 2 pages
The Active Sigil of Judgment damages any unholy being that activates it.
Crafting:
Judgment Sigil
Slippery 2 pages
The Slippery Passive Sigil will make it impossible for anyone affected to properly handle fine items such as Taglocks, making it a viable protective method.
Crafting:
Slippery Sigil
Decay 2 pages
Decay is an Active Sigil that, when activated, will apply a strong Wither effect.
Crafting:
Decay Sigil
Sentinel 2 pages
The Sentinel Active Sigil traps the spirit of a Ghost. when activated, it will apply a random debuff.
Crafting:
Sentinel Sigil
Shadows 2 pages
The Shadows Passive Sigil casts a magical aura of darkness around it, preventing scrying from Crystal Balls that aim around it.
Crafting:
Shadows Sigil
Tools (26)
Brooms 5 pages
Brooms are magical devices commonly used by witches. Through the use of ME, they enable the user to fly through the skies.
Brooms come in four variants, each with unique properties.
Brooms come in four variants, each with unique properties.
Crafting:
Juniper Broom
Juniper Brooms are the fastest of all brooms, without any other special properties.
Crafting:
Dragon's Blood Broom
Dragon's Blood Brooms can have Active Sigils applied to them, much like any other Dragon's Blood block.
Grotesque Stew 3 pages
Gross.
This questionable stew is part of the pledging rite.
By drinking while deeply looking into the eyes of a Greater Demon, a witch can pledge to them.
Pledging to a Greater Demon has unique benefits depending on the Demon.
This questionable stew is part of the pledging rite.
By drinking while deeply looking into the eyes of a Greater Demon, a witch can pledge to them.
Pledging to a Greater Demon has unique benefits depending on the Demon.
The exact benefits are outlined in the according entries.
A Demon that is pledged to has to remain in the world for the pledge to be active, and a witch can only pledge to a single Demon at a time.
Attacking the Demon in any way will immediately revoke the pledge.
A Demon that is pledged to has to remain in the world for the pledge to be active, and a witch can only pledge to a single Demon at a time.
Attacking the Demon in any way will immediately revoke the pledge.
Crafting:
Grotesque Stew
It is important to note that witches that taint their soul this way are prone to the same weaknesses as Demons.
Besmirched Armor 4 pages
This profane clothing fits perfectly into the collection gothique. Demons of any kind are unable to discern the wearer from their kin, enabling them to trade.
Carpets of this cloth are perfect for Altars.
Carpets of this cloth are perfect for Altars.
Crafting:
Besmirched Hat
Crafting:
Besmirched Robes
Crafting:
Besmirched Wool

Coffins 17 pages
Coffins, originally emerging from Vampires, have recently found traction especially among night-active witches.
When you sleep in one, you can skip the day.
Coffins, much like beds, can be dyed if they're white.
When you sleep in one, you can skip the day.
Coffins, much like beds, can be dyed if they're white.
Crafting:
White Coffin
Crafting:
Orange Coffin
Crafting:
Magenta Coffin
Crafting:
Light Blue Coffin
Crafting:
Yellow Coffin
Crafting:
Lime Coffin
Crafting:
Pink Coffin
Crafting:
Gray Coffin
Crafting:
Light Gray Coffin
Crafting:
Cyan Coffin
Crafting:
Purple Coffin
Crafting:
Blue Coffin
Crafting:
Brown Coffin
Crafting:
Green Coffin
Crafting:
Red Coffin
Crafting:
Black Coffin
Hellish Bauble 2 pages
Through the power of fire, the Hellish Bauble renders the wearer immune to fire once ignited using some ME.
Being made out of Netherite, this item is completely fireproof.
Being made out of Netherite, this item is completely fireproof.
Crafting:
Hellish Bauble
… and 21 more
Scepter 2 pages
This powerful relic is obtained by defeating Leonard.
It can be combined with a Splash Potion, which can then be thrown four times using the Scepter at the cost of ME.
The Scepter can be repaired using Netherie Ingots.
It can be combined with a Splash Potion, which can then be thrown four times using the Scepter at the cost of ME.
The Scepter can be repaired using Netherie Ingots.
Athame 2 pages
The Athame is an essential tool to any witch. It can be used to gather heads from mobs, among other niche uses.
Being made out of Silver, it is perfectly usable against unholy creatures.
Bottles of Blood can be obtained by slaying a humanoid with an Athame while holding a Glass Bottle in the offhand.
Being made out of Silver, it is perfectly usable against unholy creatures.
Bottles of Blood can be obtained by slaying a humanoid with an Athame while holding a Glass Bottle in the offhand.
Candelabras 3 pages
Candelabras are one fancy source of lighting.
They can be lit with a Flint and Steel. when lit, they will repel Ghosts, preventing them from going near it, with better materials increasing the repelling effect.
They can be lit with a Flint and Steel. when lit, they will repel Ghosts, preventing them from going near it, with better materials increasing the repelling effect.
Crafting:
Iron Candelabra
Crafting:
Silver Candelabra
Hedgewitch Armor 4 pages
This old classic has proven itself over centuries of witchcraft. when worn, it increases crop yield.
Carpets of the same fabric can also be placed on Altars.
Carpets of the same fabric can also be placed on Altars.
Crafting:
Hedgewitch Hat
Crafting:
Hedgewitch Robes
Crafting:
Hedgewitch Wool

Prickly Belt 2 pages
The Prickly Belt is a handy trinket, able to store status effects.
When attacked, the wearer will receive positive effects, and the attacker negative, at the cost of ME.
To add a status effect, simply combine the belt with a Potion.
When attacked, the wearer will receive positive effects, and the attacker negative, at the cost of ME.
To add a status effect, simply combine the belt with a Potion.
Crafting:
Prickly Belt
Zephyr Harness 2 pages
The Zephyr Harness makes its wearer unstoppable like the strongest wind, completely negating most forms of knockback.
Other than that, the harness allows its wearer to hurl entities into the air when punching them with only their fist. This, however, consumes ME.
Other than that, the harness allows its wearer to hurl entities into the air when punching them with only their fist. This, however, consumes ME.
Crafting:
Zephyr Harness
Alchemist Armor 4 pages
This high-end couture enables the wearer to master Potion Brewing, doubling the duration of Brews.
Carpets made from the same fabric can be placed on Altars.
Carpets made from the same fabric can be placed on Altars.
Crafting:
Alchemist Hat
Crafting:
Alchemist Robes
Crafting:
Alchemist Wool

Brambles 8 pages
Brambles are witchy weeds, artificially created with the help of Elemental Oil.
Each bramble has a unique effect connected to its element.
Each bramble has a unique effect connected to its element.
Crafting:
Glowing Bramble
Glowing Bramble emits light and prevents mob spawning in a 24 block radius.
Crafting:
Ender Bramble
Ender Bramble will teleport anything that collides with it to a random location within a 64 block radius.
Crafting:
Fruiting Bramble
Fruiting Bramble will grow Witchberries, which can be used to craft ME-restoring goodies.
Crafting:
Scorched Bramble
Scorched Bramble will set entities on fire. It can also be used as a relatively decent fuel.
Crafting:
Thick Bramble
Due to its incredible thickness, Thick Bramble can only be passed while sneaking.
Crafting:
Fleeting Bramble
Fleeting Bramble will launch anything that enters it into the air, unless it's sneaking.
Crafting:
Witchberry Pie
Crystal Ball 2 pages
Crystal Balls are common divination tools.
When used, they will give the caster a fortune, at the cost of some ME drawn from a nearby Altar.
Additionally, Crystal Balls may be used for scrying. When used with a Taglock, it will give precise information on the target.
When used, they will give the caster a fortune, at the cost of some ME drawn from a nearby Altar.
Additionally, Crystal Balls may be used for scrying. When used with a Taglock, it will give precise information on the target.
Crafting:
Crystal Ball
Horned Spear 2 pages
This spear is the hunting weapon of Herne.
Much like a Trident, it can be thrown towards a target, and will always return to whoever threw it.
The Horned Spear can be repaired using Netherite Ingots.
Much like a Trident, it can be thrown towards a target, and will always return to whoever threw it.
The Horned Spear can be repaired using Netherite Ingots.
Specter Bangle 2 pages
This magnificent trinket will bend the shadows around the wearer as long as they're sneaking.
Doing so will consume ME and turn the user completely invisible, with only slight smoke hinting at them.
Doing so will consume ME and turn the user completely invisible, with only slight smoke hinting at them.
Crafting:
Specter Bangle
Brazier 7 pages
The Brazier is an essential tool for Curses. other than that, it can be used for Incense.
A Brazier can take up to four items. To start using it, you need to light it using a Flint and Steel.
A Brazier can take up to four items. To start using it, you need to light it using a Flint and Steel.
Incenses are a simple usage method of the brazier. Incense can apply extended status effects after waking up.
Simply light a nearby brazier with the needed ingredients and go to sleep.
Simply light a nearby brazier with the needed ingredients and go to sleep.
Unrecognized page type: bewitchment:incense_compressed
Unrecognized page type: bewitchment:incense_compressed
Unrecognized page type: bewitchment:incense_compressed
bewitchment:incense: The Mortal Coil Incense is used for rather profane rites.
You may not want to prepare this before going to bed.
You may not want to prepare this before going to bed.
Druid Band 2 pages
The Druid Band is a powerful trinket of the earth.
When worn, it will increase your movement speed and regeneration, as long as you walk on natural soil such as grass.
When active, the Druid Band consumes ME.
When worn, it will increase your movement speed and regeneration, as long as you walk on natural soil such as grass.
When active, the Druid Band consumes ME.
Crafting:
Druid Band
Caduceus 2 pages
The Caduceus is Baphomet's tool of choice.
It has multiple-tool functionality comparable to Netherite. It can also be used to throw powerful fireballs at the cost of some ME.
The Caduceus can be repaired with Netherite Ingots.
It has multiple-tool functionality comparable to Netherite. It can also be used to throw powerful fireballs at the cost of some ME.
The Caduceus can be repaired with Netherite Ingots.
Harbinger 2 pages
Acquired by defeating the Vampire Queen in battle, these shoes have a protection comparable to Netherite Boots.
Because of their dark energies, the undead are neutral to the wearer.
Harbinger can be repaired using Netherite Ingots.
Because of their dark energies, the undead are neutral to the wearer.
Harbinger can be repaired using Netherite Ingots.
Poppet Shelves 7 pages
Poppet Shelves make for nice furniture. They can store up to nine Poppets, which are all active.
This makes Poppet Shelves good for freeing up inventory space, while still having all Poppets ready.
This makes Poppet Shelves good for freeing up inventory space, while still having all Poppets ready.
Crafting:
Oak Poppet Shelf
Crafting:
Birch Poppet Shelf
Crafting:
Acacia Poppet Shelf
Crafting:
Crimson Poppet Shelf
Crafting:
Juniper Poppet Shelf
Crafting:
Elder Poppet Shelf
Magic Protection 1 page
Magic Protection is a very useful armor enchantment for dueling witches to have. Not only does it reduce magic damage taken, it will also reduce the duration of negative potion effects by up to 50%.
Nazar 2 pages
Using the powers of the light, Nazars are commonly used to protect against Curses.
When worn, they will cut the duration of any Curse in half.
This requires about half of the wearer's ME.
When worn, they will cut the duration of any Curse in half.
This requires about half of the wearer's ME.
Crafting:
Nazar
Taglock 2 pages
The Taglock is yet another essential tool. It can gather an entity's hair, blood, and all things needed to establish a connection. To gather a taglock from an entity, either sneak up from behind or search for their bed. To gather a taglock from a Bed, use it while sneaking so you don't accidentally sleep.
Crafting:
Taglock
Waystone 2 pages
Waystones are infused with ender-energy, making them able to store locations.
This, in turn, allows them to redirect Rituals, casting them in a different place.
To redirect a Ritual, use the Waystone on the Golden Chalk after the Rituals has been started.
This, in turn, allows them to redirect Rituals, casting them in a different place.
To redirect a Ritual, use the Waystone on the Golden Chalk after the Rituals has been started.
Crafting:
Waystone
Witch Cauldron 4 pages
By reinforcing a regular Cauldron with Silver, you can create a Witch Cauldron.
This magical cauldron is extremely versatile in use and is namely used for Oil Crafting, Brewing and Teleportation.
This magical cauldron is extremely versatile in use and is namely used for Oil Crafting, Brewing and Teleportation.
Crafting:
Witch Cauldron
Items can be tossed into the Witch Cauldron once it boils. To make it boil, place hot blocks such as Lava or Magma Blocks below it.
Note that the Witch Cauldron requires Altar Power, except for Oil Crafting.
Note that the Witch Cauldron requires Altar Power, except for Oil Crafting.
To teleport with a Witch Cauldron, simply throw in an Ender Pearl, step on it, and say your destination. That destination must be another Witch Cauldron that has been named with a Name Tag.
The cost for teleportation is distance / 2, assuming you don't have Someone to help you out.
The cost for teleportation is distance / 2, assuming you don't have Someone to help you out.
Audio & Visual
58 sound events
bewitchment:block.glyph.place subtitles.block.generic.place
bewitchment:block.glyph.fire bewitchment.subtitles.block.glyph.fire
bewitchment:block.glyph.fail bewitchment.subtitles.block.glyph.fail
bewitchment:block.glyph.pling bewitchment.subtitles.block.glyph.pling
bewitchment:block.crystal_ball.fire bewitchment.subtitles.block.crystal_ball.fire
bewitchment:block.crystal_ball.fail bewitchment.subtitles.block.crystal_ball.fail
bewitchment:block.brazier.fail bewitchment.subtitles.block.brazier.fail
bewitchment:block.sigil.pling bewitchment.subtitles.block.sigil.pling
… and 50 more
bewitchment:item.athame.strip bewitchment.subtitles.item.athame.strip
bewitchment:item.contract.use bewitchment.subtitles.item.contract.use
bewitchment:item.horned_spear.use bewitchment.subtitles.item.horned_spear.use
bewitchment:entity.generic.teleport bewitchment.subtitles.entity.generic.teleport
bewitchment:entity.generic.pling bewitchment.subtitles.entity.generic.pling
bewitchment:entity.generic.shoot bewitchment.subtitles.entity.generic.shoot
bewitchment:entity.generic.pledge bewitchment.subtitles.entity.generic.pledge
bewitchment:entity.generic.curse bewitchment.subtitles.entity.generic.curse
bewitchment:entity.generic.transform bewitchment.subtitles.entity.generic.transform
bewitchment:entity.owl.ambient bewitchment.subtitles.entity.owl.ambient
bewitchment:entity.owl.hurt bewitchment.subtitles.entity.owl.hurt
bewitchment:entity.owl.death bewitchment.subtitles.entity.owl.death
bewitchment:entity.owl.fly bewitchment.subtitles.entity.owl.fly
bewitchment:entity.raven.ambient bewitchment.subtitles.entity.raven.ambient
bewitchment:entity.raven.hurt bewitchment.subtitles.entity.raven.hurt
bewitchment:entity.raven.death bewitchment.subtitles.entity.raven.death
bewitchment:entity.raven.fly bewitchment.subtitles.entity.raven.fly
bewitchment:entity.snake.ambient bewitchment.subtitles.entity.snake.ambient
bewitchment:entity.snake.hurt bewitchment.subtitles.entity.snake.hurt
bewitchment:entity.snake.death bewitchment.subtitles.entity.snake.death
bewitchment:entity.toad.ambient bewitchment.subtitles.entity.toad.ambient
bewitchment:entity.toad.hurt bewitchment.subtitles.entity.toad.hurt
bewitchment:entity.toad.death bewitchment.subtitles.entity.toad.death
bewitchment:entity.ghost.ambient bewitchment.subtitles.entity.ghost.ambient
bewitchment:entity.ghost.hurt bewitchment.subtitles.entity.ghost.hurt
bewitchment:entity.ghost.death bewitchment.subtitles.entity.ghost.death
bewitchment:entity.vampire.ambient bewitchment.subtitles.entity.vampire.ambient
bewitchment:entity.vampire.hurt bewitchment.subtitles.entity.vampire.hurt
bewitchment:entity.vampire.death bewitchment.subtitles.entity.vampire.death
bewitchment:entity.werewolf.ambient bewitchment.subtitles.entity.werewolf.ambient
bewitchment:entity.werewolf.hurt bewitchment.subtitles.entity.werewolf.hurt
bewitchment:entity.werewolf.death bewitchment.subtitles.entity.werewolf.death
bewitchment:entity.hellhound.ambient bewitchment.subtitles.entity.hellhound.ambient
bewitchment:entity.hellhound.hurt bewitchment.subtitles.entity.hellhound.hurt
bewitchment:entity.hellhound.death bewitchment.subtitles.entity.hellhound.death
bewitchment:entity.demon.ambient bewitchment.subtitles.entity.demon.ambient
bewitchment:entity.demon.hurt bewitchment.subtitles.entity.demon.hurt
bewitchment:entity.demon.death bewitchment.subtitles.entity.demon.death
bewitchment:entity.leonard.ambient bewitchment.subtitles.entity.leonard.ambient
bewitchment:entity.leonard.hurt bewitchment.subtitles.entity.leonard.hurt
bewitchment:entity.leonard.death bewitchment.subtitles.entity.leonard.death
bewitchment:entity.baphomet.ambient bewitchment.subtitles.entity.baphomet.ambient
bewitchment:entity.baphomet.hurt bewitchment.subtitles.entity.baphomet.hurt
bewitchment:entity.baphomet.death bewitchment.subtitles.entity.baphomet.death
bewitchment:entity.lilith.ambient bewitchment.subtitles.entity.lilith.ambient
bewitchment:entity.lilith.hurt bewitchment.subtitles.entity.lilith.hurt
bewitchment:entity.lilith.death bewitchment.subtitles.entity.lilith.death
bewitchment:entity.herne.ambient bewitchment.subtitles.entity.herne.ambient
bewitchment:entity.herne.hurt bewitchment.subtitles.entity.herne.hurt
bewitchment:entity.herne.death bewitchment.subtitles.entity.herne.death
2 particle types
bewitchment:cauldron_bubble
bewitchment:incense_smoke
Ores (4)
Ingots & Materials (2)
Weapons (2)
Stairs (4)
Slabs (4)
Fences (8)
Doors (4)
Trapdoors (4)
Spawn Eggs (13)
Machines & Other Blocks (116)
































Other (94)



